Star Reef - 2

Star Reef - 2 is the second level of the Great Cliffs. First, you will meet the Poltergeist. He can deal a strong damage and lowers your attack power. Then, you will meet the Zombie Knight. He just like the original Zombie but stronger and can lowers your attack power. Finally, the Frankenpig. He can deal a strong damage to all of you but the strongest damage is on the target. All of them are Undead pigs so they can also alive after their 2 or 3 turns charge.

Difficulty
 6.  Considerably hard

Wave 1
Ghost





Boo! - Deals 48 damage.

Undead - Passive: Revives 2 turns after being knocked out.

Poltergeist





Kinetic Blast - Charge 2 turns: Deals 132 damage. Reduces attack power by 15% for 3 turns.

Undead - Passive: Revives 2 turns after being knocked out.

Stinky Zombie





Stinky Breath - Charge 2 turns: Deals 26 damage. Target also takes 75 damage per turn for the next 3 turns.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 2
Zombie





Smash! - Deals 54 damage.

Undead - Passive: Revives 3 turns after being knocked out.

Zombie Knight





Weakening Strike - Deals 60 damage. Reduces attack power by 15%. Lasts 3 turns.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 3
Frankenpig





Stiff Touch - Charge 3 turns: Deals 188 damage to target and 94 damage to all other enemies.

Undead - Passive: Revives 3 turns after being knocked out.

Stinky Zombie





Stinky Breath - Charge 2 turns: Deals 26 damage. Target also takes 75 damage per turn for the next 3 turns.

Undead - Passive: Revives 3 turns after being knocked out.

Strategy
Warning #1: Be careful! Poltergeist and Zombie Knight can lower your attack power and Stinky Zombie can provide poison to you! If the Rage Chili is full, give it to Matilda so she can cleanse these harmful effects! Warning #2: Don't use the Rage Chili on wave 1. Use it for Matilda at wave 2 (once only) and for The Blues on wave 3 at the first time it is full. At the later times, use the Rage Chili for Matilda if the birds' healths are under 70% and if otherwise, use it continue for The Blues on wave 3 (unlimited).

Choose Matilda in Druid, Bomb in Pirate and The Blues in Rogues. In every waves, attack every turn with Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. If Poltergeist, Stinky Zombie(except wave 3) or Frankenpig is about to attack, protect with The Blues on the bird that have the highest current health. Repeat this over and over until you win or lose.