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All of these enemies are first encountered outside the Chronicle Cave.

South Beach

These pigs are first introduced in the South Beach Zone.

StickPig.png

Stick Pig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Poke

Deals N damage.


This variant only appears before the player completes Desert Pig Castle, after which he will start having Stumble as a passive ability.



StickPig.png

Stick Pig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Poke

Deals N damage.

PigAbilities1.png

Stumble

The pig stumbles and does nothing. Stupid pig.



BirdCatcher.png

Bird Catcher


ABEpicHP (Transparent).png 1093

PigAbilities1.png

Poke

Deals 88 damage.



Rogue.png

Rogue


ABEpicHP (Transparent).png HP

PigAbilities1.png

Backstab

Deals 2x N damage.


This variant only appears before the player completes Desert Pig Castle, after which he will start having Sneer as a passive ability.



Rogue.png

Rogue


ABEpicHP (Transparent).png HP

PigAbilities1.png

Backstab

Deals 2x N damage.

PigAbilities2.png

Sneer

Laughs stupidly. No effect at all!



PyroPig.png

Pyropig


ABEpicHP (Transparent).png 7284

PigAbilities1.png

Rain of Fire

Deals 219 damage to all enemies.



WealthyRogue.png

Wealthy Rogue


ABEpicHP (Transparent).png HP

PigAbilities8.png

Run away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6.png

Full Pockets

Passive: Drops 1 snoutling per hit received.

Wealthy Rogues randomly appear throughout the map, and are fairly common. They drop 50 snoutlings upon defeat.


Brute.png

Brute


ABEpicHP (Transparent).png HP

PigAbilities1.png

Smash!

Charge: 3 turns. Deals N damage.



Matey.png

Matey


ABEpicHP (Transparent).png HP

PigAbilities4.png

Punch

Deals N damage. Target receives M damage each turn for 2 turns.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.


Pirate.png

Pirate


ABEpicHP (Transparent).png HP

PigAbilities4.png

Pillage

Deals 2x N damage. Lowers target attack power by 20% for 1 turn.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.


Cobalt Plateaus

These pigs are first introduced in the Cobalt Plateaus Zone.

PigGuard.png

Pig Guard


ABEpicHP (Transparent).png HP

PigAbilities4.png

Tickle

Deals N damage. Empties the Rage Chili by 5%.



BirdCatcher.png

Bird Catcher


ABEpicHP (Transparent).png HP

PigAbilities4.png

Catch

Deals N damage. 5% chance to stun target for 1 turn.



GuardCaptain.png

Guard Captain


ABEpicHP (Transparent).png HP

PigAbilities1.png

Smack

Deals N damage.

PigAbilities5.png

Alarm

All allies receive 30% less damage for 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.


RogueLeader.png

Rogue Boss


ABEpicHP (Transparent).png HP

PigAbilities1.png

Vicious Backstab

Deals 2x N damage.



RogueLeader.png

Rogue Leader


ABEpicHP (Transparent).png HP

PigAbilities1.png

Over There!

Charge: 2 turns. Commands all allies to attack target enemy for 2 turns.

PigAbilities1.png

Backstab

Deals 2x N damage.



BigBoss.png

Big Boss


ABEpicHP (Transparent).png HP

PigAbilities1.png

Firm Slap

Deals N damage.

PigAbilities1.png

Charge Command

Charge: 3 turns. Commands all allies to attack a random enemy each.

PigAbilities6.png

Incompetent Minions

Passive: Damage increases by 25% for each ally knocked out.

Has an identical variant called Duke of the Pig Lair, who is the boss of Chronicle Cave's Pig Lair.


Prince Porky.png

Prince Porky


ABEpicHP (Transparent).png HP

PigAbilities1.png

Vicious Backstab

Deals 3x N damage.

PigAbilities6.png

Dodge

Passive: Can't take more than M damage per attack.

.


Monty.png

Monty


ABEpicHP (Transparent).png HP

PigAbilities1.png

Sweet Stab

Deals 2x N damage and removes all the target's positive effects.

PigAbilities5.png

Flash Bomb

Enemies attacking target ally have a 75% chance to miss. Lasts 3 turns.

The boss of Matilda's Garden and Northern Slingshot Woods - 3.


RoyalBomb.png

Royal Bomb


ABEpicHP (Transparent).png HP

PigAbilities1.png

Tick Tack

Charge: 2 turns. Self-destructs and deals N damage to all enemies.



Foreman.png

Foreman


ABEpicHP (Transparent).png HP

PigAbilities1.png

Smack

Deals N damage.

PigAbilities5.png

Power Up

Increase all allies' attack power by 30% for 3 turns.

PigAbilities6.png

Incompetent Minions

Passive: Damage increases by 25% for each ally knocked out.


PyroPig.png

Pyropig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Rain of Fire

Charge: 2 turns. Deals N damage to all enemies.

PigAbilities5.png

Fire Power

Increases all allies' attack power by 30% for 2 turns.




PyroPig.png

Pyropig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Rain of Fire

Charge: 2 turns. Deals N damage.



Captain Red Beard.png

Captain Redbeard


ABEpicHP (Transparent).png HP

PigAbilities1.png

Seasoned Stroke

Deals 2x N damage.

PigAbilities7.png

Call Aid

Charge: 2 turns. Summons 2 pirate allies.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.

He sometimes takes up the appearance of a regular Pirate Captain, such as when the player confronts him in Porktuga Dungeon.


