Hello, and welcome to the Angry Birds Wiki! A place where you could find or share information about the Angry Birds and Bad Piggies series. Before editing, take note of the following:
You can go to our Community Portal to get a quick start about us and what you can do to help!
Per our image policy, any non-official or non-Angry Birds/Bad Piggies images must be added to said user's profile page, or else they may be deleted. If you are the artist yourself, you must select the "I created this image myself" ( {{Self}} template ) option when uploading.
Please make sure you do not post fanon material in our mainspace articles. For more info, go here.
Click here to create your userpage. Add some Userboxes to tell everyone about yourself!
Got any questions? Feel free to contact an administrator or a moderator for help.
Click here to learn more about the wiki's history.
The Angry Birds Wiki is happy to welcome you to the community and happy editing!
The player has to engage 2 Soldier Pigs, 2 Lumberjacks, and 1 Guard Captain.
Soldier Pig
488
Bash
Deals 75 damage.
Stumble
The pig stumbles and does nothing. Stupid pig.
Lumberjack
390
Headbutt
Deals 52 damage.
Guard Captain
1462
Smack
Deals 105 damage.
Alarm
All allies receive 30% less damage for 3 turns.
Ironclad
Passive: Damage less than 88 deals only half the damage.
Wave 2[]
The player has to engage 5 Lumberjacks and 1 Foreman.
Lumberjack
390
Headbutt
Deals 52 damage.
Foreman
1219
Smack
Deals 94 damage.
Power Up
Increase all allies' attack power by 30% for 3 turns.
Incompetent Minions
Passive: Damage increases by 25% for each ally knocked out.
Wave 3[]
Pig Guard
488
Tickle
Deals 68 damage. Empties the Rage Chili by 5%.
Corporal
1000
Pummel
Deals 94 damage.
Lick
Charge: 2 turns. Heals 600 health.
Has an identical boss variant called Lolly Popper, which makes an appearance in Beard Forest 2.
Guard Captain
1462
Smack
Deals 105 damage.
Alarm
All allies receive 30% less damage for 3 turns.
Ironclad
Passive: Damage less than 88 deals only half the damage.
Strategy[]
Warning: On the first wave, don't use the Rage Chili to anyone. From wave 2, anytime, use the Rage Chili to Matilda if the birds' healths are under 65%, use it to Bomb if there are more than three pigs on the battlefield and for The Blues if there are three pigs or less on the battlefield.
Choose Matilda in Druid, Bomb in Cannoneer and The Blues in Spies. In every waves, attack every turn with The Blues and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning". Also, be careful at the Foreman because there are 5 Lumberjacks on the battlefield and if you kill them, his damage will be stronger, stronger and stronger than ever. Then, you need to activate The Blues' secondary skill on a bird when that bird is almost out of health (under 30%) Repeat this over and over until you win the entire battle or lose the entire battle.
In Summary[]
The majority of the pigs are Common Pigs, but Foreman Pig can increase power. Guard Captains are not that abundant, though they are a much bigger threat.
Strange Site - 1 ·Strange Site - 2 ·Strange Site - 3 ·Strange Site - 4 ·Strange Site - 5 ·Strange Site - 6 ·Strange Site - 7 ·Strange Site - 8 ·Strange Site - 9 ·Strange Site - 10
Pig Lair
Pig Lair - 1 ·Pig Lair - 2 ·Pig Lair - 3 ·Pig Lair - 4 ·Pig Lair - 5 ·Pig Lair - 6 ·Pig Lair - 7 ·Pig Lair - 8 ·Pig Lair - 9 ·Pig Lair - 10
The Great Divide - 1 ·The Great Divide - 2 ·The Great Divide - 3 ·The Great Divide - 4 ·The Great Divide - 5 ·The Great Divide - 6 ·The Great Divide - 7 ·The Great Divide - 8 ·The Great Divide - 9 ·The Great Divide - 10
Hog Head Hollow - 1 ·Hog Head Hollow - 2 ·Hog Head Hollow - 3 ·Hog Head Hollow - 4 ·Hog Head Hollow - 5 ·Hog Head Hollow - 6 ·Hog Head Hollow - 7 ·Hog Head Hollow - 8 ·Hog Head Hollow - 9 ·Hog Head Hollow - 10
Pirate Bay - 1 ·Pirate Bay - 2 ·Pirate Bay - 3 ·Pirate Bay - 4 ·Pirate Bay - 5 ·Pirate Bay - 6 ·Pirate Bay - 7 ·Pirate Bay - 8 ·Pirate Bay - 9 ·Pirate Bay - 10