All of these enemies are first encountered outside the Chronicle Cave.
South Beach
These pigs are first introduced in the South Beach Zone.
Stick Pig
HP
Poke
Deals N damage.
Stumble
The pig stumbles and does nothing. Stupid pig.
Stick Pig
HP
Poke
Deals N damage.
This variant only appears before the player completes Cobalt Pig Castle, after which he will start having Stumble as a passive ability.
Bird Catcher
1172
Poke
Deals 94 damage.
Rogue
HP
Backstab
Deals 2x N damage.
Sneer
Laughs stupidly. No effect at all!
Rogue
HP
Backstab
Deals 2x N damage.
This variant only appears before the player completes Cobalt Pig Castle, after which he will start having Sneer as a passive ability.
Pyropig
7810
Rain of Fire
Deals 234 damage to all enemies.
Wealthy Rogue
HP
Run away
Charge: 3 turns. Runs away and exits the battle.
Full Pockets
Passive: Drops 1 snoutling per hit received.
Wealthy Rogues randomly appear throughout the map, and are fairly common. They drop 50 snoutlings upon defeat.
Brute
HP
Smash!
Charge: 3 turns. Deals N damage.
Matey
HP
Punch
Deals N damage. Target receives M damage each turn for 2 turns.
Dirty Tricks
Passive: Immune to negative effects.
Pirate
HP
Pillage
Deals 2x N damage and reduces target's attack power by 20% for 1 turn.
Dirty Tricks
Passive: Immune to negative effects.
Cobalt Plateaus
These pigs are first introduced in the Cobalt Plateaus Zone.
Soldier Pig
HP
Bash
Deals N damage.
Stumble
The pig stumbles and does nothing. Stupid pig.
Pig Guard
HP
Tickle
Deals N damage. Empties the Rage Chili by 5%.
Bird Catcher
HP
Catch
Deals N damage with a 5% chance to stun target for 1 turn.
Guard Captain
HP
Smack
Deals N damage.
Alarm
All allies receive 30% less damage for 3 turns.
Ironclad
Passive: Halves received damage less than D.
Rogue Boss
HP
Vicious Backstab
Deals 2x N damage.
Rogue Leader
HP
Over There!
Charge: 2 turns. Commands all allies to attack target enemy for 2 turns.
Backstab
Deals 2x N damage.
Big Boss
HP
Firm Slap
Deals N damage.
Charge Command
Charge: 3 turns. Commands all allies to attack a random enemy each.
Incompetent Minions
Passive: Damage increases by 25% for each ally knocked out.
Has an identical variant called Duke of the Pig Lair, who is the boss of Chronicle Cave's Pig Lair.
Prince Porky
HP
Vicious Backstab
Deals 3x N damage.
Dodge
Passive: Can't take more than M damage per hit received.
.
Monty
HP
Sweet Stab
Deals 2x N damage and removes all the target's positive effects.
Flash Bomb
Enemies attacking target ally have a 75% chance to miss. Lasts 3 turns.
The boss of Matilda's Garden and Northern Slingshot Woods 3 (Note: Northern Slingshot Woods 2-3 can only be accessed through a Friendship Gate in front of Northern Slingshot Woods 1).
Royal Bomb
HP
Tick Tack
Charge: 2 turns. Self-destructs and deals N damage to all enemies.
Foreman
HP
Smack
Deals N damage.
Power Up
Increase all allies' attack power by 30% for 3 turns.
Incompetent Minions
Passive: Damage increases by 25% for each ally knocked out.
Pyropig
HP
Rain of Fire
Charge: 2 turns. Deals N damage to all enemies.
Fire Power
Increases all allies' attack power by 30% for 2 turns.
Pyropig
HP
Rain of Fire
Charge: 2 turns. Deals N damage.
Captain Redbeard
HP
Seasoned Stroke
Deals 2x N damage.
Call Aid
Charge: 2 turns. Summons 2 pirate allies.
Dirty Tricks
Passive: Immune to negative effects.
He sometimes takes up the appearance of a regular Pirate Captain, such as when the player confronts him in Porktuga Dungeon.
Royal Guard
HP
King Smack XXL
Deals N damage with a 35% chance for critical damage.
Restore Order
Target heals for 75% of all the damage it deals at the end of each turn. Lasts 3 turns.