Royal Guard2.png

Royal Guard


ABEpicHP (Transparent).png HP

PigAbilities4.png

King Smack XXL

Deals N damage with a 35% chance for critical damage.

PigAbilities5.png

Restore Order

Target heals for 75% of all the damage it deals at the end of each turn. Lasts 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.


TrapBomb.png

Trap Bomb


ABEpicHP (Transparent).png HP

PigAbilities1.png

Tick Tack

Charge: 3 turns. 3...2...1...Bomb goes out. Totally harmless!

PigAbilities1.png

Trigger

If it takes any damage it will explode, dealing N damage to all enemies!



Desert Boss.png

Desert Pig


ABEpicHP (Transparent).png 3600

PigAbilities4.png

Blinding Strike

Deals 360 damage. Lowers target attack power by 33% for 2 turns.


The boss of Eastern Cobalt Plateaus - 7.


Golden Fields

These pigs are first introduced in the Golden Fields zone.

Farmer.png

Farmer


ABEpicHP (Transparent).png HP

PigAbilities1.png

Headbutt

Deals N damage

PigAbilities1.png

Stumble

The pig stumbles and does nothing. Stupid pig.



Worker.png

Worker


ABEpicHP (Transparent).png HP

PigAbilities1.png

Headbutt

Deals N damage.



SoldierPig.png

Soldier Pig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Bash

Deals N damage.

PigAbilities1.png

Stumble

The pig stumbles and does nothing. Stupid pig.



Corporal.png

Lolly Popper


ABEpicHP (Transparent).png HP

PigAbilities1.png

Big Stick

Deals N damage.

PigAbilities3.png

Big Lick

Charge: 2 turns. Heals for H health.

The boss of Beard Forest - 2


AirPirate.png

Air Pirate


ABEpicHP (Transparent).png HP

PigAbilities1.png

Air Assault

Deals 3x N damage.

PigAbilities5.png

Iron Will

Increases target ally's attack power by 50% for 3 turns.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.


PilotPig.png

Pilot Pig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Air Strike

Charge: 2 turns. Deals N damage to all enemies.

PigAbilities4.png

Weaken

Deals 0.25N damage to all enemies. They receive 25% more damage for 3 turns.

PigAbilities6.png

Incompetent Minions

Passive: Damage increases by 25% for each ally knocked out.

Has an identical boss variant called Submariner Boss, which appears in Northern Sea 4. “Air Strike” is renamed as “Typhoon” whereas “Weaken” is renamed as “Power Drain”.


Limestone Lagoon

These pigs are first introduced in the Limestone Lagoon zone.

PirateVeteran.png

Pirate Veteran


ABEpicHP (Transparent).png HP

PigAbilities1.png

Seasoned Strike

Deals 3x N damage.

PigAbilities5.png

Counter

Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.


Ship'sKobold.png

Ship's Kobold


ABEpicHP (Transparent).png HP

PigAbilities4.png

Scare

Deals N damage. 5% chance to stun target for 1 turn.

PigAbilities6.png

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.


BigPirate.png

Big Pirate


ABEpicHP (Transparent).png HP

PigAbilities1.png

Haymaker

Charge: 3 turns. Deals N damage to all enemies.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.


CabinBoy.png

Cabin Boy


ABEpicHP (Transparent).png HP

PigAbilities1.png

Haymaker

Charge: 3 turns. Deals N damage to all enemies.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.

The boss of Limestone Lagoon 4 and Chronicle Cave's Pirate Bay.


Smutje.png

Smutje


ABEpicHP (Transparent).png HP

PigAbilities1.png

Stormy Seas

Charge: 2 turns. Deals N damage to all enemies.

PigAbilities3.png

Emergency Provisions

Heals target ally for H health at the end of each turn. Lasts 3 turns.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.


Lightning Pig.png

Lightning Pig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Thunder Slash

Charge: 2 turns. Deals N damage. Lightning strikes other targets, dealing less damage with each strike.

PigAbilities5.png

Fully Charged

Enemies attacking target ally receive 0.375N damage each hit. Lasts 2 turns.

Has an identical boss variant called Tempest Pig, who appears in Magic Shield 2.


Poseidon Pig.png

Poseidon Pig


ABEpicHP (Transparent).png 47,886

PigAbilities4.png

Raging Storm

Deals 5x 160 damage and heals for 100% of the damage dealt.

PigAbilities6.png

Undead

Passive: Revives 2 turns after being knocked out.

The boss of Maelstrom.


Strategy for defeating


Knight + Wizard + Princess

This combo is enough to beat this pig - you can clear this level with Level 15, without either Class Upgrades or Legendary Weapons. Poseidon Pig attacks 5 times per turn, so Wizard's Energize can stun the pig by (1-0.8^5)=67.232% chance. Force Poseidon Pig to attack Knight with Attack and Royal Order, reduce the damage with Protect. Heal Knight continuously with Royal Aid. Always give the Rage Chili to Wizard. Level 15 birds require about 70 minutes to beat this level. It would be beneficial if Red had a weapon that stuns. With max level + legendaries, it needs less than 5 minutes.

Paladin + Lightning Bird + Capt'n

This combo is a solid trio for beating this pig as long as your birds are at a high enough level. The strategy is to use Capt'n's Whip Up! on Paladin so that Paladin can deal high damage and provide enough healing, use Lightning Bird's Lightning Fast on Paladin so that he may attack the pig a second time. When the Rage Chili is filled, give it to Lightning Bird. Do all those steps continuously and it's just a matter of time before Poseidon Pig is defeated. It would be beneficial if Red had a weapon that stuns.

