Deals 95% AD and lowers target's attack power by 25% for 2 turns.
Aura of Fortitude
All allies receive 25% less damage for 3 turns.
Pros This class can grant the whole team a defense boost instead of one target. Additionally, when Overpower's attack reduction is paired up with the Skulkers' Tricksy Trick, all enemies will receive an attack reduction, allowing the whole team to receive 50% less damage when Aura of Fortitude is used at the same time.
Cons This class's defense boost is rather low when compared to Red's other classes. Moreover, this class deals less damage than other classes.
Deals 80% AD damage. This damage is increased by 2% per 1% health lost.
I Dare You!
Forces all enemies to attack target ally, which receives 20% less damage. Lasts 2 turns.
Pros Becomes more powerful as his HP drops (maximum 240% AD), potentially making him a very damaging attacker.
Cons Healing lowers Red's damage and "I Dare You!" also makes enemies attack the target bird for no good reason. Furthermore, this defense boost is the lowest of all Red's classes. However, it can be effectively used when Red is on low HP, allowing him to stick around longer in the battle whilst still keeping his damage high.
Deals 2 x 65% AD damage. Targets suffering from negative effects receive 150% damage.
Target is protected for 3 turns. Attackers deal -40% damage after attacking the target. Lasts 3 turns.
Pros Deals more damage to enemies affected by harmful effects, making him more useful when fighting with classes like Rainbird and Skulkers, allowing Red to deal a total of 195% AD damage. His shield also reduces the damage enemies deal regardless of which bird they choose to attack.
Cons Ancestral Protection applies a harmful effect on the enemy that reduces the damage rather than applying a helpful effect that directly reduces damage, making it ineffective against pirates. It is also ineffective against Wizard Pigs and Brutes as their charge attacks often drain time off the damage reduction.
Deals 500% AD damage to enemy with most health.
Deals 350% AD damage to the enemy with most health.
Chuck A master of wizardry, whose spells can wipe out an entire group of enemies!
Deals 100% AD damage. Lightning strikes 3 other random targets, dealing less damage with each subsequent strike (the first other strike deals 67% AD, the second deals 45% AD, and the third deals 30% AD damage).
Each hit on target ally fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 1 turn. Lasts 3 turns.
Pros This class deals the highest raw damage out of Chuck's classes against lone enemies, similar to the Illusionist. In addition, multi-strike enemies attacking targets with Energize allow the Rage Chilli to fill up faster and have a higher chance of stunning themselves.
Cons Unlike Mage, Lightning Bird, Rainbird and Thunderbird, this class cannot damage all enemies in a battle/wave with 5 enemies or more. Pirates are immune to the stun from Energize, causing it to be less effective.
Deals 100% AD damage. For the next 3 turns, 35% of this damage is also dealt to all other enemies.
Target ally attacks a second time dealing 50% damage. Lasts 3 turns.
Pros Dancing Spark is effective against Ironclad enemies as it deals high base damage. In addition, attacking the target deals AOE damage to other enemies without triggering abilities such as Counter, and this damage can also bypass Dodge. Mirror Image is useful for classes who uses multi-strike attacks, such as Priestess and Marksmen, allowing the ally to heal themselves twice and deal more damage respectively.
Cons Dancing Spark's effect is useless on enemies who are immune to harmful effects. Mirror Image may not be helpful against Ironclads as the damage is reduced.
Immediately launch 5 attacks from your birds.
Immediately launch 3 attacks from your birds.
Matilda A strong healer who also packs quite a punch!
Deals 125% damage. Forces all enemies to attack the bird with the highest health for 3 turns.
Removes all harmful effects from target bird. Target is healed by 30% HP.
Pros Has one of the highest direct healing. Harmful effect of Royal Order works well with Royal Aid, allowing Matilda to heal the targeted bird easily.
Cons Royal Order however means, unless you are fighting pirates, all enemies will attack the target bird where their combined attack might be more than Matilda's healing, possibly knocking out the target bird.
Deals 2x 70% AD damage. Birds attacking this target regain 10% of their maximum health. Lasts 3 turns.
Connect to target bird. All connected birds share received healing (except potions). Lasts 3 turns.
Pros Works well with other classes that heals while Spirit Link is activated such as Paladin and Rainbird. Harmful effect of this class works well with mulit-strike classes such as Samurai and Marksmen.
Cons Healing with this class's harmful effect cannot be done if Matilda is fighting pirates since they are immune to her harmful effects.
Increases attack power and maximum health of target ally by 20% for 3 turns.
Pros This class deals the highest damage of Matilda's classes (similar to the Bard) and applies a debuff inflicting damage over time, which can heal Matilda and deal even more damage. Matilda's supporting ability can also allow the target to last longer and hit harder.
Cons Pirates are immune to Sinister Smite's damage debuff. Additionally, since the healing Matilda receives through Sinister Smite is dependent on her raw damage, she will not heal as much if she has an attack reduction applied on her. If the target dies before the debuff has expired, Matilda will also lose a source of healing. Lastly, this class does not have as many healing opportunities as compared to the rest of Matilda's classes.
All birds healed by 35% of their maximum health. All harmful effects are removed.
All birds healed by 30% and the banner by 10% of their maximum health. All harmful effects are removed.
Bomb Likes to beat up enemy with powerful attacks - one pig at a time.
Deals 3x 30% AD. Lowers target attack power by 20% for 2 turns.
Target bird counters enemy attacks with an attack of its own with 80% attack power. Lasts 3 turns.
Pros Allows him to easily attack enemies with the Dodge pass ability. His Counter skill allows the team to attack during the enemy's turn which also deals almost as much damage as they normally would have. He is also able to reduce the attack of enemies.
