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Eastern Cobalt Plateaus - 6 is the twenty-fourth level of Cobalt Plateaus in Angry Birds Epic. It is a wave stage. When this level is finished, the player may spin for 3 Stones. The Royal Guard and a new variant of the Trap Bomb is introduced here.

The Royal Guard, an Ironclad pig has a 35% chance to deal critical damage (twice the normal damage) and can allow a target to heal for 75% its dealt damage.

The Trap Bomb will go out in 2 turns without causing any damage but if it takes any damage, it will kill itself and deal 50 damage to all birds.

Battle Hint[]

Knights (Low damage deals only half the damage.)

These dutiful pigs are Ironclad and take only half the damage if the attack damage is too low.

Hint: Use strong attacks to overcome the damage reduction penalty.



Pigs[]

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Wave 1[]

LollyPopper

Corporal


ABEpicHP (Transparent) 800

PigAbilities1

Pummel

Deals 75 damage.

PigAbilities3

Lick

Charge: 2 turns. Heals 480 health.

Has an identical boss variant called Lolly Popper, which makes an appearance in Beard Forest 2.



GuardCaptain

Guard Captain


ABEpicHP (Transparent) 634

PigAbilities1

Smack

Deals 84 damage.

PigAbilities5

Alarm

All allies receive 30% less damage for 3 turns.

PigAbilities6

Ironclad

Passive: Damage less than 71 deals only half the damage.



SoldierPig

Soldier Pig


ABEpicHP (Transparent) 390

PigAbilities1

Bash

Deals 60 damage.

PigAbilities1

Stumble

The pig stumbles and does nothing. Stupid pig.



Wave 2[]

The player has to engage 2 Lightning Pigs and 1 Trap Bomb..


Lightning Pig

Lightning Pig


ABEpicHP (Transparent) 828

PigAbilities1

Thunder Slash

Charge: 2 turns. Deals 180 damage. Lightning strikes other targets, dealing less damage with each strike.

PigAbilities5

Fully Charged

Enemies attacking target ally receive 68 damage each hit. Lasts 2 turns.

Has an identical boss variant called Tempest Pig, who appears in Magic Shield 2.



TrapBomb

Trap Bomb


ABEpicHP (Transparent) 30

PigAbilities1

Tick Tack

Charge: 3 turns. 3...2...1...Bomb goes out. Totally harmless!

PigAbilities1

Trigger

If it takes any damage it will explode, dealing 50 damage to all enemies!



Wave 3[]

Royal Guard2

Royal Guard


ABEpicHP (Transparent) 1365

PigAbilities4

King Smack XXL

Deals 87 damage with a 35% chance for critical damage.

PigAbilities5

Restore Order

Target heals for 75% of all the damage it deals at the end of each turn. Lasts 3 turns.

PigAbilities6

Ironclad

Passive: Damage less than 71 deals only half the damage.



SoldierPig

Soldier Pig


ABEpicHP (Transparent) 390

PigAbilities1

Bash

Deals 60 damage.

PigAbilities1

Stumble

The pig stumbles and does nothing. Stupid pig.




GuardCaptain

Guard Captain


ABEpicHP (Transparent) 634

PigAbilities1

Smack

Deals 84 damage.

PigAbilities5

Alarm

All allies receive 30% less damage for 3 turns.

PigAbilities6

Ironclad

Passive: Damage less than 71 deals only half the damage.


Gallery[]

Strategy[]

Warning: Be careful! Guard Captain can lower your attack power and Lightning Pig can activate Fully Charged that can makes you receive 68 damage! If the Rage Chili is full, give it to Matilda so she can cleanse these harmful effects!

Choose Matilda in Druid, Bomb in Pirate and The Blues in Tricksters. In every waves, attack every turn with Bomb and The Blues, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. Repeat this over and over until you win or lose.

Use the Rage Chili for The Blues or in Matilda(If the birds' health is under 65%) at the second wave (once only) and for Bomb(if there are more than 2 pigs alive) in wave 3. If not, use it just like the previous waves will be more easier to win if you don't use the Rage Chili in wave 1 and only use it once only on wave 2.

IN SUMMARY

This level is full of knights and other pigs so use the approiate strategies to defeat them

Walkthroughs[]

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