Deals 2 x 65% AD damage. Targets suffering from negative effects receive 150% damage.
Target is protected for 3 turns. Attackers deal -40% damage after attacking the target. Lasts 3 turns.
Pros Deals more damage to enemies affected by harmful effects, making him more useful when fighting with classes like Rainbird and Skulkers, allowing Red to deal a total of 195% AD damage. His shield also reduces the damage enemies deal regardless of which bird they choose to attack.
Cons Ancestral Protection applies a harmful effect on the enemy that reduces the damage rather than applying a helpful effect that directly reduces damage, making it ineffective against pirates. It is also ineffective against Wizard Pigs and Brutes as their charge attacks often drain time off the damage reduction.
Deals 500% AD damage to enemy with most health.
Deals 350% AD damage to the enemy with most health.
Chuck A master of wizardry, whose spells can wipe out an entire group of enemies!
Deals 100% AD damage. Lightning strikes 3 other targets, getting weaker with each jump. (Each other jumps deals 67% AD, 45% AD, and 30% AD damage respectively. Other targets are selected randomly.)
Each attack on the target fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 1 turn. Lasts 3 turns.
Pros Deals the most damage out of Chuck's classes against lone enemies. Only class in the game that allows the Rage Chili to be filled up faster and also stuns the attack, making it great against multi-strike enemies.
Cons It is the only class that can't damage every pig on screen (unless there are only 1-4 pigs on the battlefield. Stun effect cannot be used on Pirates because of their "Dirty Tricks" passive ability.
Deals 100% AD damage. 35% damage dealt to this target is applied to all other enemies. Last 3 turns.
Creates a mirror image of the target, which attacks a second time, dealing 50% damage. Last 3 turns.
Pros Chuck's Dancing Spark ability is versatile as it can deal high damage to ironclads and attacking the target deals damage to other pigs without triggering abilities such as counter and damage-reflecting.
Mirror Image is good for allies who uses multi-strike attacks such as Priestess and Marksmen, allowing the target to heal themselves twice and deal more damage respectively.
Cons Dancing spark's effect is useless on targets that are immune to harmful effects. Mirror Image may not be helpful against Ironclads
Immediately launch 5 attacks from your birds.
Immediately launch 3 attacks from your birds.
Matilda A strong healer who also packs quite a punch!
Deals 125% damage. Forces all enemies to attack the bird with the highest health for 3 turns.
Removes all harmful effects from target bird. Target is healed by 30% HP.
Pros Has one of the highest direct healing. Harmful effect of Royal Order works well with Royal Aid, allowing Matilda to heal the targeted bird easily.
Cons Royal Order however means, unless you are fighting pirates, all enemies will attack the target bird where their combined attack might be more than Matilda's healing, possibly knocking out the target bird.
Deals 2x 70% AD damage. Birds attacking this target regain 10% of their maximum health. Lasts 3 turns.
Connect to target bird. All connected birds share received healing (except potions). Lasts 3 turns.
Pros Works well with other classes that heals while Spirit Link is activated such as Paladin and Rainbird. Harmful effect of this class works well with mulit-strike classes such as Samurai and Marksmen.
Cons Healing with this class's harmful effect cannot be done if Matilda is fighting pirates since they are immune to her harmful effects.
Increases attack power and health by 20%. Last 3 turns.
Pros Deals very high damage and applies a poison effect, relative to the damage Matilda dealt on the target which heals her. Matilda's supporting ability also boost the maximum health and attack of the target, allowing them to last longer and hit harder.
Cons Harmful effect of Sinister Smite cannot be used on pirates. Also, since the healing Matilda receives through Sinster Smite is dependent on her initial attack, she will not receive as much healing if she has an attack reduction applied on her. Healing given is dependent on the target's current maximum health, meaning if the target's base health cap is low, the healing given is also low.
All birds healed by 35% of their maximum health. All harmful effects are removed.
All birds healed by 30% and the banner by 10% of their maximum health. All harmful effects are removed.
Bomb Likes to beat up enemy with powerful attacks - one pig at a time.
Deals 3x 30% AD. Lowers target attack power by 20% for 2 turns.
Target bird counters enemy attacks with an attack of its own with 80% attack power. Lasts 3 turns.
Pros Allows him to easily attack enemies with the Dodge pass ability. His Counter skill allows the team to attack during the enemy's turn which also deals almost as much damage as they normally would have. He is also able to reduce the attack of enemies.
Cons Cannoneer deals the least damage out of all of Bomb's class at only 90%.
Deals 105% AD. The damage is increased by 1% per 2% filled Rage Chili.
Target bird takes 15% of its maximum health as damage but all enemies receive the same damage. (In arena, using this skill on the banner will do 5% of its maximum health as damage on it instead of 15%)
Pros As the Rage Chili fills, attack power can increase up to 155% AD. Frenzy attack can make it possible to damage Porky and Ninjas, even with high attack power or those who can make attacks have a chance to miss.
Cons The Frenzy attack may or may not be powerful based on the bird's maximum health, meaning low maximum health birds will deal low damage with the Frenzy. It is also not recommended to use Frenzy on birds that has too low HP or it may knock out the bird (includes himself).