If it takes any damage it will explode, dealing N damage to all enemies!
Desert Pig
HP
Blinding Strike
Deals N damage, reducing target's attack power by 33% for 2 turns.
The boss of Eastern Cobalt Plateaus 7.
Golden Fields
These pigs are first introduced in the Golden Fields zone.
Farmer
HP
Headbutt
Deals N damage
Stumble
The pig stumbles and does nothing. Stupid pig.
Worker
HP
Headbutt
Deals N damage.
Corporal
HP
Pummel
Deals N damage.
Lick
Charge: 2 turns. Heals for H health.
Has an identical boss variant called Lolly Popper, which makes an appearance in Beard Forest 2.
Lolly Popper
HP
Big Stick
Deals N damage.
Big Lick
Charge: 2 turns. Heals for H health.
The boss of Beard Forest 2 (Note: Beard Forest can only be accessed through a Friendship Gate near Golden Fields).
Air Pirate
HP
Air Assault
Deals 3x N damage.
Iron Will
Increases target ally's attack power by 50% for 3 turns.
Dirty Tricks
Passive: Immune to negative effects.
Pilot Pig
HP
Air Strike
Charge: 2 turns. Deals N damage to all enemies.
Weaken
Deals 0.25N damage to all enemies. They receive 25% more damage for 3 turns.
Incompetent Minions
Passive: Damage increases by 25% for each ally knocked out.
Has an identical boss variant called Submariner Boss, which appears in Northern Sea 4. “Air Strike” is renamed as “Typhoon” whereas “Weaken” is renamed as “Power Drain”.
Limestone Lagoon
These pigs are first introduced in the Limestone Lagoon zone.
Pirate Veteran
HP
Seasoned Strike
Deals 3x N damage.
Counter
If target ally is attacked, it counters with its own attack dealing 200% damage. Lasts 3 turns.
Dirty Tricks
Passive: Immune to negative effects.
Ship's Kobold
HP
Scare
Deals N damage with a 5% chance to stun target for 1 turn.
Undead
Passive: Revives after 2 turns of being knocked out.
Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.
Big Pirate
HP
Haymaker
Charge: 3 turns. Deals N damage to all enemies.
Dirty Tricks
Passive: Immune to negative effects.
Cabin Boy
HP
Haymaker
Charge: 3 turns. Deals N damage to all enemies.
Dirty Tricks
Passive: Immune to negative effects.
The boss of Limestone Lagoon 4 and Chronicle Cave's Pirate Bay.
Smutje
HP
Stormy Seas
Charge: 2 turns. Deals N damage to all enemies.
Emergency Provisions
Heals target ally for H health at the end of each turn. Lasts 3 turns.
Dirty Tricks
Passive: Immune to negative effects.
Lightning Pig
HP
Thunder Slash
Charge: 2 turns. Deals N damage. Lightning strikes other targets, dealing less damage with each strike.
Fully Charged
Enemies attacking target ally receive M damage each hit. Lasts 2 turns.
Has an identical boss variant called Tempest Pig, who appears in Magic Shield 2.
Poseidon Pig
HP
Raging Storm
Deals 5x N damage and heals for 100% of the damage dealt.
Undead
Passive: Revives after 2 turns of being knocked out.
The boss of Maelstrom.
Southern Sea
These pigs are first introduced in the Southern Sea zone.
Note: He is also known as Pork Da Silva in some instances such as being summoned by Alphapig.
Desert Island
These pigs are first introduced in the Desert Island zone.
Desert Pig
HP
Blinding Strike
Deals N damage, reducing target's attack power by 33% for 2 turns.
Has an identical boss variant appearing in Eastern Cobalt Plateaus 7.
Mummy
HP
Sand Blast
Deals N damage with a 5% chance to stun target for 1 turn.
Undead
Passive: Revives after 3 turns of being knocked out.
Cactus Knight
HP
Spiky Blow
Deals N damage. Target also takes M damage per turn for the next 3 turns.
Reflect
Enemies attacking the target receive X damage per attack. Lasts 3 turns.
Ironclad
Passive: Halves received damage less than D.
Cactus Knight Captain
HP
Huge Spiky Blow
Charge: 2 turns. Deals N damage. Target takes M damage each turn for 2 turns.
Sharp Spikes
Enemies attacking target ally receive X damage each hit. Lasts 3 turns.
