Template:Epic Infobox Level Floating Hoghouse is the third level of Banjo Bayou in Angry Birds Epic. It is a Dungeon stage. When this level is finished, the player may spin for 150 Snoutlings on Normal or 250 Snoutlings on Elite. This dungeon is replayable every Wednesday. Three new pigs are also introduced here:

  • Ice Shaman: A new kind of Shaman. He has a stronger Bad Mojo in that it not only nullifies any healing, it also affects potions and the healing will heal the pig with the lowest health. His other skill is to heal any ally instantly.
  • Ice Pigmies: A new kind of pigmies. Other then their attack having a 20% each to remove all helpful effects from the target, they are no different from Forest Pigmies.
  • Voodoo Doctor: Once again a boss. This time, instead of focusing his attack on one enemy, he will now use a stronger version of Witch Doctor's Spirit Protection and his attack will prevent all birds from using their rage ability for the next turn.

Battle Hint

Wildlings (Gain bonus attack power while the Rage Chili fills up.)

These native pigs have Wilding to deal up to 50% more damage (1% bonus attack per 2% Rage Chili filled) depending on your filled rage Chili.

Hint: Keep the attack bonus of the Wilding ability low by spending your Rage ability right before Wildings use a big attack.

Enemies

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Note: All data below is when attempting the dungeon for the first time. Subsequent attempts will match all enemies' levels with the player's level.

Wave 1

Shaman.png Shaman

ABEpicHP (Transparent).png 975

PigAbilities4.png

Force of Nature

Deals 45 damage to all enemies and halves their healing for 3 turns.

PigAbilities5.png

Cleansing Waters

Charge: 2 turns. Heals target ally for 293 health and removes all its negative effects.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Zombie.png Zombie

ABEpicHP (Transparent).png 624

PigAbilities1.png

Smash!

Deals 54 damage.

PigAbilities6.png

Undead

Passive: Revives after 3 turns of being knocked out.


PigmyShooters.png Pigmy Shooters

ABEpicHP (Transparent).png 585

PigAbilities4.png

Numbing Poison

Deals 3x 15 damage, blocking the target's rage ability for 2 turns.

PigAbilities7.png

Hoard

Charge: 3 turns. Summons 1 Pigmy Shooters ally.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Wave 2

WitchDoctor.png Witch Doctor

ABEpicHP (Transparent).png 1170

PigAbilities4.png

Bad Mojo

Charge: 2 turns. Deals 210 damage and blocks target's healing, except potions, for 3 turns.

PigAbilities5.png

Spirit's Protection

All allies heal for 100% of the damage dealt when attacking. Lasts 3 turns.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Zombie.png Zombie

ABEpicHP (Transparent).png 624

PigAbilities1.png

Smash!

Deals 54 damage.

PigAbilities6.png

Undead

Passive: Revives after 3 turns of being knocked out.


ForestPigmies.png Forest Pigmies

ABEpicHP (Transparent).png 663

PigAbilities1.png

Stampede

Deals 3x 21 damage.

PigAbilities7.png

Hoard

Charge: 3 turns. Summons 1 Forest Pigmies ally.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Wave 3

Ice Shaman.png Ice Shaman

ABEpicHP (Transparent).png 1072

PigAbilities4.png

Mimic

Deals 90 damage. Redirects target's healing to the ally with the lowest health. Lasts 3 turns.

PigAbilities3.png

Refresh

Heals target for 322 health.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Ice Pigmies.png Ice Pigmies

ABEpicHP (Transparent).png 624

PigAbilities4.png

Cold Touch

Deals 3x 21 damage with a 20% chance to remove all target's positive effects.

PigAbilities7.png

Hoard

Charge: 3 turns. Summons 1 Ice Pigmies ally.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


ForestPigmies.png Forest Pigmies

ABEpicHP (Transparent).png 663

PigAbilities1.png

Stampede

Deals 3x 21 damage.

PigAbilities7.png

Hoard

Charge: 3 turns. Summons 1 Forest Pigmies ally.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Wave 4

The player has to engage 1 Nature Pig and 2 Ice Pigmies.


NaturePig.png Nature Pig

ABEpicHP (Transparent).png 1131

PigAbilities4.png

Tremor

Charge: 2 turns. Deals 84 damage to all enemies, reducing their attack power by 25% for 2 turns.

PigAbilities5.png

Revitalization

Heals all allies for 170 health each turn for 3 turns.



Ice Pigmies.png Ice Pigmies

ABEpicHP (Transparent).png 624

PigAbilities4.png

Cold Touch

Deals 3x 21 damage with a 20% chance to remove all target's positive effects.

PigAbilities7.png

Hoard

Charge: 3 turns. Summons 1 Ice Pigmies ally.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Wave 5

Zombie.png Zombie

ABEpicHP (Transparent).png 624

PigAbilities1.png

Smash!

Deals 54 damage.

PigAbilities6.png

Undead

Passive: Revives after 3 turns of being knocked out.


StinkyZombie.png Stinky Zombie

ABEpicHP (Transparent).png 370

PigAbilities4.png

Stinky Breath

Charge: 2 turns. Deals 26 damage. Target receives 75 damage each turn for the next 3 turns.

PigAbilities6.png

Undead

Passive: Revives after 3 turns of being knocked out.

"Stinky Breath" was originally named "Bad Breath".


WitchDoctor.png Voodoo Doctor

ABEpicHP (Transparent).png 1560

PigAbilities4.png

Numbing Mojo

Deals 60 damage to all enemies, blocking their rage abilities for 1 turn.

PigAbilities5.png

Greater Spirit's Protection

All allies heal for 100% of the damage dealt when attacking. Lasts 3 turns.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.

The boss of Floating Hoghouse Dungeon.


Strategy

First, play the other levels until you reaches a higher level. Then get back here and choose any two birds you like and Piggy Mc'Cool's Merchant Pig. Then, attack, heal if the birds' health is under 70%, using secondary skills with the unused birds when you're ready to go to the second wave, using the Rage Chili to Matilda if there is at least 1 harmful effects on a bird or if Merchant Pig is stunned, otherwise, use it on Merchant Pig. But if the birds' health are more than 65%, give it to Bomb. Repeat this over until either you win or you lose.

Remember that the pigmies can summon other each other so they are the most crucial in being killed, otherwise you will be overwhelmed by their numbers.

In Summary

A lot of Wildling Pigs will appear here, so use the Rage Chili quickly. Ice Shaman can steal any healing from his target foe to heal any badly damaged ally, Ice Pigmies can dispel helpful effects, and Voodoo Doctor can block the Rage Ability as well as use Greater Spirit's Protection to heal for 100% of not only his damage but his two zombie allies.

Gallery

Walkthroughs

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