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No edit summary |
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Passive: Immune to harmful effects. |
Passive: Immune to harmful effects. |
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===Strategy=== |
===Strategy=== |
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− | Note: This video is outdated, as Captain Red Beard deals 2x N damage to a bird, he doesn't deal N damage to all birds and put a flash effect. |
+ | Note: This video is outdated, as Captain Red Beard deals 2x N damage to a bird, he doesn't deal N damage to all birds and put a flash effect. Also, Captain Red Beard now has different appearance. |
[[File:Angry Birds Epic Cave 2 Rain Plateaus Level 10 Walkthrough|thumb|left|335 px]] |
[[File:Angry Birds Epic Cave 2 Rain Plateaus Level 10 Walkthrough|thumb|left|335 px]] |
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Passive: Revives 2 turns after being knocked out. |
Passive: Revives 2 turns after being knocked out. |
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===Strategy=== |
===Strategy=== |
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+ | Note: This video is outdated, as there is also a Ghost with Mini Horror in the new version, and the Mini Horror's name isn't {pig_ghost_willowhisp_cc_boss_name}. |
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[[File:Angry Birds Epic Cave 3 Misty Hollow Level 10 Walkthrough|thumb|left|335 px]] |
[[File:Angry Birds Epic Cave 3 Misty Hollow Level 10 Walkthrough|thumb|left|335 px]] |
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Passive: Immune to harmful effects. |
Passive: Immune to harmful effects. |
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===Strategy=== |
===Strategy=== |
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+ | Note: This video is outdated, as now Captain Red Beard now has different appearance. |
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[[File:Angry Birds Epic Cave 16 Final Boss! Level 10 - Holy Pools - 3 Star Walkthrough iOS, iPad, Android|thumb|left|335 px]] |
[[File:Angry Birds Epic Cave 16 Final Boss! Level 10 - Holy Pools - 3 Star Walkthrough iOS, iPad, Android|thumb|left|335 px]] |
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Passive: Pig is stunned for 1 turn after attacking. |
Passive: Pig is stunned for 1 turn after attacking. |
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===Strategy=== |
===Strategy=== |
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⚫ | |||
[[File:Angry Birds Epic Cave 21 Boss Fight! Level 10 - Pirate Coast - 3 Star Walkthrough - iOS, Android|thumb|left|335 px]] |
[[File:Angry Birds Epic Cave 21 Boss Fight! Level 10 - Pirate Coast - 3 Star Walkthrough - iOS, Android|thumb|left|335 px]] |
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⚫ | |||
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*HP: 1,000,086 |
*HP: 1,000,086 |
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− | * |
+ | *XP Level: 100 |
'''Touch of chaos''' |
'''Touch of chaos''' |
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Revision as of 08:01, 30 May 2019
Here is the list of Angry Birds Epic Chronicle Cave bosses, each with his abilities and a video that shows how to beat it.
Cave 1: Shaking Hall
The first cave is filled with pigs of nature, and its boss is the Dark Shaman. His abilities are shown here:
Force of Nature
Deals N damage to all enemies. Reduces received healing by 50%. Lasts 3 turns.
Vicious Backstab
Deals 3x N damage.
Wilding
Passive: Gains bonus attack power while the Rage Chili fills up.
Strategy
Cave 2: Rain Plateaus
This cave is filled with pirates. Its boss is the Captain Red Beard. These are his abilities:
Seasoned Stroke
Deals 2x N damage.
Call Aid
Charge: 2 turns. Summons pirate allies.
Dirty Tricks
Passive: Immune to harmful effects.
Strategy
Note: This video is outdated, as Captain Red Beard deals 2x N damage to a bird, he doesn't deal N damage to all birds and put a flash effect. Also, Captain Red Beard now has different appearance.
Cave 3: Misty Hollow
This cave has ghosts, horrors (big ghosts) and pirates. Here the boss is the Mini Horror. Here are his abilities:
Flicker
Deals N damage.
Ethereal
Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.
Undead
Passive: Revives 2 turns after being knocked out.
Strategy
Note: This video is outdated, as there is also a Ghost with Mini Horror in the new version, and the Mini Horror's name isn't {pig_ghost_willowhisp_cc_boss_name}.