Ironclad
Passive: Halves received damage less than D.
The boss of Eastern Desert Island.
Prince Porky
HP
Vicious Backstab
Deals 3x N damage.
Tit for Tat
Increases all allies' dealt and received damage by 25% for 3 turns.
Dodge
Passive: Can't take more than M damage per hit received.
Will only start appearing with Tit for Tat after Cobalt Pig Castle..
Trap Bomb
HP
Tick Tack
Charge: T turns. Deals N damage to all enemies.
Pirate Coast
These pigs are first introduced in the Pirate Coast zone.
Piggy Mc'Cool/Merchant Pig
HP
Pick Pocket
Deals 100% damage (he has a chance to deal critical damage) and steals 2-3 from target.
Restock
Consumables used on the target have a 65% chance that they are restocked for free. Lasts 3 turns.
Happy Hour!
Rage Ability. All birds are healed by 35%. Rage Chili is refilled by 35%.
A pig dressed as the Blues from the Toons episode "True Blue". This pig can be used as an ally for Daily Dungeons and Chronicle Cave. You can also visit his island, he has an Airship, all of the keys, the Diamond Anvil, the Golden Cauldron, and the Golden Rage Chili. His birds are Red (Paladin holding Titan's Wrath and Titan's Grip), Chuck (Wizard), Matilda (Bard), Bomb (Capt'n) and The Blues (Spies holding Angry Bird Plushes and The Sling).
Name in other languages
Language
Name
Meaning
Russian
Свин Хрякович Svin Hryakovich
From "Хряк" (Boar).
Chinese
(zh-cn)麦酷小猪 /(zh-tw)麥酷小豬
McCool Piggy
Tiny Pigmies
HP
Stampede
Deals 3x N damage.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Pigmy Shooters
HP
Numbing Poison
Deals 3x N damage, blocking the target's rage ability for 2 turns.
Hoard
Charge: 3 turns. Summons 1 Pigmy Shooters ally.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Slingshot Woods
These pigs are first introduced in the Slingshot Woods zone.
Stinky Stanley
HP
Om Nom Nom
Charge: 2 turns. Deals N damage, healing for 200% of the damage dealt.
Undead
Passive: Revives after 3 turns of being knocked out.
Has an identical variant called Undead Bone Hunter, which is the boss of Happy Spot in Chronicle Cave.
Forest Pigmies
HP
Stampede
Deals 3x N damage.
Hoard
Charge: 3 turns. Summons 1 Forest Pigmies ally.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Brawler
HP
Whonk!
Charge: 3 turns. Deals N damage and stuns target for 1 turn.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Shaman
HP
Force of Nature
Deals N damage to all enemies and halves their healing for 3 turns.
Cleansing Waters
Charge: 2 turns. Heals target ally for H health and removes all its negative effects.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Adventurer
HP
Whiplash
Deals N damage and removes all the target's positive effects.
Counter
If target ally is attacked, it counters with its own attack dealing 200% damage. Lasts 3 turns.
Dirty Tricks
Passive: Immune to negative effects.
Nature Pig
HP
Tremor
Charge: 2 turns. Deals N damage to all enemies, reducing their attack power by 25% for 2 turns.
Revitalization
Heals all allies for H health each turn for 3 turns.
Great Cliffs
These pigs are first introduced in the Great Cliffs zone.
Voodoo Doctor
HP
Focus Target
Focuses all attacks on target enemy for 4 turns.
Healing Mojo
Deals 3x N damage and heals for 50% of the damage dealt.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
The boss of Great Cliffs 1.
Witch Doctor
HP
Bad Mojo
Charge: 2 turns. Deals N damage and blocks target's healing, except potions, for 3 turns.
Spirit's Protection
All allies heal for 100% of the damage dealt when attacking. Lasts 3 turns.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Howler
HP
Siren Song
Deals N damage. Target receives N damage each turn for 3 turns.
Ghastly Cry
Charge: 3 turns. Summons 2 ghost allies.
Undead
Passive: Revives after 2 turns of being knocked out.
The boss of Great Cliffs 4.
Star Reef
These pigs are first introduced in the Star Reef zone.
Zombie
HP
Smash!
Deals N damage.
Undead
Passive: Revives after 3 turns of being knocked out.