Samurai + Lightning Bird + Priest

This combo is the best option to overcome this level. Use Priest attack every 3 turns. Then use secondary skills in another turns to all birds. Use secondary skill of Lightning Bird to Samurai. Use Samurai to attack every turns to heal all birds faster.

Samurai + Mage/Thunderbird + Spies

This is also a good combo to beat Poseidon Pig. Protect your birds with Defensive Formation, then Mage Shock Shield or Thunderbird Rage of Thunder to counter Poseidon Pig attacks, then use Glee on one of your birds. Poseidon pig should attack and get some damage so he won't heal himself. If you have a Mage, use secondary skill on all birds every turn, if you have Thunderbird - use shield when it ends, but if you still have a shield, attack with Thunderclap, so Poseidon Pig will receive more damage. Then use Glee on bird who doesn't have it. When the Rage Chilli fills up, give it to Blues. Repeat until Poseidon Pig is defeated. Potions are recommended. There is also a bug - when Poseidon Pig die when attacking, the normal death animation will not be shown. Instead of becoming flat, he will stay in place, then play the respawnig animation, and finaly turning into smoke.

Lighting Bird + Sea Dog + Skulkers

This is a combo only for pros. (You need strong healing potions, about at level 39 or 40, all master classes, and the Golden Rage Chili). First use the Rage Chili on The Blues, so Poseidon Pig can stun and take damage. Then use Gang Up on Sea Dog. Then use Lighting Fast on Sea Dog, He will attack again. When Poseidon Pig is back on battle, use Tricksy Trick on Seadog so he attacks twice, attack Poseidon Pig With Bomb and keep using Lighting Fast on Bomb. When Poseidon Pig attacks any target, use the healing potion on the target that was attacked. when Sea Dog loses his Gang Up effect, use it on Bomb again. Like we said, if the Rage Chili is full, use it on the Blues. keep doing these steps until you defeat Poseidon Pig. You should get 3 stars.

Knight + Princess + Rogues

If you have the Golden Chili, give it to the Blues. This will allow you an extra turn to attack. All of your other birds should attack in this turn while Poseidon Pig is stunned. The order does not matter. If you do not have the Golden Chili, have Matilda to attack first for some damage (the reason why I have her to attack first is because the Blues' skill would "overwrite" Matilda's forcing effect). Use Blues' secondary skill on Red and Red's skill on himself. This will prevent the pig from healing. Have Matilda to heal Red whenever his HP is down. On the next turn, have the Blues to attack so that the goo will do slow but consistent damage. Have Red to attack this turn. The secondary effects should wear off by the next turn, so whenever it wears off, have Blues activate it on Red and Red on himself. Whenever the Chili fills, use it on the Blues. When the pig is stunned, have Matilda to heal Red as always if his HP isn't full. Then have Red to attack. Matilda should only attack when Red's HP is full, and always have her the first to use the turn. Then repeat the process of using Red and Blues' secondary skill. Keep doing these until Poseidon Pig goes down. This could take a long time if your birds aren't at a high enough level.


Note: Poseidon Pig formerly has 32,250 health, but after the worldwide release, it was tougher, having 41,925 health instead. He was later buffed to 47,886 health.


Southern Sea

These pigs are first introduced in the Southern Sea zone.

PirateCaptain.png

Pirate Captain


ABEpicHP (Transparent).png HP

PigAbilities1.png

Seasoned Stroke

Deals 2x N damage.

PigAbilities7.png

Call Aid

Charge: 2 turns. Summons pirate allies.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.

Also known as Pork Da Silva in some instances, such as when being summoned by Chronicle Cave's Alphapig.
Note: For the other Pork Da Silva, see Epic Characters/Chronicle Cave.


Desert Island

These pigs are first introduced in the Desert Island zone.

DesertPig.png

Desert Pig


ABEpicHP (Transparent).png HP

PigAbilities4.png

Blinding Strike

Deals N damage. Lowers target attack power by 33% for 2 turns.


Has an identical boss variant appearing in Eastern Cobalt Plateaus - 7.


Mummy.png

Mummy


ABEpicHP (Transparent).png HP

PigAbilities4.png

Sand Blast

Deals N damage with a 5% chance to stun target for 1 turn.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.


CactusKnight.png

Cactus Knight


ABEpicHP (Transparent).png HP

PigAbilities4.png

Spiky Blow

Deals N damage. Target also takes M damage per turn for the next 3 turns.

PigAbilities5.png

Reflect

Enemies attacking the target receive X damage per attack. Lasts 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.


CactusKnightCaptain.png

Cactus Knight Captain


ABEpicHP (Transparent).png HP

PigAbilities4.png

Huge Spiky Blow

Charge: 2 turns. Deals N damage. Target takes M damage each turn for 2 turns.

PigAbilities5.png

Sharp Spikes

Enemies attacking target ally receive X damage each hit. Lasts 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.

The boss of Eastern Desert Island.


LollyPopper.png

Corporal


ABEpicHP (Transparent).png HP

PigAbilities1.png

Pummel

Deals N damage.

PigAbilities3.png

Lick

Charge: 2 turns. Heals for H health.

Has an identical boss variant called Lolly Popper, which makes an appearance in Beard Forest 2.


Prince Porky.png

Prince Porky


ABEpicHP (Transparent).png HP

PigAbilities1.png

Vicious Backstab

Deals 3x N damage.

PigAbilities5.png

Tit for Tat

Increases all allies' dealt and received damage by 25% for 3 turns.

