Yeah, it got cluttered quite a bit. I wanted suggested birds to be balanced. I'll start off here.
For the last 3 months, each had an campaign for an new class. Stone Guard, illusionist, and Witch. Theres going to be an bomb class next...
Bomb Class: Viking
Attack: Slayer Strike
Deals 37.5%x2 AD. Damage is increased by 1% for every 1% of your target's health missing
Support: Aggrevate
Target Bird attacks an random bird at 150% attack power. 30% of the dealt damage is applied to the target bird
Details:
Slayer Strike deals more damage as your opponents health depletes. As it deals 75% AD in 2 strikes, its 20% less effective than Pirate's attack. If the opponent has lost 33% of their max health however, the damage is increased by 33% making it 100% AD, so its as effective as Pirates attack. As the opponents health continues to deplete, the damage increases, surpassing other Bomb classes
This makes Viking great against single high health opponents as he deals increasing damage as the enemies health depletes. However it wouldnt as be good in situations where multiple enemies must be defeated at an close timing as its weak when switching to an full health enemy. Most often with ghosts
Aggrevate is an variant of Lightening Fast from Lightening Bird
The target bird attacks an random opponent with an 50% damage bonus, but 30% of the damage is applied to themselves, for example:
-Red is an Knight who's attack deals 1000 damage
-Bomb as Viking uses Aggrevate on Red
-Red attacks an random enemy for 1500 damage
-Red takes 450 damage
Yes, using this on an class such as an Druid would result in minimal recoil damage as most of the damage is caused by the harmful effect, but at the same time an Druid wouldn't benefit much from an 50% damage bonus. Its pretty much an reversed approach from the Skulkers