Stinky Zombie
HP
Stinky Breath
Charge: 2 turns. Deals N damage. Target receives M damage each turn for the next 3 turns.
Undead
Passive: Revives after 3 turns of being knocked out.
"Stinky Breath" was originally named "Bad Breath".
Will-o-Whisp
HP
Flicker
Deals N damage.
Ethereal
Enemies attacking target ally have a 50% chance to miss. Lasts 3 turns.
Undead
Passive: Revives after 2 turns of being knocked out.
Has an identical variant called Lamp Horror, as well as an identical boss variant named Mini Horror. Both variants appear in Chronicle Cave's Misty Hollow.
Ghost
HP
Boo!
Deals N damage.
Undead
Passive: Revives after 2 turns of being knocked out.
Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.
Poltergeist
HP
Kinetic Blast
Charge: 2 turns. Deals N damage, reducing target's attack power by 15% for 3 turns.
Undead
Passive: Revives after 2 turns of being knocked out.
Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.
Zombie Knight
HP
Weakening Strike
Deals N damage, reducing target's attack power by 15% for 3 turns.
Undead
Passive: Revives after 3 turns of being knocked out.
Has an identical variant named Righty, who appears with Wizpig and Lefty in Wizpig's Castle.
Frankenpig
HP
Stiff Touch
Charge: 3 turns. Deals N damage to target and 0.5N damage to all other enemies.
Undead
Passive: Revives after 3 turns of being knocked out.
Necromancer
HP
Leech
Deals N damage and heals for H health each turn for 3 turns.
Call Undead
Charge: 3 turns. Summons 2 random undead allies.
Undead
Passive: Revives after 3 turns of being knocked out.
Banshee
HP
Siren Song
Deals 0.1N damage. Target receives N damage each turn for 3 turns.
Cry for Help
Charge: 3 turns. Summons 2 ghost allies.
Undead
Passive: Revives after 2 turns of being knocked out.
Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.
Undead Pirate Captain
HP
Seasoned Stroke
Deals 2x N damage.
Spirits Call
Charge: 2 turns. Summons 1 random ghost ally.
Undead
Passive: Revives after 3 turns of being knocked out.
Spirit Caller
HP
Mass Leech
Deals N damage. Target takes M damage each turn for the next 3 turns, healing the Spirit Caller for H health per turn.
Call Undead
Charge: 3 turns. Summons 2 random undead allies.
Undead
Passive: Revives after 3 turns of being knocked out.
The boss of Ghost Ship Dungeon and Magic Shield 5.
Wizpig
HP
Black Storm
Charge: 2 turns. Deals N damage to all enemies and heals for 50% of the damage dealt.
Power Up Shroom
Doubles attack power for 3 turns.
Drain Life
Passive: Doubles received healing.
The boss of Star Reef Castle.
Banjo Bayou
These pigs are first introduced in the Banjo Bayou zone.
Voodoo Berserker
HP
Nom Nom
Charge: 2 turns. Deals N damage, healing for 50% of the damage dealt.
Undead
Passive: Revives after 3 turns of being knocked out.
Ice Shaman
HP
Mimic
Deals N damage. Redirects target's healing to the ally with the lowest health. Lasts 3 turns.
Refresh
Heals target for H health.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Ice Pigmies
HP
Cold Touch
Deals 3x N damage with a 20% chance to remove all target's positive effects.
Hoard
Charge: 3 turns. Summons 1 Ice Pigmies ally.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Voodoo Doctor
HP
Numbing Mojo
Deals N damage to all enemies, blocking their rage abilities for 1 turn.
Greater Spirit's Protection
All allies heal for 100% of the damage dealt when attacking. Lasts 3 turns.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
The boss of Floating Hoghouse Dungeon.
Bamboo Forest
These pigs are first introduced in the Bamboo Forest zone.
Black Ninja
HP
Spike Formation
Deals 3x N damage with a 35% chance each hit for critical damage.
Dodge
Passive: Can't take more than P damage per hit received.
Red Ninja
HP
Unseen Punches
Deals 2x N damage.
Flash bomb
Enemies attacking target ally have a 25% chance to miss. Last 3 turns.
Dodge
Passive: Can't take more than P damage per hit received.
Ronin
HP
Blocking Punch
Deals N damage and resets the Rage Chilli.
