Board Thread:General Discussion/@comment-24471175-20140704224550/@comment-25441892-20141009005822

Notes: 

The following percentages of attack damage and health restoration (Corporal only) are based on the enemy units from King Pig’s Castle.

King Pig (New Chronicle Cave Friend) 

Attack: Burp—Deals 10000% damage. Target's passive ability is blocked for 3 turns.

Support: Annoying Cry—Target cries and gives 20% attack power boost to allies for 3 turns.

Rage: Call for Help—Summons pigs under your command.

Notes:

When Annoying is used, target does not receive attack boost. The maximum summoned units at any time of any kind are 4. Rage Chili will fail if four units are already present.

Possible Summoned Units: 

Corporal (max 1)

Attack: Pummel—Deals 100% damage.

Support: Lick—Heals target for 25% health.

Rage: Helmet Shield—Surrounds all allies with Corporal’s helmets that last 5 turns. Attackers receive 40% damage upon contact and have a 10% chance of being stunned for 1 turn.

Notes:

Healing does not charge.

<span style="font-family:"Arial","sans-serif"">Soldier Pig <span style="font-family:"Arial","sans-serif"">(max 3)

<span style="font-family:"Arial","sans-serif"">Attack: Bash—Deals 100% damage.

<span style="font-family:"Arial","sans-serif"">Support: Stumble—Target stumbles and prevents enemies from attacking it. Lasts 3 turns.

<span style="font-family:"Arial","sans-serif"">Rage: All at Once—All ally soldier pigs attack enemy with medium health.

<span style="font-family:"Arial","sans-serif"">Royal Bomb <span style="font-family:"Arial","sans-serif"">(cannot be controlled)(max 2)

<span style="font-family:"Arial","sans-serif"">Tick Tack—Charge: 2 turns. Deals 100% damage to all enemies.

<span style="font-family:"Arial","sans-serif"">Notes:

<span style="font-family:"Arial","sans-serif"">Royal Bomb’s AD comes from Mountain Pig Castle since it does not appear in King Pig’s Castle.

<span style="font-family:"Arial","sans-serif"">Aid Bomb <span style="font-family:"Arial","sans-serif"">(cannot be controlled)(max 2)

<span style="font-family:"Arial","sans-serif"">Healing Flash—Charge: 2 turns. Heals all allies by 15% of their maximum health.

<span style="font-family:"Arial","sans-serif"">Pig Guard <span style="font-family:"Arial","sans-serif"">(max 3)

<span style="font-family:"Arial","sans-serif"">Attack: Tickle—Deals 100% damage. Removes 1 turn of charging from target’s current charging move.

<span style="font-family:"Arial","sans-serif"">Support: Surround—Pig Guard takes 25% less damage instead of target and has a 75% chance to counter with its own attack. Lasts 2 turns.

<span style="font-family:"Arial","sans-serif"">Rage: ?

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