PigAbilities6.png

Dodge

Passive: Can't take more than M damage per attack.

Will only start appearing with Tit for Tat after Cobalt Pig Castle.


TrapBomb.png

Trap Bomb


ABEpicHP (Transparent).png HP

PigAbilities1.png

Tick Tack

Charge: T turns. Deals N damage to all enemies.



Pirate Coast

These pigs are first introduced in the Pirate Coast zone.

MerchantPig.png

Piggy Mc'Cool/Merchant Pig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Pick Pocket

Deals 100% damage (he has a chance to deal critical damage) and steals 2-3 Snoutling from target.

Restock.png

Restock

Consumables used on the target have a 65% chance that they are restocked for free. Lasts 3 turns.

RageChili.png

Happy Hour!

Rage Ability. All birds are healed by 35%. Rage Chili is refilled by 35%.

A pig dressed as the Blues from the Toons episode "True Blue?". This pig can be used as an ally for Daily Dungeons and Chronicle Cave. You can also visit his island, he has an Airship, all of the keys, the Diamond Anvil, the Golden Cauldron, and the Golden Rage Chili. His birds are Red (Paladin holding Titan's Wrath and Titan's Grip), Chuck (Wizard), Matilda (Bard), Bomb (Capt'n) and The Blues (Spies holding Angry Bird Plushes and The Sling).

Name in other languages

Language Name Meaning
Russian Свин Хрякович
Svin Hryakovich
From "Хряк" (Boar).
Chinese (zh-cn)麦酷小猪 /(zh-tw)麥酷小豬 McCool Piggy

TinyPigmies.png

Tiny Pigmies


ABEpicHP (Transparent).png HP

PigAbilities1.png

Stampede

Deals 3x N damage.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


PigmyShooters.png

Pigmy Shooters


ABEpicHP (Transparent).png HP

PigAbilities4.png

Numbing Poison

Deals 3x N damage. Blocks the target's rage ability for 2 turns.

PigAbilities7.png

Hoard

Charge: 3 turns. Calls Pigmy Shooters as support.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Slingshot Woods

These pigs are first introduced in the Slingshot Woods zone.

StinkyStanley.png

Stinky Stanley


ABEpicHP (Transparent).png HP

PigAbilities4.png

Om Nom Nom

Charge: 2 turns. Deals N damage, healing for 200% of the damage dealt.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.

Has an identical variant called Undead Bone Hunter, which is the boss of Happy Spot in Chronicle Cave.


ForestPigmies.png

Forest Pigmies


ABEpicHP (Transparent).png HP

PigAbilities1.png

Stampede

Deals 3x N damage.

PigAbilities7.png

Hoard

Charge: 3 turns. Calls Forest Pigmies as support.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Brawler.png

Brawler


ABEpicHP (Transparent).png HP

PigAbilities4.png

Whonk!

Charge: 3 turns. Deals N damage and stuns target for 1 turn.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Shaman.png

Shaman


ABEpicHP (Transparent).png HP

PigAbilities4.png

Force of Nature

Deals N damage to all enemies and halves their healing for 3 turns.

PigAbilities5.png

Cleansing Waters

Charge: 2 turns. Heals target ally for H health and removes all its negative effects.



Adventurer.png

Adventurer


ABEpicHP (Transparent).png HP

PigAbilities4.png

Whiplash

Deals N damage and removes all the target's positive effects.

PigAbilities5.png

Counter

If target ally is attacked, it counters with its own attack dealing 200% damage. Lasts 3 turns.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.


NaturePig.png

Nature Pig


ABEpicHP (Transparent).png HP

PigAbilities4.png

Tremor

Charge: 2 turns. Deals N damage to all enemies, reducing their attack power by 25% for 2 turns.

PigAbilities5.png

Revitalization

Heals all allies for H health each turn for 3 turns.



Great Cliffs

These pigs are first introduced in the Great Cliffs zone.

WitchDoctor.png

Voodoo Doctor


ABEpicHP (Transparent).png HP

PigAbilities1.png

Focus Target

Focus all attacks on one target. Lasts 4 turns.

PigAbilities4.png

Healing Mojo

Deals 3x N damage. Heals for 50% of dealt damage.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.

The boss of Great Cliffs - 1.


WitchDoctor.png

Witch Doctor


ABEpicHP (Transparent).png HP

PigAbilities4.png

Bad Mojo

Charge: 2 turns. Deals N damage. Reduces received healing by 100% for 3 turns (except potions).

PigAbilities5.png

Spirit's Protection

Target is healed by 100% of its dealt damage. Lasts 3 turns.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Howler.png

Howler


ABEpicHP (Transparent).png HP

PigAbilities4.png

Siren Song

Deals N damage. Target receives N damage each turn for 3 turns.

PigAbilities7.png

Ghastly Cry

Charge: 3 turns. Summons 2 ghost allies.

PigAbilities6.png

Undead

Passive: Revives 2 turns after being knocked out.

The boss of Great Cliffs 4.


Star Reef

These pigs are first introduced in the Star Reef zone.

Zombie.png

Zombie


ABEpicHP (Transparent).png HP

PigAbilities1.png

Smash!

Deals N damage.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.


StinkyZombie.png

Stinky Zombie


ABEpicHP (Transparent).png HP

PigAbilities4.png

Stinky Breath

Charge: 2 turns. Deals N damage. Target receives M damage each turn for the next 3 turns.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.

"Stinky Breath" was originally named "Bad Breath".