Vengeful Strike
Charge: 2 turns. Deals 8N damage, which decreases by 1% per 1% filled Rage Chilli.
Ironclad
Passive: Halves received damage less than D.
The boss of Western Bamboo Forest.
Ninja Bowman
HP
Ricochet
Deals N damage to target and 0.5N damage to other enemies.
Dodge
Passive: Can't take more than P damage per hit received.
Mandarin
HP
Pinch
Deals N damage.
Diplomacy
Charge: 2 turns. Deals M damage to all enemies and reduces their attack power by 20% for 3 turns.
Incompetent Minions
Passive: Damage increases by 25% for each ally knocked out.
Master Ninja
HP
Four Season Strike
Deals N damage to all enemies with a 65% chance to remove all positive effects from all enemies.
Focus Chi
Target ally heals for H health each turn for the next 3 turns.
Dodge
Passive: Can't take more than P damage per hit received.
Shadowpig
HP
Zigzag Slash
Deals N damage to all enemies and removes all their positive effects.
Reinforcements
Charge: 2 turns. Summons 2 ninja allies.
Dodge
Passive: Can't take more than M damage per hit received.
The boss of Eastern Bamboo Forest 3 and Chronicle Cave's Mocking Canyon (Note: Eastern Bamboo Forest 2-3 can only be accessed through a Friendship Gate near Bamboo Forest).
Trap Bomb
HP
Flash Bomb
Enemies attacking target ally have a 75% chance to miss. Last 3 turns.
Accompanied with Shadowpig in Eastern Bamboo Forest 3. It was formerly called Flash Bomb.
Lancer
HP
Lance Thrust
Deals N damage.
Stumble
The pig stumbles and does nothing. Stupid pig.
Shogun
HP
Whirlwind
Deals 3x N damage.
Way of the Pig
All allies have a 50% chance for critical damage each hit. Lasts 2 turns.
Ironclad
Passive: Halves received damage less than D.
Little Ninja
HP
Chi Block
Deals 3x N damage, emptying the Rage Chilli by 15%.
Draining Punch
Deals 3x N damage and heals for 50% of the damage dealt.
Dodge
Passive: Can't take more than P damage per hit received.
The boss of Volcano Island Dungeon.
Canyon Land
These pigs are first introduced in the Canyon Land zone.
Tiny Snow Pig
HP
Chilly Blow
50% chance to immediately remove all helpful effects from target. Deals N damage.
Frost Hog
HP
Shattering Blow
Charge: 3 turns. Deals N damage. Target receives 0.2N damage each turn for 3 turns.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Winter Wonderland
These pigs are first introduced in the Winter Wonderland zone.
Snow Pig
HP
Chilly Blow
50% chance to immediately remove helpful effects from target. Deals N damage.
Chieftain
HP
Unbroken Will
Deals N damage.
Spiritual Guide
Charge: 2 turns. Heals all allies for H health.
Incompetent Minions
Passive: Damage increases by 25% for each ally knocked out.
Frostpig
HP
Iceshards
Deals 3x N damage.
Freezing Cold
Charge: 2 turns. Deals M damage to all enemies and blocks their rage abilities for 3 turns.
Primeval Frost Hog
HP
Bone-Shattering Blow
Charge: 3 turns. Deals N damage and stuns target for 3 turns.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
The boss of Winter Wonderland 5 and Bottomless Cave Dungeon.
Snowy Peak
These pigs are first introduced in the Snowy Peak zone.
Ice Knight
HP
Winter Is Coming
Deals N damage with a 45% chance to remove all the target's positive effects.
Frozen Armor
Protects target ally with a barrier which absorbs M damage over 5 turns.
Ironclad
Passive: Halves received damage less than D.
The barrier from Frozen Armor will break once the damage absorbed reaches M.
Wizpig
HP
Black Storm
Charge: 2 turns. Deals N damage to all enemies and heals for 50% of the damage dealt.
Dark Energy
Enemies attacking target ally receive M damage each hit. Lasts 2 turns.
Drain Life
Passive: Doubles received healing.
The boss of Mountain Pig Castle.
Cave Shaman
HP
Force of Nature
Deals N damage to all enemies and halves their healing for 3 turns.
Healing Grunt
Charge: 2 turns. Heals target ally for 25% of the Cave Shaman's health.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Pumpkin Plateau
These pigs are first introduced in the Pumpkin Plateau zone.
