Eastern Cobalt Plateaus - 8

Eastern Cobalt Plateaus located at the east of Cobalt Plateaus. Eastern Cobalt Plateaus - 8 is the eighth level here. Nothing is new here.

Difficulty
 3.  Considerably easy


 * See Difficulty System for more informations.

Wave 1
Desert Pig x2





Blinding Strike - Deals 91 damage. Lowers target attack power by 33% for 2 turns.

Cactus Knight





Spiky Blow - Deals 49 damage. Target also takes 139 damage per turn for the next 3 turns.

Reflect - Enemies attacking the target receive 90 damage per attack. Lasts 3 turns.

Ironclad - Passive: Ignores damage less than 184.

Wave 2
Bird Catcher





Catch - Deals 79 damage. 5% chance to stun target for 1 turn.

Mummy x2





Sand Blast - Deals 115 damage. 5% chance to stun target for 1 turn.

Undead - Passive: Revives 3 turns after being knocked out.

Wet Mummy





Wet Sand Blast - Deals 61 damage. 10% chance to stun target for 1 turn.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 3
Cactus Knight





Spiky Blow - Deals 49 damage. Target also takes 139 damage per turn for the next 3 turns.

Reflect - Enemies attacking the target receive 90 damage per attack. Lasts 3 turns.

Ironclad - Passive: Ignores damage less than 184.

Nature Pig





Tremor - Charge: 2 turns. Deals 170 damage to all enemies. Reduces attack power by 25% for 2 turns.

Revitalization - Heals all pigs by 329 health per turn. Lasts 3 turns.

Mummy





Sand Blast - Deals 115 damage. 5% chance to stun target for 1 turn.

Undead - Passive: Revives 3 turns after being knocked out.

Strategy
Warning #1: Be careful! Desert Pigs can lower your attack power, the Mummies may have a chance to stun you, the Nature Pig can heal pigs in each turn and Cactus Knight can activate Reflect that can makes you receive 90 damage! If the Rage Chili is full, give it to Matilda so she can cleanse these harmful effects! Also, use Bomb in Cap'n or The Blues in Tricksters to dispel Cactus Knight and Nature Pig immediately. Warning #2: Don't use the Rage Chili in Wave 1. Give the Rage Chili to Bomb or to Matilda (If the birds' health is under 70%) at the second wave (once only in this wave) and for Red (Matilda if the birds' health is under 70%) every time the Rage Chili is full in Wave 3.

Choose Red Bird in Paladin, Matilda in Druid and Bomb in Cap'n. In every waves, attack every turn with Bomb and Red, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When the Rage Chili is full, use it just like what we've told at Warning #2. Repeat this over and over until you win or lose.