Key in "Hint Variable=" followed by either "Common Pigs", "Knights", "Pirates", "Pirates", "Wildlings", "Undead", "Ninjas", or "Special Enemy" to see the outcome.
Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.
The player has to engage 2 Desert Pigs and 1 Cactus knight.
The player has to engage 3 Bird Catchers, 2 Mummies and 1 Wet Mummy..
Warning #1: Be careful. Desert Pigs can lower your attack power, the Mummies may have a chance to stun you, the Nature Pig can heal pigs in each turn and Cactus Knight can activate Reflect that can makes you receive 90 damage. If the Rage Chili is full, give it to Matilda so she can cleanse these harmful effects. Also, use Bomb in Cap'n or The Blues in Tricksters to dispel Cactus Knight and Nature Pig immediately.
Warning #2: Don't use the Rage Chili in Wave 1. Give the Rage Chili to Bomb or to Matilda (If the birds' health is under 70%) at the second wave (once only in this wave) and for Red (Matilda if the birds' health is under 70%) every time the Rage Chili is full in Wave 3.
Choose Red Bird in Paladin, Matilda in Druid and Bomb in Cap'n. In every waves, attack every turn with Bomb and Red, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When the Rage Chili is full, use it just like what we've told at Warning #2. Repeat this over and over until you win or lose.