Immediately removes all helpful effects from target. Deals 90% AD damage.
Target bird takes 10% of its maximum health as damage but its attack power is increased by 60%. Lasts 3 turns.)
Pros Raid deals high damage and also removes all helpful effects from enemies which can be very useful. The Whip Up ability can also boost attack power by a massive 60%, allowing the target to deal a lot more damage.
Cons Whip Up! is not recommended to use on birds that has too low HP or it may knockout the bird (includes himself). Using Whip Up! on himself will cause him to attack with the boost for only 2 turns (unless you use Chuck's Lightning Bird or Chuck's Rage Ability).
Deals 125% AD damage. The damage is decreased by 1% per 1% lost health.
If target bird attacks, Bomb immediately attacks the same target. Lasts 2 turns.
Pros Deals the most damage out of all of Bomb's classes, except for Beserker with a full Rage Chili. Gang Up allows Bomb to attack twice in one turn (or thrice via Chuck's Lightning Bird or Rage Ability)
Cons Deals less damage the more damaged he becomes.
Deals 90% AD damage. Stunned/frozen targets take 150% damage.
If any ally takes damage, attackers have a 25% chance of being frozen/stunned for 1 turn. Last 3 turns.)
Pros Frozen Barrier is useful to freeze an enemy when an ally is attacked, especially when fighting strong enemies and those with AoE and/or mulit-strike attacks. Stunned/Frozen targets are able to dealt more damage with Frost Strike.
Cons Frozen barrier is useless on targets with the immune passive skill.
Deals 150% AD damage to all enemies.
Deals 100% AD damage to all enemies.
Jay, Jake, and Jim
Jay, Jake, and Jim Jack of all trades. But they really excel in dealing tons of damage!
Deals 100% AD damage. Target also takes 90% AD damage per turn for the next 3 turns.
Force all current enemies to attack target bird and suffer 100% of their dealt damage. Lasts 2 turns.
Pros Allows The Blues to attack another enemy while the first attacked enemy suffers a total damage of 300% AD damage, which can wear down high health enemies easily. Cupcake Trap can be used in conjection with Knight's Protect, Mage's Shock Shield, and Cannoneer's Counter.
Cons This class is almost dead weight in battle aganist pirates, since both the attack and the support ability inflict harmful effects on enemies, whcih pirates are immune to. Also, the enemies may be able to knockout the target bird without taking much damage themselves.
Deals 2x 50% AD damage. Target suffers 35% damage per attack for 3 turns.
Target bird takes damage instead of Blues. If target bird is attacked, Blues counter with an attack of their own with 50% damage. Lasts 2 turns.
Pros Marksmen's primary attack can be maximised when characters that do multiple strike attacks (Samurai, Cannoneer, Prince Porky, Priest) are around. Ambush is also efficient. Using it with one of Red's shield effect can protect the bird that takes damage.
Deals 85% AD damage. All other enemies receive 35% AD damage.
Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns.
Pros Deals average damage to one enemy and splash damage to all other enemies on screen. Splash damage bypasses abilities that makes attacks have a chance to miss. Healing is effective if the team can deal a lot of damage in total.
Cons Healing can be dispelled by enemies with a dispel effect before it can even start.
Deals 90% AD damage. Attacks on target deal 30% more damage for 2 turns.
Target bird attacks a random target for 35% damage. Harmful side effects on this attack are applied to all enemies.
Pros Skulkers deals high damage and allows enemies to take more damage. Tricksy Trick can also be used alongside classes with side effects of their own such as Knight, Illusionist, Druid, and Cannoneer.
Cons Tricksy Trick is less effective on stages with pirates in them, since they are immune to harmful effects.
Deals 115% AD damage. 65% chance to reset target's charge counter by 1.
Target becomes immune to negative effects and reflects them back. Last 3 turns.
Pros Treasure Hunters deals the highest direct damage among all of the Blues' classes. Effect of Buy Some Time can also delay a powerful attack or supporting ability being activated. Untouchable prevents the target from suffering any harmful effects.
Cons Buy Some Time will not always delay a charge, also, Untouchable is not really useful if you are fighting pirates. Even if you are immune to the pirates' harmful effect, their harmful effect cannot be reflected back on them since they are immune to harmful effects.
Deals 200% AD damage to a random enemy, stun a random enemy for 1 turn, removes all helpful effects from a random enemy.
Deals 160% AD damage to a random enemy, stuns a random enemy for 1 turn and removes all helpful effects from a random enemy.
Destroy the cage to save Chuck free!
If you reduce the hp to zero, Chuck will wipe out all enemies on the battlefield.
Mighty Eagle takes the role of the class trainer and owner of Mighty Eagle's Dojo. He sells the classes for the birds in the class trainer and upgrades the classes' strength and health in the Mighty Eagle's Dojo. He can also be summoned in combat by using the mighty eagle's favorite dish where he will kill all enemies (including bosses) in one hit.
Although not playable, Terence appears in Angry Birds Epic. He leads the player vs. player arena, and like his personality, he shows no emotion. In the pre-battle room, he replaces Red's head on the totem pole.