Board Thread:Fun and Games/@comment-4794476-20161112180622/@comment-5250721-20161113063318

One word: Money... I really miss when Rovio kept things low key and it was just all about the Angry Birds regular games. I think they're growing too big of  a franchise back there in Finland. I'm surprised they haven't relocated to the US yet. Things like the movie, the games they come up in rake in some money every time. Their games are lacking originality. I miss when they focused on the games that are the core of their success: Angry Birds, or even Seasons. Or things are getting desperate for money so they take ideas. You know, I wouldn't be surprised that they'll hop on the Candy Crush bandwagon too, and make a game exactly like it.

King, on the other hand had "borrowed" the orginal elements of Bejeweled actually, but they managed to profit off it by improving it or changing it. Then they were smart to come up with ideas for games that stood between the line of being strategic, visually appealing, and addicting. That's what I admire about the company; it never seems to run out of ideas, for as long as they have that base and enough people to work on it. For Rovio, they profited off their original idea of launching a bird to a building and knocking it down. I think they need to slow down for a second, and if they really are "testing" ideas out, they gotta focus on improving their other games first. Or get more people to find something original.

Let's also add in the fact that King releases their games internationally instead of releasing it to certain areas only *cough*