Star Reef - 6

Star Reef - 6 is the sixth level of the Star Reef. You can practice to defeat the 3 turns reviving undead pigs in this level.

Difficulty
 5.  Considerably hard

Wave 1
Zombie





Smash! - Deals 54 damage.

Undead - Passive: Revives 3 turns after being knocked out.

Zombie Knight





Weakening Strike - Deals 60 damage. Reduces attack power by 15%. Lasts 3 turns.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 2
Zombie Knight





Weakening Strike - Deals 60 damage. Reduces attack power by 15%. Lasts 3 turns.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 3
Frankenpig





Stiff Touch - Charge 3 turns: Deals 188 damage to target and 94 damage to all other enemies.

Undead - Passive: Revives 2 turns after being knocked out.

Necromancer





Leech - Deals 20 damage. The Necromancer is healed by 78 health for the next 3 turns.

Call Undead - Charge 3 turns: Summons undead allies.

Undead - Passive: Revives 3 turns after being knocked out.

Strategy
Warning: Don't use the Rage Chili on the first wave. Use it to Bomb at the second wave (once only) and for Blue Bird for the first time the Rage Chili is full at wave 3 or when Frankenpig is die. If the Rage Chili is full for the second or third time but Frankenpig is still alive, use it for Matilda

Choose Matilda in Druid, Bomb in Pirate and The Blues in Rogues. In every waves, attack every turn with Bomb and The Blues, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. Repeat this over and over until you win or lose.