Will-O-Whisp.png

Will-o-Whisp


ABEpicHP (Transparent).png HP

PigAbilities1.png

Flicker

Deals N damage.

PigAbilities5.png

Ethereal

Enemies attacking target ally have a 50% chance to miss. Lasts 3 turns.

PigAbilities6.png

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Lamp Horror, as well as an identical boss variant named Mini Horror. Both variants appear in Chronicle Cave's Misty Hollow.


Ghost.png

Ghost


ABEpicHP (Transparent).png HP

PigAbilities1.png

Boo!

Deals N damage.

PigAbilities6.png

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.


Poltergeist.png

Poltergeist


ABEpicHP (Transparent).png HP

PigAbilities4.png

Kinetic Blast

Charge: 2 turns. Deals N damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6.png

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.


ZombieKnight.png

Zombie Knight


ABEpicHP (Transparent).png HP

PigAbilities4.png

Weakening Strike

Deals N damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.

Has an identical variant named Righty, who appears with Wizpig and Lefty in Wizpig's Castle.


FrankenPig.png

Frankenpig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Stiff Touch

Charge: 3 turns. Deals N damage to target and 0.5N damage to all other enemies.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.


Necromancer.png

Necromancer


ABEpicHP (Transparent).png HP

PigAbilities4.png

Leech

Deals N damage and heals for H health each turn for 3 turns.

PigAbilities7.png

Call Undead

Charge: 3 turns. Summons 2 random undead allies.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.


Banshee.png

Banshee


ABEpicHP (Transparent).png HP

PigAbilities4.png

Siren Song

Deals 0.1N damage. Target receives N damage each turn for 3 turns.

PigAbilities7.png

Cry for Help

Charge: 3 turns. Summons ghosts.

PigAbilities6.png

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.


UndeadPirateCaptain.png

Undead Pirate Captain


ABEpicHP (Transparent).png HP

PigAbilities1.png

Seasoned Stroke

Deals 2x N damage.

PigAbilities7.png

Spirits Call

Charge: 2 turns. Summons 1 random ghost ally.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.


Spirit Caller.png

Spirit Caller


ABEpicHP (Transparent).png HP

PigAbilities4.png

Mass Leech

Deals N damage. Target takes M damage each turn for the next 3 turns, healing the Spirit Caller for H health per turn.

PigAbilities7.png

Call Undead

Charge: 3 turns. Summons 2 random undead allies.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.

The boss of Ghost Ship Dungeon and Magic Shield 5.


Wizpig (Transparent).png

Wizpig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Black Storm

Charge: 2 turns. Deals N damage to all enemies and heals for 50% of dealt damage.

PigAbilities5.png

Power Up Shroom

Doubles attack power for 3 turns.

PigAbilities6.png

Drain Life

Increases received healing by 100%.

The boss of Star Reef Castle.


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Banjo Bayou

These pigs are first introduced in the Banjo Bayou zone.

Voodoo Berserker.png

Voodoo Berserker


ABEpicHP (Transparent).png HP

PigAbilities4.png

Nom Nom

Charge: 2 turns. Deals N damage, healing for 50% of the damage dealt.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.


Ice Shaman.png

Ice Shaman


ABEpicHP (Transparent).png HP

PigAbilities4.png

Mimic

Deals N damage. Steals any received healing by the target onto the pig with the lowest health. Lasts 3 turns.

PigAbilities3.png

Refresh

Heals target for H health.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Ice Pigmies.png

Ice Pigmies


ABEpicHP (Transparent).png HP

PigAbilities4.png

Cold Touch

Deals 3x N damage with a 20% chance to remove all target's positive effects.

PigAbilities7.png

Hoard

Charge: 3 turns. Summons 1 Ice Pigmies ally.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


WitchDoctor.png

Voodoo Doctor


ABEpicHP (Transparent).png HP

PigAbilities4.png

Numbing Mojo

Deals N damage to all enemies. Blocks rage ability. Lasts 1 turn.

PigAbilities5.png

Greater Spirit's Protection

All allies are healed by 100% of their dealt damage. Lasts 3 turns.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.

The boss of Floating Hoghouse Dungeon.


Bamboo Forest

These pigs are first introduced in the Bamboo Forest zone.

Black Ninja.jpg

Black Ninja


ABEpicHP (Transparent).png HP

PigAbilities4.png

Spike Formation

Deals 3x N damage with a 35% chance each hit for critical damage.

PigAbilities6.png

Dodge

Passive: Can't take more than P damage per attack.


Red Ninja.jpg

Red Ninja


ABEpicHP (Transparent).png HP

PigAbilities1.png

Unseen Punches

Deals 2x N damage.

PigAbilities5.png

Flash bomb

Enemies attacking target ally have a 25% chance to miss. Last 3 turns.

PigAbilities6.png

Dodge

Passive: Can't take more than P damage per attack.


Ronin.png

Ronin


ABEpicHP (Transparent).png HP

PigAbilities4.png

Blocking Punch

Deals N damage and resets the Rage Chilli.

Enrage.png

Vengeful Strike

Charge: 2 turns. Deals 8N damage, which decreases by 1% per 1% filled Rage Chilli.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.

The boss of Western Bamboo Forest.


Ninja Bowman.jpg

Ninja Bowman


ABEpicHP (Transparent).png HP

PigAbilities1.png

Ricochet

Deals N damage to target and 0.5N damage to other enemies.

PigAbilities6.png

Dodge

Passive: Can't take more than P damage per attack.


