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Pigs

The player has to engage 2 Desert Pigs and 1 Lightning Pig. Each enemy's stats are shown below.


DesertPig.png Desert Pig

ABEpicHP (Transparent).png 307

PigAbilities4.png

Blinding Strike

Deals 34 damage, reducing target's attack power by 33% for 2 turns.


Has an identical boss variant appearing in Eastern Cobalt Plateaus 7.



Lightning Pig.png Lightning Pig

ABEpicHP (Transparent).png 658

PigAbilities1.png

Thunder Slash

Charge: 2 turns. Deals 136 damage. Lightning strikes other targets, dealing less damage with each strike.

PigAbilities5.png

Fully Charged

Enemies attacking target ally receive 51 damage each hit. Lasts 2 turns.

Has an identical boss variant called Tempest Pig, who appears in Magic Shield 2.


Strategy

Warning: Be careful. The Lightning Pig can activate "Fully Charged", which all attackers can recieve 51% damage for 2 turns! Use The Blues as Tricksters so you can dispel one pig each.

Choose Matilda in Druid, Chuck in Lightning Bird and The Blues in Tricksters. Use Chuck's secondary skill on Red (if in battle) or The Blues every turn. Use Matilda's secondary skill when the Birds' health is full. Then attack every turn with them (Desert Pigs first, then Lightning Pig) Use the Rage Chili to Red when it is full. Repeat this over until you win or lose.

In Summary:

Lightning Pig can activate "Fully Charged", so beating him first is best. Desert Pigs can reduce attack power, so watch out for those too!

Walkthroughs

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