Cons Cannoneer deals the least damage out of all of Bomb's class at only 90%.
Deals 105% AD. This damage is increased by 1% per 2% filled Rage Chilli.
Target ally deals 15% of its maximum health as damage to self and all enemies. (In arena, using this skill on the banner will do 5% of its maximum health as damage on it instead of 15%)
Pros As the Rage Chilli fills, Bomb's damage can increase to 155% AD, thus making it more possible to bypass Ironclad. Moreover, Frenzy can bypass Dodge and damages all enemies at once.
Cons Frenzy is less powerful when used on allies with low maximum HP, which means that less damage will be dealt. It is also not recommended to use Frenzy on allies with low current HP or it may knock the bird out.
Immediately removes all helpful effects from target. Deals 90% AD damage.
Target bird takes 10% of its maximum health as damage but its attack power is increased by 60%. Lasts 3 turns.)
Pros Raid deals high damage and also removes all helpful effects from enemies which can be very useful. The Whip Up ability can also boost attack power by a massive 60%, allowing the target to deal a lot more damage.
Cons Whip Up! is not recommended to use on birds that has too low HP or it may knockout the bird (includes himself). Using Whip Up! on himself will cause him to attack with the boost for only 2 turns (unless you use Chuck's Lightning Bird or Chuck's Rage Ability).
Deals 90% AD damage. Stunned/frozen targets take 150% damage.
If any ally takes damage, attackers have a 25% chance of being frozen/stunned for 1 turn. Last 3 turns.)
Pros Frozen Barrier is useful to freeze an enemy when an ally is attacked, especially when fighting strong enemies and those with AoE and/or mulit-strike attacks. Stunned/Frozen targets are able to dealt more damage with Frost Strike.
Cons Frozen barrier is useless on targets with the immune passive skill.
Deals 150% AD damage to all enemies.
Deals 100% AD damage to all enemies.
Jay, Jake, and Jim
Jay, Jake, and Jim Jack of all trades. But they really excel in dealing tons of damage!
Deals 30% AD damage, and target takes 90% AD damage each turn for the next 3 turns.
Forces all enemies to attack target ally and suffer 100% of their dealt damage for 2 turns.
Pros Allows the Blues to single out another enemy while the enemy with Sticky Goo suffers
a high total damage of 300% AD damage, which can wear down enemies with high HP easily. Cupcake Trap can also be used with Knight's Protect, Mage's Shock Shield and Cannoneer's Counter.
Cons This class is dead weight against Pirates, as its effects rely solely on damage debuffs (which Pirates are immune to); hence, the Blues will deal very little damage against them.
Deals 2x 50% AD damage. Target suffers 35% damage per attack for 3 turns.
Target bird takes damage instead of Blues. If target bird is attacked, Blues counter with an attack of their own with 50% damage. Lasts 2 turns.
Pros Marksmen's primary attack can be maximised when characters that do multiple strike attacks (Samurai, Cannoneer, Prince Porky, Priest) are around. Ambush is also efficient. Using it with one of Red's shield effect can protect the bird that takes damage.
Deals 85% AD damage to target and 35% AD damage to all other enemies.
Target ally heals for 15% of all damage dealt during each turn for 3 turns.
Pros This class can attack all enemies with Smoke Bomb's splash damage, which can also bypass effects that can trigger abilities such as Counter. Healing from Glee is effective if the team can deal a lot of damage in total.
Cons Glee can be removed before the healing can even start, and it only heals one ally thus making it ineffective against enemies with high AOE damage. Furthermore, this class's base damage is the second-lowest of the Blue's classes.
Deals 90% AD damage and target receives 30% more damage for 2 turns.
Target makes a bonus attack dealing 35% damage, and negative effects from this attack are applied to all enemies.
Pros This class allows enemies to take more damage, and Tricksy Trick is very useful against classes which can inflict debuffs as they spread to all enemies.
Cons Tricksy Trick is useless against Pirates as they are immune to negative effects anyway, thus the Blues' turn is wasted on reduced damage. In addition, Pirates are also immune to their Weak Spot effect so the Blues deal less damage.
Deals 115% AD damage. 65% chance to reset target's charge counter by 1.
Target becomes immune to negative effects and reflects them back. Last 3 turns.
Pros Treasure Hunters deals the highest direct damage among all of the Blues' classes. Effect of Buy Some Time can also delay a powerful attack or supporting ability being activated. Untouchable prevents the target from suffering any harmful effects.
Cons Buy Some Time will not always delay a charge, also, Untouchable is not really useful if you are fighting pirates. Even if you are immune to the pirates' harmful effect, their harmful effect cannot be reflected back on them since they are immune to harmful effects.
Deals 200% AD damage to a random enemy, stun a random enemy for 1 turn, removes all helpful effects from a random enemy.
Deals 160% AD damage to a random enemy, stuns a random enemy for 1 turn and removes all helpful effects from a random enemy.
Destroy the cage to save Chuck free!
If you reduce the hp to zero, Chuck will wipe out all enemies on the battlefield.
Mighty Eagle takes the role of the class trainer and owner of Mighty Eagle's Dojo. He sells the classes for the birds in the class trainer and upgrades the classes' strength and health in the Mighty Eagle's Dojo. He can also be summoned in combat by using the mighty eagle's favorite dish where he will kill all enemies (including bosses) in one hit.
Although not playable, Terence appears in Angry Birds Epic. He leads the player vs. player arena, and like his personality, he shows no emotion. In the pre-battle room, he replaces Red's head on the totem pole.