Mandarin.jpg

Mandarin


ABEpicHP (Transparent).png HP

PigAbilities1.png

Pinch

Deals N damage.

PigAbilities4.png

Diplomacy

Charge: 2 turns. Deals M damage to all enemies and reduces their attack power by 20% for 3 turns.

PigAbilities6.png

Incompetent Minions

Passive: Damage increases by 25% for each ally knocked out.


Master Ninja.jpg

Master Ninja


ABEpicHP (Transparent).png HP

PigAbilities4.png

Four Season Strike

Deals N damage to all enemies with a 65% chance to remove all positive effects from all enemies.

PigAbilities3.png

Focus Chi

Target ally heals for H health each turn for the next 3 turns.

PigAbilities6.png

Dodge

Passive: Can't take more than P damage per attack.


Shadow Pig.jpg

Shadowpig


ABEpicHP (Transparent).png HP

PigAbilities4.png

Zigzag Slash

Deals N damage to all enemies and removes all their positive effects.

PigAbilities7.png

Reinforcements

Charge: 2 turns. Summons 2 ninja allies.

PigAbilities6.png

Dodge

Passive: Can't take more than P damage per attack.

The boss of Eastern Bamboo Forest - 3 and Chronicle Cave's Mocking Canyon


TrapBomb.png

Trap Bomb


ABEpicHP (Transparent).png HP

PigAbilities5.png

Flash Bomb

Enemies attacking target ally have a 75% chance to miss. Last 3 turns.


Accompanied with Shadowpig in Eastern Bamboo Forest 3.
It was formerly called Flash Bomb.


Lancer.jpg

Lancer


ABEpicHP (Transparent).png HP

PigAbilities1.png

Lance Thrust

Deals N damage.

PigAbilities1.png

Stumble

The pig stumbles and does nothing. Stupid pig.



Shogun.png

Shogun


ABEpicHP (Transparent).png HP

PigAbilities1.png

Whirlwind

Deals 3x N damage.

PigAbilities5.png

Way of the Pig

All allies have a 50% chance for critical damage each hit. Lasts 2 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.


Little Ninja2.png

Little Ninja


ABEpicHP (Transparent).png HP

PigAbilities4.png

Chi Block

Deals 3x N damage, emptying the Rage Chilli by 15%.

PigAbilities4.png

Draining Punch

Deals 3x N damage and heals for 50% of the damage dealt.

PigAbilities6.png

Dodge

Passive: Can't take more than P damage per attack.

The boss of Volcano Island Dungeon.


Canyon Land

These pigs are first introduced in the Canyon Land zone.

Tiny Snow Pig.png

Tiny Snow Pig


ABEpicHP (Transparent).png HP

PigAbilities4.png

Chilly Blow

50% chance to immediately remove all helpful effects from target. Deals N damage.



Frost Hog.png

Frost Hog


ABEpicHP (Transparent).png HP

PigAbilities4.png

Shattering Blow

Charge: 3 turns. Deals N damage. Target receives M damage each turn for 3 turns.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Winter Wonderland

These pigs are first introduced in the Winter Wonderland zone.

Snow Pig.png

Snow Pig


ABEpicHP (Transparent).png HP

PigAbilities4.png

Chilly Blow

50% chance to immediately remove helpful effects from target. Deals N damage.



Chieftan.png

Chieftain


ABEpicHP (Transparent).png HP

PigAbilities1.png

Unbroken Will

Deals N damage.

PigAbilities3.png

Spiritual Guide

Charge: 2 turns. Heals all allies for H health.

PigAbilities6.png

Incompetent Minions

Passive: Damage increases by 25% for each ally knocked out.


Frostpig.png

Frostpig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Iceshards

Deals 3x N damage.

PigAbilities4.png

Freezing Cold

Charge: 2 turns. Deals M damage to all enemies and blocks their rage abilities for 3 turns.



Primeval Frost Hog.png

Primeval Frost Hog


ABEpicHP (Transparent).png HP

PigAbilities4.png

Whonk!

Charge: 3 turns. Deals N damage and stuns the target for 2 turns.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Snowy Peak

These pigs are first introduced in the Snowy Peak zone.

Ice Knight.png

Ice Knight


ABEpicHP (Transparent).png HP

PigAbilities4.png

Winter Is Coming

Deals N damage with a 45% chance to remove all the target's positive effects.

PigAbilities5.png

Frozen Armor

Protects target ally with a barrier which absorbs M damage over 5 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.

The barrier from Frozen Armor will break once the damage absorbed reaches M.


Wizpig (Transparent).png

Wizpig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Black Storm

Charge: 2 turns. Deals N damage to all enemies and heals for 50% of the damage dealt.

PigAbilities5.png

Dark Energy

Enemies attacking target ally receive M damage each hit. Lasts 2 turns.

The boss of Mountain Pig Castle.


Cave Shaman.png

Cave Shaman


ABEpicHP (Transparent).png HP

PigAbilities4.png

Force of Nature

Deals N damage to all enemies and halves their healing for 3 turns.

PigAbilities3.png

Healing Grunt

Charge: 2 turns. Heals target ally for 25% of the Cave Shaman's health.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Pumpkin Plateau

These pigs are first introduced in the Pumpkin Plateau zone.

Dark Knight.png

Dark Knight


ABEpicHP (Transparent).png HP

PigAbilities4.png

Glowing Sword

Deals N damage with a 50% chance to remove all the target's positive effects.