Dark Knight
HP
Glowing Sword
Deals N damage with a 50% chance to remove all the target's positive effects.
Forceblast
Charge: 2 turns. Deals N damage to all enemies.
Ironclad
Passive: Halves received damage less than D.
The boss of Trick or Treat Castle Dungeon.
Note: Has a variant called Super Dark Knight. However, this variant has absolutely no changes to the original version.
Square Forest
These pigs are first introduced in the Square Forest zone.
Lumberjack
HP
Headbutt
Deals N damage.
Royal Bodyguard
HP
Recovering Strike
Deals N damage, healing for 200% of the damage dealt.
Assault
Charge: 3 turns. Attacks 3 random enemies.
Ironclad
Passive: Halves received damage less than D.
The boss of Square Forest 3.
Eastern Sea
These pigs are first introduced in the Eastern Sea zone.
Marine Knight
HP
Ambush!
Charge: 2 turns. Commands all allies to attack target enemy for 2 turns.
Bash
Deals N damage.
Ironclad
Passive: Halves received damage less than D.
Wet Mummy
HP
Wet Sand Blast
Deals N damage with a 10% chance to stun target for 1 turn.
Undead
Passive: Revives after 3 turns of being knocked out.
Archaeologist
HP
Headbutt
Deals N damage.
Pharaoh Pig
HP
Blinding Sand
Charge: 3 turns. Deals N damage to all enemies, lowering their attack power by 15% for 2 turns.
Undead
Passive: Revives after 2 turns of being knocked out.
The boss of Sunken Pyramid Dungeon. Also the only zombie pig who revives after 2 turns.
Moorlands
These pigs are first introduced in the Moorlands zone.
Brawler
HP
Huge Haymaker
Charge: 2 turns. Deals N damage to all enemies with a 10% chance to stun any target for 1 turn.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Lake Land
These pigs are first introduced in the Lake Land zone.
Cave Brute
HP
Haymaker
Charge: 3 turns. Deals N damage to all enemies.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
Northern Sea
These pigs are first introduced in the Northern Sea zone.
Submariner
HP
Water Assault
Deals 3x N damage.
Iron Will
Increases target ally's attack power by 50% for 3 turns.
Dirty Tricks
Passive: Immune to negative effects.
Big Sailor
HP
Haymaker
Charge: 3 turns. Deals N damage to all enemies.
Dirty Tricks
Passive: Immune to negative effects.
Submariner Boss
HP
Typhoon
Charge: 2 turns. Deals N damage to all enemies.
Power Drain
Deals 0.25N damage to all enemies. They receive 25% more damage for 3 turns.
Incompetent Minions
Passive: Damage increases by 25% for each ally knocked out.
The boss of Northern Sea 4.
Underwater Mine
HP
Tick Tack
Charge: 2 turns. Self-destructs and deals N damage to all enemies.
Old Nesting Barrows
These pigs are first introduced in the Old Nesting Barrows zone.
Smuggler
HP
Headbutt
Deals N damage.
Stumble
The pig stumbles and does nothing. Stupid pig.
Monty
HP
Call For Help
Charge: 1 turn. Summons 2 Rogue allies.
Annoying
Passive: Increases all allies' attack power by 20%.
The boss of Old Nesting Barrows 6.
Pig City
These pigs are first introduced in the Pig City zone.
Aid Bomb
HP
Healing Flash
Charge: 2 turns. Heals all allies for 30% health.
Apprentice
HP
Poke
Deals N damage.
Protective Bubble
Target receives 10% less damage. Lasts 3 turns.
King Pig
HP
Burp
Deals N damage and blocks target's rage ability for 2 turns.
Weeping Cry
Charge: 2 turns. The King cries and sobs. No effect at all! He's a wimp.
Annoying
Passive: Increases all allies' attack power by 20%.
One of the three bosses of King Pig's Castle, the other two being Prince Porky and Wizpig.
Wizpig
HP
Black Storm
Charge: 2 turns. Deals N damage to all enemies, healing for 50% of the damage dealt.
Weaken
Charge: 2 turns. Reduces all enemies’ attack power by 75% for 2 turns.
Drain Life
Passive: Doubles received healing.
One of the three bosses of King Pig's Castle, the other two being King Pig and Prince Porky.