Cave 4: Cure Cavern
This cave is freezing cold! It's filled with ice pigs and brute pigs. The boss is the Ice Shaman King. His abilities are shown below:
Mimic
Deals N damage. Steals any received healing onto the pig with the lowest health. Lasts 3 turns.
Whonk!
Deals N damage to all enemies. 15% chance to stun for 1 turn.
Wilding
Passive: Gains bonus attack power while the Rage Chili fills up.
Strategy
Cave 5: Burning Plain
This cave is filled with desert pigs and ninjas. Boss here is the Infernal Firebug. Below are his abilities:
Firestorm
Charge: 2 turns. Deals N damage to all enemies.
Heavy Fire Power
Increases attack power of all allies by 30%. Lasts 5 turns.
Strategy
Cave 6: Endless Winter
This cave has zombies and knights. Its boss is the Knight of the Living Dead. His abilities are shown here:
Unstoppable Blow
Charge: 2 turns. Deals N damage.
Rampage
Target has a 50% chance to deal critical damage. Lasts 3 turns.
Undead
Passive: Revives 3 turns after being knocked out.
Strategy
Cave 7: Forgotten Bastion
This cave is a desert in mid-air. Its boss is Lawrence. His abilities are shown below:
Demoralizing Strike
Charge: 3 turns. Deals N damage. Reduces attack power of target by 90%. Lasts 3 turns.
Interrupting Impact
Deals 2x N damage. 15% chance to stun target for 1 turn.
Strategy
Cave 8: Strange Site
In this cave you can't dispel. It's filled with pirates and boss is Pork Da Silva. These are his abilities:
Grappling Volley
Deals 2x N damage.
Critical Shot!
Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 2 turns.
Dirty Tricks
Passive: Immune to harmful effects.
Strategy
Cave 9: Pig Lair
This cave brings pigs in the battle every 2 turns. Its boss is the Duke of the Pig Lair. Here are his abilities:
Firm Slap
Deals N damage.
Charge Command
Charge: 3 turns. Commands all pigs to attack random targets.
Incompetent Minions
Passive: Damage increased by 25% for each knocked out ally.
Strategy
Cave 10: Citadel
This cave is full of knights and the boss is the Knight of Light. His abilities are shown here:
Righteous Touch
Charge: 3 turns. Deals N damage. Heals for 200% of dealt damage.
Aura of Perseverance
Target is healed by H health per turn for the next 3 turns.
Ironclad
Passive: Damage less than N deals only half the damage.
Strategy
Cave 11: Mocking Canyon
This cave is full of ninjas. Boss here is the Shadowpig. Here are his abilities:
Zigzag Slash
100% chance to immediately remove helpful effects from all enemies. Deals N damage to all enemies.
Reinforcements
Charge: 2 turns. Summons ninja allies.
Dodge
Passive: Can't take more than N damage per attack.
Strategy
Cave 12: Happy Spot
This cave is full of zombies and the boss is the Undead Bone Hunter. Here are his abilities:
Om Nom Nom
Charge: 2 turns. Deals N damage. Heals for 200% of dealt damage.
Undead
Passive: Revives 3 turns after being knocked out.
Strategy
Cave 13: Uncharted Plains
This cave is filled with ice pigs and knights. The boss is the Winter Soldier. These are his abilities:
Winter is Coming!
Charge: 2 turns. Deals N damage. 100% chance to stun target for 2 turns.
Frozen Armor
Target is protected by an ice barrier, that absorbs N damage. Lasts for 5 turns.
Ironclad
Passive: Damage less than N deals only half the damage.
Strategy
Cave 14: Stormy Sea
This cave is filled with drones. Its boss is the Master Tinker. His abilities are shown here:
Tinkering
Deals N damage. 25% to stun target for 1 turn.
Call Drones
Charge: 3 turns. Calls 2 drones of the same color as support.
The Repair Guy
All drones regenerate 15% of their maximum health per turn.
Strategy
Cave 15: The Great Divide
This cave is a desert in mid-air. Its boss is Lawrence. His abilities are shown below:
Demoralizing Strike
Charge: 3 turns. Deals N damage. Reduces attack power of target by 90%. Lasts 3 turns.