PigAbilities1.png

Forceblast

Charge: 2 turns. Deals N damage to all enemies.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.

The boss of Trick or Treat Castle Dungeon.


Note: Has a variant called Super Dark Knight. However, this variant has absolutely no changes to the original version.

Square Forest

These pigs are first introduced in the Square Forest zone.

Lumberjack.png

Lumberjack


ABEpicHP (Transparent).png HP

PigAbilities1.png

Headbutt

Deals N damage.



Royal Bodyguard.png

Royal Bodyguard


ABEpicHP (Transparent).png HP

PigAbilities4.png

Recovering Strike

Deals N damage, healing for 200% of the damage dealt.

RageChili.png

Assault

Charge: 3 turns. Attacks 3 random enemies.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.

The boss of Square Forest 3.


Eastern Sea

These pigs are first introduced in the Eastern Sea zone.

Marine Knight.png

Marine Knight


ABEpicHP (Transparent).png HP

PigAbilities1.png

Ambush!

Charge: 2 turns. Commands all allies to attack target enemy for 2 turns.

PigAbilities1.png

Bash

Deals N damage.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than D.


Wet Mummy.png

Wet Mummy


ABEpicHP (Transparent).png HP

PigAbilities4.png

Wet Sand Blast

Deals N damage with a 10% chance to stun target for 1 turn.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.


Archaeologist.png

Archaeologist


ABEpicHP (Transparent).png HP

PigAbilities1.png

Headbutt

Deals N damage.



Pharaoh.png

Pharaoh Pig


ABEpicHP (Transparent).png HP

PigAbilities4.png

Blinding Sand

Charge: 3 turns. Deals N damage to all enemies, lowering their attack power by 15% for 2 turns.

PigAbilities6.png

Undead

Passive: Revives 2 turns after being knocked out.

The boss of Sunken Pyramid Dungeon. Also the only zombie pig who revives after 2 turns.


Moorlands

These pigs are first introduced in the Moorlands zone.

Brawler.png

Brawler


ABEpicHP (Transparent).png HP

PigAbilities1.png

Huge Haymaker

Charge: 2 turns. Deals N damage to all enemies with a 10% chance to stun any target for 1 turn.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Lake Land

These pigs are first introduced in the Lake Land zone.

Cave Brute.png

Cave Brute


ABEpicHP (Transparent).png HP

PigAbilities1.png

Haymaker

Charge: 3 turns. Deals N damage to all enemies.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Northern Sea

These pigs are first introduced in the Northern Sea zone.

Submariner.png

Submariner


ABEpicHP (Transparent).png HP

PigAbilities1.png

Water Assault

Deals 3x N damage.

PigAbilities5.png

Iron Will

Increases target ally's attack power by 50% for 3 turns.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.


BigPirate.png

Big Sailor


ABEpicHP (Transparent).png HP

PigAbilities1.png

Haymaker

Charge: 3 turns. Deals N damage to all enemies.

PigAbilities6.png

Dirty Tricks

Passive: Immune to negative effects.


Submariner Boss.png

Submariner Boss


ABEpicHP (Transparent).png HP

PigAbilities1.png

Typhoon

Charge: 2 turns. Deals N damage to all enemies.

PigAbilities4.png

Power Drain

Deals 0.25N damage to all enemies. They receive 25% more damage for 3 turns.

PigAbilities6.png

Incompetent Minions

Passive: Damage increases by 25% for each ally knocked out.

The boss of Northern Sea 4.


UnderwaterMine.jpg

Underwater Mine


ABEpicHP (Transparent).png HP

PigAbilities1.png

Tick Tack

Charge: 2 turns. Self-destructs and deals N damage to all enemies.



Old Nesting Barrows

These pigs are first introduced in the Old Nesting Barrows zone.

Farmer.png

Smuggler


ABEpicHP (Transparent).png HP

PigAbilities1.png

Headbutt

Deals N damage.

PigAbilities1.png

Stumble

The pig stumbles and does nothing. Stupid pig.



Monty.png

Monty


ABEpicHP (Transparent).png HP

PigAbilities7.png

Call For Help

Charge: 1 turn. Summons rogue allies.

PigAbilities6.png

Annoying

Passive: Increases all allies' attack power by 20%.

The boss of Old Nesting Barrows - 6.


Pig City

These pigs are first introduced in the Pig City zone.

Aid Bomb.JPG

Aid Bomb


ABEpicHP (Transparent).png HP

PigAbilities5.png

Healing Flash

Charge: 2 turns. Heals all allies for 30% health.



Apprentice.jpg

Apprentice


ABEpicHP (Transparent).png HP

PigAbilities1.png

Poke

Deals N damage.

PigAbilities5.png

Protective Bubble

Target receives 10% less damage. Lasts 3 turns.



ABEpicKingPig.png

King Pig


ABEpicHP (Transparent).png HP

PigAbilities4.png

Burp

Deals N damage and blocks target's rage ability for 2 turns.

PigAbilities5.png

Weeping Cry

Charge: 2 turns. The King cries and sobs. No effect at all! He's a wimp.

PigAbilities6.png

Annoying

Passive: Increases all allies' attack power by 20%.

One of the three bosses of King Pig's Castle, the other two being Prince Porky and Wizpig.


Wizpig (Transparent).png

Wizpig


ABEpicHP (Transparent).png H

PigAbilities1.png

Black Storm

Charge: 2 turns. Deals N damage to all enemies, healing for 50% of the damage dealt.

PigAbilities4.png

Weaken

Charge: 2 turns. Reduces all enemies’ attack power by 75% for 2 turns.

