Template:Epic Infobox Level Great Cliffs - 3 is the third level of Great Cliffs in Angry Birds Epic. It is a Wave stage. When this level is finished, the player may spin for 3 Fossils. Witch Doctor is introduced here.
He can deal huge damage to the target after two turns of charging which also prevents any healing to the target for 3 turns unless the healing also removes all harmful effects from the target. He also allows any ally to heal any damage they deal although currently, it affects all allies.
Wildlings (Gain bonus attack power while the Rage Chili fills up.)
These native pigs have Wilding to deal up to 50% more damage (1% bonus attack per 2% Rage Chili filled) depending on your filled rage Chili.
Hint: Keep the attack bonus of the Wilding ability low by spending your Rage ability right before Wildings use a big attack.
Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.
The player has to engage 2 Tiny Pigmies and 1 Forest Pigmies.
The player has to engage 3 Pigmy Shooters, 1 Tiny Pigmies, and 1 WItch Doctor.
The EZ Strategy
Here is how to clear the stage easily:
Bring the following birds along:
Now do the following below:
Pick out the Tiny Pigmies first, and then the Forest Pigmies. Your team should not suffer too much health-wise but if that is not true, use Regrowth on the lowest health bird.
Pick out the Pigmy Shooters, the Tiny Pigmies, and then the Witch Doctor. If Witch Doctor is about to attack, use Defensive Formation on the target, then next turn, use Cheer to remove that harmful effect.
Pick out the Tiny Pigmies, then the Nature Pig, and then the Shaman. Use Defensive Formation when Nature Pig is about to attack. Use Cheer to remove all harmful effects and Regrowth on the lowest health bird to recover health.
Warning #1: Be careful! Nature Pig and Shaman can reduce your birds' received healing by 25% or 50% after attacking! Give the Rage Chili to Matilda immediately so she can dispel this harmful effect!
Warning #3: Watch out for Pigmy Shooters because they can block your rage ability for 2 turns. If they block Matilda so you have to wait until it has been expired, otherwise, use the Rage Chili to her so she can dispel.
Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every wave, attack every turn with Bomb, if the birds' health is not full heal with Matilda, otherwise, attack with her. If Witch Doctor or Nature Pig is about to attack, protect with Red on the target that Witch Doctor has chosen (except for Nature Pig, protect with Red on the bird which has the lowest current health). Repeat this over and over until you win or lose.
Shaman, Nature Pig, and Witch Doctor are the really big deals in this battle, so you know what to do.