Interrupting Impact
Deals 2x N damage. 15% chance to stun target for 1 turn.
Strategy
Cave 16: Holy Pools
This cave is filled with pirates. Its boss is the Captain Red Beard. These are his abilities:
Seasoned Stroke
Deals 2x N damage.
Call Aid
Charge: 2 turns. Summons pirate allies.
Dirty Tricks
Passive: Immune to harmful effects.
Strategy
Note: This video is outdated, as now Captain Red Beard now has different appearance.
Cave 17: Pig Porch
This cave is filled with pigs of nature, and its boss is the Dark Shaman. Below are his abilities:
Force of Nature
Deals N damage to all enemies. Reduces received healing by 50%. Lasts 3 turns.
Vicious Backstab
Deals 3x N damage.
Wilding
Passive: Gains bonus attack power while the Rage Chili fills up.
Strategy
Cave 18: Bacon Bay
This cave has pirates and knights. Its boss is the Knight of Flowers. His abilities are shown here:
Rose Thrust
Deals N damage. Target also takes N damage per turn for the next 3 turns.
Garland Of Roses
Enemies attacking the target receive N damage per attack. Lasts 3 turns.
Ironclad
Passive: Damage less than N deals only half the damage.
Strategy
Cave 19: Volcano Jaw
This cave has zombies and knights. Its boss is the Knight of the Living Dead. These are his abilities:
Unstoppable Blow
Charge: 2 turns. Deals N damage.
Rampage
Target has a 50% chance to deal critical damage. Lasts 3 turns.
Undead
Passive: Revives 3 turns after being knocked out.
Strategy
Cave 20: Hog Head Hollow
This cave has ninjas. Here the boss is Lefty. Here are his abilities:
Poisonous Breath
Deals N damage. Target also takes N damage per turn for the next 3 turns.
Undead
Passive: Revives 3 turns after being knocked out.
Strategy
Cave 21: Hells Bells
This cave has pirates. The boss is the Dark Cupid. His abilities are shown here:
Reaping Swing
Deals N damage. The Dark Cupid is healed by H health for the next 3 turns.
Shattering Smite
Charge: 3 turns. Deals N damage and 100% chance to stun target for 1 turn. All other enemies receive N damage.
Pig Headed
Passive: Pig is stunned for 1 turn after attacking.
Strategy
Note: This video is outdated, as this cave was named "Pirate Coast" when first came out.
Cave 22: Pirate Bay
This cave has pirates. The boss is the Cabin Boy. Here are his abilities:
Haymaker
Charge: 3 turns. Deals N damage to all enemies.
Dirty Tricks
Passive: Immune to harmful effects.
Strategy
Cave 23: Hostile Mist
This cave has drones. Boss here is the Doom Drone. Below are his abilities:
Rocket Salvo
Deals N damage to all enemies. All enemies receive 25% more damage for 3 turns.
Mimic
Deals N damage. Steals any received healing onto the pig with the lowest health. Lasts 3 turns.
Call Drone
Calls a drone as support every 2 turns.
Strategy
Cave 24: Icy Waters
This cave has giant and tiny ice pigs. Here the boss is the Ice Shaman King. Here are his abilities:
Blinding Strike
Deals N damage. Lowers target attack power by 90% for 3 turns.
Icy Judgement
Charge: 2 turns. Deals N damage. Targets with negative effects receive 250% damage.
Wilding
Passive: Gains bonus attack power while the Rage Chili fills up.
Strategy
Cave 25: Pig Paradise
This cave has everything from Piggy Island and most events. Its boss is the Alphapig. These are his abilities:
- HP: 1,000,086
- XP Level: 100
Touch of chaos
Deals 3,495 damage and afflicts a random negative status effect on the target.
Endloss Horde
Calls in 2 random pigs as support.
Duel of Honor
Potions are not allowed!
Strategy
Cave 26: Mysterious Sea
This cave has strange pirates. Its boss is Snor the Pirate. Here are his abilities:
Snor punch
Deals 6104 damage to target and 2442 damage to all other enemies.
Snor's Buddies
Charge: 3 turns. Summons 4 pirates from Snor's crew.
Duel of Honor
Potions are not allowed!