Hog Head Mountain
These pigs are first introduced in the Hog Head Mountain zone.
Spirit Caller
HP
Run Away
Charge: 3 turns. Runs away and exits the battle.
Undead
Passive: Revives after 3 turns of being knocked out.
Appears in Mouth Pool.
Spirit Caller
HP
Mass Leech
Deals N damage to all enemies. Targets take N damage each turn for the next 3 turns, healing the Spirit Caller for the same amount per turn.
Om Nom Nom
Charge: 2 turns. Deals M damage and heals for 35% of the damage dealt.
Undead
Passive: Revives after 3 turns of being knocked out.
The boss of Mouth Pool.
Inferno Pig
HP
Firestorm
Charge: 2 turns. Deals N damage to all enemies.
Heavy Fire Power
Increases all allies’ attack power by 30% for 5 turns.
The boss of Magic Shield 1. Also has an identical variant named Infernal Firebug, who is the boss of Chronicle Cave's Burning Plain.
Tempest Pig
HP
Thunder Slash
Charge: 2 turns. Deals N damage. Lightning strikes other targets, dealing less damage with each strike.
Charge: 2 turns. Deals N damage to all enemies, reducing their attack power by 35% for 3 turns.
Revitalization
Heals all allies by H health each turn for 3 turns.
The boss of Magic Shield 3.
Blizzard Pig
HP
Iceshards
Deals 3x N damage.
Black Ice
Charge: 2 turns. Deals 2N damage to all enemies and blocks their rage abilities for 4 turns.
The boss of Magic Shield 4.
Wizpig
HP
Black Curse
Deals N damage to all enemies. If they take damage, their attackers are healed for 75% health. Lasts 3 turns.
Zombie Master
Target ally attacks dealing 200% damage.
Drain Life
Passive: Doubles received healing.
The first boss of Wizpig’s Castle. He is accompanied by two zombies, Lefty and Righty.
Lefty
HP
Poisonous Breath
Deals N damage. Target receives M damage each turn for the next 3 turns.
Undead
Passive: Revives after 3 turns of being knocked out.
Appears with Wizpig in Wizpig's Castle, and defeating Wizpig will automatically defeat this pig. Also the boss of Chronicle Cave's Hog Head Hollow.
Righty
HP
Weakening Strike
Deals N damage, reducing target's attack power by 15% for 3 turns.
Undead
Passive: Revives after 3 turns of being knocked out.
Appears with Wizpig in Wizpig's Castle, and defeating Wizpig will automatically defeat this pig.
Demonic Wizpig
HP
Black Magic
Charge: 3 turns. Deals N damage to all enemies.
Consume Spirits
Consumes all spirits. Each spirit consumed heals Demonic Wizpig for 20% health while each reviving one heals him for 10% health.
Demonic
Passive: Can’t be knocked out by any bird.
The second boss of Wizpig’s Castle. Only appears once the original Wizpig is defeated. Note: Despite his Demonic passive, Mighty Eagle can still defeat him.
Spirit
HP
Scary Presence
Deals N damage.
Undead
Passive: Revives after 2 turns of being knocked out.
Two spirits appear alongside Demonic Wizpig in the second wave of Wizpig's Castle.
Prince Porky (player)
HP
Righteous Backstab
Deals 3 x N damage.
Tit for Tat
All allies increase their attack power by 30% but also suffer 15% more damage. Lasts 3 turns.
Holy Hand Grenade
Deals M damage to all enemies. All "Undead" enemies who are knocked out by the blast (or currently reviving) are removed from the battle.
Name in other languages
Language
Name
Meaning
Russian
Принц Сало Prints Salo
From "Сало" (Fat).
Chinese
(zh-cn)波奇王子/(zh-tw)綠豬王子
(zh-cn)Prince Porky/(zh-tw)Green Piggy Prince
Red Giant Valley
These pigs are first introduced in the Red Giant Valley zone.
Tribal Pack
HP
Numbing Poison
Deals 3x N damage to all enemies and blocks their rage abilities for 3 turns.
Triple Attack
Charge: 3 turns. Deals M damage to one enemy, stuns another enemy for 1 turn and removes all positive effects from another enemy.
Wildling
Passive: Attack power increases as the Rage Chilli fills.
The boss of Red Giant Valley 5.
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