One of the three bosses of King Pig's Castle, the other two being King Pig and Prince Porky.


Hog Head Mountain

These pigs are first introduced in the Hog Head Mountain zone.

Spirit Caller.png

Spirit Caller


ABEpicHP (Transparent).png HP

PigAbilities8.png

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.


Spirit Caller.png

Spirit Caller


ABEpicHP (Transparent).png HP

PigAbilities4.png

Mass Leech

Target takes N damage per turn for the next 3 turns, healing the Spirit Caller for N health.

PigAbilities4.png

Om Nom Nom

Charge: 3 turns. Deals M damage. Heals for 35% of dealt damage.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.

The boss of Mouth Pool.


Inferno Pig.png

Inferno Pig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Firestorm

Charge: 2 turns. Deals N damage to all enemies.

PigAbilities5.png

Heavy Fire Power

Increases all allies’ attack power by 30% for 5 turns.

The boss of Magic Shield 1. Also has an identical variant named Infernal Firebug, who is the boss of Chronicle Cave's Burning Plain.


Tempest Pig.png

Tempest Pig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Thunder Slash

Charge: 2 turns. Deals N damage. Lightning strikes other targets, dealing less damage with each strike.

PigAbilities5.png

Fully Charged

Enemies attacking target ally receive 0.3N damage each hit. Lasts 3 turns.

The boss of Magic Shield 2.


Earthblood Pig.png

Earthblood Pig


ABEpicHP (Transparent).png HP

PigAbilities4.png

Mighty Tremor

Charge: 2 turns. Deals N damage to all enemies, reducing their attack power by 35% for 3 turns.

PigAbilities5.png

Revitalization

Heals all allies by H health each turn for 3 turns.

The boss of Magic Shield 3.


Blizzard Pig.png

Blizzard Pig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Iceshards

Deals 3x N damage.

PigAbilities4.png

Black Ice

Charge: 2 turns. Deals 2N damage to all enemies and blocks their rage abilities for 4 turns.

The boss of Magic Shield 4.


Wizpig (Transparent).png

Wizpig


ABEpicHP (Transparent).png HP

PigAbilities4.png

Black Curse

Deals N damage to all enemies. If they take damage, their attackers are healed for 75% health. Lasts 3 turns.

PigAbilities5.png

Zombie Master

Target ally attacks dealing 200% damage.

The first boss of Wizpig’s Castle. He is accompanied by two zombies, Lefty and Righty.


Lefty.jpg

Lefty


ABEpicHP (Transparent).png HP

PigAbilities4.png

Poisonous Breath

Deals N damage. Target receives M damage each turn for the next 3 turns.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.

Appears with Wizpig in Wizpig's Castle, and defeating Wizpig will automatically defeat this pig. Also the boss of Chronicle Cave's Hog Head Hollow.


Righty.jpg

Righty


ABEpicHP (Transparent).png HP

PigAbilities4.png

Weakening Strike

Deals N damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6.png

Undead

Passive: Revives 3 turns after being knocked out.

Appears with Wizpig in Wizpig's Castle, and defeating Wizpig will automatically defeat this pig.


DemonicWizPig.png

Demonic Wizpig


ABEpicHP (Transparent).png HP

PigAbilities1.png

Black Magic

Charge: 3 turns. Deals N damage to all enemies.

PigAbilities5.png

Consume Spirits

Consumes all spirits. Each spirit consumed heals Demonic Wizpig for 20% health while each reviving one heals him for 10% health.

PigAbilities6.png

Demonic

Passive: Can’t be knocked out by any bird.

The second boss of Wizpig’s Castle. Only appears once the original Wizpig is defeated.
Note: Despite his Demonic passive, Mighty Eagle can still defeat him.


Spirit.png

Spirit


ABEpicHP (Transparent).png HP

PigAbilities1.png

Scary Presence

Deals N damage.

PigAbilities6.png

Undead

Passive: Revives 2 turns after being knocked out.

Two spirits appear alongside Demonic Wizpig in the second wave of Wizpig's Castle.


Prince Porky.png

Prince Porky (player)


ABEpicHP (Transparent).png HP

PigAbilities1.png

Righteous Backstab

Deals 3 x 100% damage (he has a chance to deal critical damage).

PigAbilities5.png

Tit for Tat

All allies increase their attack power by 30% but also suffer 15% more damage. Lasts 3 turns.

PigAbilities1.png

Holy Hand Grenade

Rage Ability: Deals 600% damage to all enemies. All "Undead" enemies who are knocked out by the blast (or currently reviving) are removed from the battle.

Name in other languages

Language Name Meaning
Russian Принц Сало
Prints Salo
From "Сало" (Fat).
Chinese (zh-cn)波奇王子/(zh-tw)綠豬王子 (zh-cn)Prince Porky/(zh-tw)Green Piggy Prince

Red Giant Valley

These pigs are first introduced in the Red Giant Valley zone.

Tribal Pack.png

Tribal Pack


ABEpicHP (Transparent).png HP

PigAbilities4.png

Numbing Poison

Deals 3x N damage to all enemies and blocks their rage abilities for 3 turns.

PigAbilities4.png

Triple Attack

Charge: 3 turns. Deals M damage to one enemy, stuns another enemy for 1 turn and removes all positive effects from another enemy.

PigAbilities6.png

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.

The boss of Red Giant Valley 5.


ve ABEPIC2016LOGO.png
General Characters
In-game Characters
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