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Eastern Sea - 2 is the second level of Eastern Sea. This wave battle will feature lots of different pigs to fight.

Cutscenes[]

The birds have defeated the pigs but in front of them is the mine field with bombs floating on water! Then a fly flies and lands on one of the bombs and the it explodes. Red cries because he doesn't want to die with the bombs. The Royal Guard which is next to the catapult laughs. So how are we going to get pass the mine field? Then, they hear Professor Pig's voice again. He says that if you want to get pass the mine field, you must get a submarine and dive deep to avoid the bombs which is floating on the water. But the Submarine Boss is the one who owns the submarine. So we must go there and attack him to steal his submarine.

Pigs[]

Wave 1[]

SoldierPig

Soldier Pig


ABEpicHP (Transparent) 488

PigAbilities1

Bash

Deals 75 damage.

PigAbilities1

Stumble

The pig stumbles and does nothing. Stupid pig.



PigGuard

Pig Guard


ABEpicHP (Transparent) 707

PigAbilities4

Tickle

Deals 68 damage. Empties the Rage Chili by 5%.



BigPirate

Big Pirate


ABEpicHP (Transparent) 1406

PigAbilities1

Haymaker

Charge: 3 turns. Deals 255 damage to all enemies.

PigAbilities6

Dirty Tricks

Passive: Immune to negative effects.


Wave 2[]

Marine Knight

Marine Knight


ABEpicHP (Transparent) 902

PigAbilities1

Ambush!

Charge: 2 turns. Commands all allies to attack target enemy for 2 turns.

PigAbilities1

Bash

Deals 112 damage.

PigAbilities6

Ironclad

Passive: Damage less than 88 deals only half the damage.


BigBoss

Big Boss


ABEpicHP (Transparent) 1121

PigAbilities1

Firm Slap

Deals 98 damage.

PigAbilities1

Charge Command

Charge: 3 turns. Commands all allies to attack a random enemy each.

PigAbilities6

Incompetent Minions

Passive: Damage increases by 25% for each ally knocked out.

Has an identical variant called Duke of the Pig Lair, who is the boss of Chronicle Cave's Pig Lair.


LollyPopper

Corporal


ABEpicHP (Transparent) 1000

PigAbilities1

Pummel

Deals 94 damage.

PigAbilities3

Lick

Charge: 2 turns. Heals 600 health.

Has an identical boss variant called Lolly Popper, which makes an appearance in Beard Forest 2.


Wave 3[]

Royal Guard2

Royal Guard


ABEpicHP (Transparent) 1312

PigAbilities4

King Smack XXL

Deals 109 damage with a 35% chance for critical damage.

PigAbilities5

Restore Order

Target heals for 75% of all the damage it deals at the end of each turn. Lasts 3 turns.

PigAbilities6

Ironclad

Passive: Damage less than 88 deals only half the damage.


PyroPig

Pyropig


ABEpicHP (Transparent) 919

PigAbilities1

Rain of Fire

Charge: 2 turns. Deals 142 damage to all enemies.

PigAbilities5

Fire Power

Increases all allies' attack power by 30% for 2 turns.



SoldierPig

Soldier Pig


ABEpicHP (Transparent) 488

PigAbilities1

Bash

Deals 75 damage.

PigAbilities1

Stumble

The pig stumbles and does nothing. Stupid pig.



Strategy[]

Warning: On the first wave, don't use the Rage Chili to anyone. From wave 2, anytime, use the Rage Chili to Matilda if the birds' healths are under 65%, use it to Bomb if there are more than two pigs on the battlefield and for Red if there are two pigs or less on the battlefield.

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every waves, attack every turn with Red and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning". Also, protect the birds out of Big Sailor's strong damage by Red's secondary skill. Repeat this over and over until you win the entire battle or lose the entire battle.

IN SUMMARY

The pigs combination are randomly mixed making the level hard. So use strategies on each enemy

Gallery[]

Walkthroughs[]

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