Template:Epic Infobox Level Eastern Sea - 2 is the second level of Eastern Sea. This wave battle will feature lots of different pigs to fight.

Cutscenes

The birds have defeated the pigs but in front of them is the mine field with bombs floating on water! Then a fly flies and lands on one of the bombs and the it explodes. Red cries because he doesn't want to die with the bombs. The Royal Guard which is next to the catapult laughs. So how are we going to get pass the mine field? Then, they hear Professor Pig's voice again. He says that if you want to get pass the mine field, you must get a submarine and dive deep to avoid the bombs which is floating on the water. But the Submarine Boss is the one who owns the submarine. So we must go there and attack him to steal his submarine.



Pigs

Wave 1

SoldierPig.png Soldier Pig

ABEpicHP (Transparent).png 488


PigAbilities1.png
PigAbilities1.png


Bash - Deals 75 damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


PigGuard.png Pig Guard

ABEpicHP (Transparent).png 707


PigAbilities4.png


Tickle - Deals 68 damage. Empties the Rage Chili by 5%.


BigPirate.png Big Sailor

ABEpicHP (Transparent).png 1406


PigAbilities1.png


Haymaker - Charge: 3 turns. Deals 225 damage to all enemies.

Wave 2

Marine Knight.png Marine Knight

ABEpicHP (Transparent).png 902


PigAbilities1.png
PigAbilities1.png
PigAbilities6.png


Ambush! - Charge: 2 turns. Commands all pigs to attack the same target. Lasts 2 turns.


Bash - Deals 112 damage.


Ironclad - Passive: Ignores damage less than 88.


BigBoss.png Big Boss

ABEpicHP (Transparent).png 1121


PigAbilities1.png
PigAbilities1.png
PigAbilities6.png


Firm Slap - Deals 98 damage.


Charge Command - Charge: 3 turns. Commands all pigs to attack random targets.


Incompetent Minions - Passive: Damage increased 25% for each knocked out ally.


Corporal.png Corporal

ABEpicHP (Transparent).png 1000


PigAbilities1.png
PigAbilities3.png


Pummel - Deals 94 damage.


Lick - Charge: 2 turns. Heals 600 health.

Wave 3

Royal Bodyguard.png Royal Guard

ABEpicHP (Transparent).png 1312


PigAbilities1.png
PigAbilities5.png
PigAbilities6.png


King Smack XXL - Deals 109 damage. 35% chance to deal critical damage.


Restore Order - Target is healed 75% of all damage it deals. Lasts 3 turns.


Ironclad - Passive: Ignores damage less than 88.


SoldierPig.png Soldier Pig

ABEpicHP (Transparent).png 488


PigAbilities1.png
PigAbilities1.png


Bash - Deals 75 damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


PyroPig.png Pyropig

ABEpicHP (Transparent).png 919


PigAbilities1.png
PigAbilities5.png


Rain of Fire - Charge: 2 turns. Deals 142 damage to all enemies.


Fire Power - Increases attack power of all allies by 30%. Lasts 2 turns.

Strategy

Warning: On the first wave, don't use the Rage Chili to anyone. From wave 2, anytime, use the Rage Chili to Matilda if the birds' healths are under 65%, use it to Bomb if there are more than two pigs on the battlefield and for Red if there are two pigs or less on the battlefield.

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every waves, attack every turn with Red and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning". Also, protect the birds out of Big Sailor's strong damage by Red's secondary skill. Repeat this over and over until you win the entire battle or lose the entire battle.

Gallery

Walkthroughs

Community content is available under CC-BY-SA unless otherwise noted.