Template:Epic Infobox Level Template:LevelIntroEpic

Enemies

These data are only applicable when attempting the dungeon for the first time. Subsequent attempts will scale the stats based on your current level and whether you chose the Normal mode or the Elite mode.

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Wave 1

The player has to engage 4 Ghosts, 1 Ship's Kobold and 1 Poltergeist.. Each enemy's stats are shown below.


Ghost.png Ghost

ABEpicHP (Transparent).png 176

PigAbilities1.png

Boo!

Deals 48 damage.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.



Ship'sKobold.png Ship's Kobold

ABEpicHP (Transparent).png 176

PigAbilities4.png

Scare

Deals 45 damage with a 5% chance to stun target for 1 turn.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.



Poltergeist.png Poltergeist

ABEpicHP (Transparent).png 390

PigAbilities4.png

Kinetic Blast

Charge: 2 turns. Deals 132 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.


Wave 2

FrankenPig.png Frankenpig

ABEpicHP (Transparent).png 1287

PigAbilities1.png

Stiff Touch

Charge: 3 turns. Deals 188 damage to target and 94 damage to all other enemies.

PigAbilities6.png

Undead

Passive: Revives after 3 turns of being knocked out.



Ghost.png Ghost

ABEpicHP (Transparent).png 176

PigAbilities1.png

Boo!

Deals 48 damage.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.



Poltergeist.png Poltergeist

ABEpicHP (Transparent).png 390

PigAbilities4.png

Kinetic Blast

Charge: 2 turns. Deals 132 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.



Ship'sKobold.png Ship's Kobold

ABEpicHP (Transparent).png 176

PigAbilities4.png

Scare

Deals 54 damage with a 5% chance to stun target for 1 turn.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.


Wave 3

The player has to engage 1 Banshee, 2 Poltergeist and 1 Ghost.. Each enemy's stats are shown below.


Banshee.png Banshee

ABEpicHP (Transparent).png 682

PigAbilities4.png

Siren Song

Deals 9 damage. Target receives 90 damage each turn for 3 turns.

PigAbilities7.png

Cry for Help

Charge: 3 turns. Summons 2 ghost allies.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.



Poltergeist.png Poltergeist

ABEpicHP (Transparent).png 390

PigAbilities4.png

Kinetic Blast

Charge: 2 turns. Deals 132 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.



Ghost.png Ghost

ABEpicHP (Transparent).png 176

PigAbilities1.png

Boo!

Deals 48 damage.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.


Wave 4

The player has to engage 1 Undead Pirate Captain and 4 Ship's Kobolds.. Each enemy's stats are shown below.


UndeadPirateCaptain.png Undead Pirate Captain

ABEpicHP (Transparent).png 975

PigAbilities1.png

Seasoned Stroke

Deals 2x 57 damage.

PigAbilities7.png

Spirits Call

Charge: 2 turns. Summons 1 random ghost ally.

PigAbilities6.png

Undead

Passive: Revives after 3 turns of being knocked out.



Ship'sKobold.png Ship's Kobold

ABEpicHP (Transparent).png 176

PigAbilities4.png

Scare

Deals 45 damage with a 5% chance to stun target for 1 turn.

PigAbilities6.png

Undead

Passive: Revives after 2 turns of being knocked out.

Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.


Wave 5

Spirit Caller.png Spirit Caller

ABEpicHP (Transparent).png 3120

PigAbilities4.png

Mass Leech

Deals 68 damage. Target takes 61 damage each turn for the next 3 turns, healing the Spirit Caller for 203 health per turn.

PigAbilities7.png

Call Undead

Charge: 3 turns. Summons 2 random undead allies.

PigAbilities6.png

Undead

Passive: Revives after 3 turns of being knocked out.

The boss of Ghost Ship Dungeon and Magic Shield 5.



ZombieKnight.png Zombie Knight

ABEpicHP (Transparent).png 358

PigAbilities4.png

Weakening Strike

Deals 60 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6.png

Undead

Passive: Revives after 3 turns of being knocked out.

Has an identical variant named Righty, who appears with Wizpig and Lefty in Wizpig's Castle.


Strategy

Note: This strategy assumes you have yet to clear this dungeon.

It is recommended to be at a higher level before attempting this dungeon. Once you have done that, choose any birds you would like (recommended would be Matilda for healing, Chuck for multiple attacks, or Jay, Jake, and Jim as spies for multiple targets) plus your friend's bird (Or Piggy McCool if you don't have any friends). Once that is done, follow the strategy below.

  1. Attack all enemies but make sure all of them can be easily defeated within two turns of the first knocked out enemy. You might have to leave all of them alive as you wear them down so be sure to heal your birds with cakes and potions if they need so.
  2. When you reach wave 3 and wave 4, there is a Banshee and a Undead Pirate Captain respectively. Prioritize them first, otherwise, they can call for additional reinforcements that can overwhelm you.
  3. For the final wave, try to knock out the Zombie Knight so to keep your attack high.

In Summary

All enemies in this level are undead so it is best to use an attack that can target multiple enemies. Also, the Spirit Caller is a stronger version of the Necromancer, since his main attack can also deal damage over time.

Gallery

GSW1.jpg
GSW2.jpg
GSW3.jpg
GSW4.jpg
GSW5.jpg

Walkthroughs

Errors

  • Before version 1.2.6, the level's board of information would have appeared every time the player cleared Star Reef - 5.
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