Template:Epic Infobox Level Template:LevelIntroEpic

Pigs

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Wave 1

LollyPopper.png Corporal

ABEpicHP (Transparent).png 800

PigAbilities1.png

Pummel

Deals 75 damage.

PigAbilities3.png

Lick

Charge: 2 turns. Heals for 480 health.

Has an identical boss variant called Lolly Popper, which makes an appearance in Beard Forest 2.



GuardCaptain.png Guard Captain

ABEpicHP (Transparent).png 634

PigAbilities1.png

Smack

Deals 84 damage.

PigAbilities5.png

Alarm

All allies receive 30% less damage for 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than 71.



SoldierPig.png Soldier Pig

ABEpicHP (Transparent).png 390

PigAbilities1.png

Bash

Deals 60 damage.

PigAbilities1.png

Stumble

The pig stumbles and does nothing. Stupid pig.



Wave 2

The player has to engage 2 Lightning Pigs and 1 Trap Bomb..


Lightning Pig.png Lightning Pig

ABEpicHP (Transparent).png 828

PigAbilities1.png

Thunder Slash

Charge: 2 turns. Deals 180 damage. Lightning strikes other targets, dealing less damage with each strike.

PigAbilities5.png

Fully Charged

Enemies attacking target ally receive 68 damage each hit. Lasts 2 turns.

Has an identical boss variant called Tempest Pig, who appears in Magic Shield 2.



TrapBomb.png Trap Bomb

ABEpicHP (Transparent).png 30

PigAbilities1.png

Tick Tack

Charge: 3 turns. 3...2...1...Bomb goes out. Totally harmless!

PigAbilities1.png

Trigger

If it takes any damage it will explode, dealing 50 damage to all enemies!



Wave 3

Royal Guard2.png Royal Guard

ABEpicHP (Transparent).png 1365

PigAbilities4.png

King Smack XXL

Deals 87 damage with a 35% chance for critical damage.

PigAbilities5.png

Restore Order

Target heals for 75% of all the damage it deals at the end of each turn. Lasts 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.



SoldierPig.png Soldier Pig

ABEpicHP (Transparent).png 390

PigAbilities1.png

Bash

Deals 60 damage.

PigAbilities1.png

Stumble

The pig stumbles and does nothing. Stupid pig.




GuardCaptain.png Guard Captain

ABEpicHP (Transparent).png 634

PigAbilities1.png

Smack

Deals 84 damage.

PigAbilities5.png

Alarm

All allies receive 30% less damage for 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than 71.


Gallery

Strategy

Warning #1: Be careful! Guard Captain can lower your attack power and Lightning Pig can activate Fully Charged that can makes you receive 68 damage! If the Rage Chili is full, give it to Matilda so she can cleanse these harmful effects!
Warning #2: Use the Rage Chili for The Blues or in Matilda(If the birds' health is under 65%) at the second wave (once only) and for Bomb(if there are more than 2 pigs alive) in wave 3. If not, use it just like the previous waves (unlimited) will be more easier to win if you don't use the Rage Chili in wave 1 and only use it once only on wave 2 and unlimited on wave 3.

Choose Matilda in Druid, Bomb in Pirate and The Blues in Tricksters. In every waves, attack every turn with Bomb and The Blues, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. Repeat this over and over until you win or lose.

Walkthroughs

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