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[[File:TinyPigmies.png|100px]] '''Tiny Pigmies''' x2 |
[[File:TinyPigmies.png|100px]] '''Tiny Pigmies''' x2 |
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− | [[File:ABEpicHP (Transparent).png|20px]] {{Health| |
+ | [[File:ABEpicHP (Transparent).png|20px]] {{Health|429}} |
<hr />[[File:PigAbilities1.png|60px|left]] |
<hr />[[File:PigAbilities1.png|60px|left]] |
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− | '''Stampede''' - Deals |
+ | '''Stampede''' - Deals 3x17 damage. |
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[[File:ForestPigmies.png|100px]] '''Forest Pigmies''' |
[[File:ForestPigmies.png|100px]] '''Forest Pigmies''' |
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− | [[File:ABEpicHP (Transparent).png|20px]] {{Health| |
+ | [[File:ABEpicHP (Transparent).png|20px]] {{Health|730}} |
<hr />[[File:PigAbilities1.png|60px|left]] |
<hr />[[File:PigAbilities1.png|60px|left]] |
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− | '''Stampede''' - Deals |
+ | '''Stampede''' - Deals 3x23 damage. |
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[[File:WitchDoctor.png|100px]] '''Witch Doctor''' |
[[File:WitchDoctor.png|100px]] '''Witch Doctor''' |
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− | [[File:ABEpicHP (Transparent).png|20px]] {{Health| |
+ | [[File:ABEpicHP (Transparent).png|20px]] {{Health|1287}} |
<hr />[[File:PigAbilities4.png|60px|left]] |
<hr />[[File:PigAbilities4.png|60px|left]] |
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− | '''Bad Mojo''' - Charge 3 turns: Deals |
+ | '''Bad Mojo''' - Charge 3 turns: Deals 230 damage. Reduces received healing by 100% for 3 turns. |
'''Spirit's Protection''' - Target is healed by 100% of its dealt damage. Lasts 3 turns. |
'''Spirit's Protection''' - Target is healed by 100% of its dealt damage. Lasts 3 turns. |
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[[File:PigmyShooters.png|100px]] '''Pigmy Shooters''' x3 |
[[File:PigmyShooters.png|100px]] '''Pigmy Shooters''' x3 |
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− | [[File:ABEpicHP (Transparent).png|20px]] {{Health| |
+ | [[File:ABEpicHP (Transparent).png|20px]] {{Health|643}} |
<hr />[[File:PigAbilities4.png|60px|left]] |
<hr />[[File:PigAbilities4.png|60px|left]] |
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− | '''Numbing Poison''' - Deals |
+ | '''Numbing Poison''' - Deals 3x17 damage. Block the target's rage ability. Lasts 2 turns. |
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[[File:TinyPigmies.png|100px]] '''Tiny Pigmies''' |
[[File:TinyPigmies.png|100px]] '''Tiny Pigmies''' |
||
− | [[File:ABEpicHP (Transparent).png|20px]] {{Health| |
+ | [[File:ABEpicHP (Transparent).png|20px]] {{Health|429}} |
<hr />[[File:PigAbilities1.png|60px|left]] |
<hr />[[File:PigAbilities1.png|60px|left]] |
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− | '''Stampede''' - Deals |
+ | '''Stampede''' - Deals 3x17 damage. |
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[[File:Shaman.png|100px]] '''Shaman''' |
[[File:Shaman.png|100px]] '''Shaman''' |
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− | [[File:ABEpicHP (Transparent).png|20px]] {{Health| |
+ | [[File:ABEpicHP (Transparent).png|20px]] {{Health|1073}} |
<hr />[[File:PigAbilities4.png|60px|left]] |
<hr />[[File:PigAbilities4.png|60px|left]] |
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− | '''Force of Nature''' - Deals |
+ | '''Force of Nature''' - Deals 49 damage to all enemies. Reduces received healing by 50% for 3 turns. |
− | '''Cleansing Waters''' - Charge 2 turns: Heals target for |
+ | '''Cleansing Waters''' - Charge 2 turns: Heals target for 322 health. Removes all harmful effects from target. |
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[[File:TinyPigmies.png|100px]] '''Tiny Pigmies''' |
[[File:TinyPigmies.png|100px]] '''Tiny Pigmies''' |
||
− | [[File:ABEpicHP (Transparent).png|20px]] {{Health| |
+ | [[File:ABEpicHP (Transparent).png|20px]] {{Health|429}} |
<hr />[[File:PigAbilities1.png|60px|left]] |
<hr />[[File:PigAbilities1.png|60px|left]] |
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− | '''Stampede''' - Deals |
+ | '''Stampede''' - Deals 3x17 damage. |
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'''[[File:NaturePig.png|100px]]''' '''Nature Pig''' |
'''[[File:NaturePig.png|100px]]''' '''Nature Pig''' |
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− | [[File:ABEpicHP (Transparent).png|20px]] {{Health| |
+ | [[File:ABEpicHP (Transparent).png|20px]] {{Health|1245}} |
<hr>[[File:PigAbilities4.png|60px|left]] |
<hr>[[File:PigAbilities4.png|60px|left]] |
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− | '''Tremor''' - Charge 2 turns: Deals |
+ | '''Tremor''' - Charge 2 turns: Deals 92 damage to all enemies. Reduces attack power by 25% for 2 turns. |
− | '''Revitalization''' - Heals all pigs by |
+ | '''Revitalization''' - Heals all pigs by 187 health per turn. Lasts 3 turns. |
{{Clear}} |
{{Clear}} |
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Revision as of 14:52, 22 July 2016
Great Cliffs - 3 is the third level of the Great Cliffs and you will meet the original Witch Doctor. He can deals a very strong damage and block your received healing. He can also gives a pig heal by 100% of its dealt damage.
Difficulty
This level is extremely hard because of the healing pigs in both wave 2 and wave 3.
Pigs
Wave 1
Stampede - Deals 3x17 damage.
Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.
Stampede - Deals 3x23 damage.
Hoard - Charge 3 turns: Calls Forest Pigmies as support.
Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.
Wave 2
Bad Mojo - Charge 3 turns: Deals 230 damage. Reduces received healing by 100% for 3 turns.
Spirit's Protection - Target is healed by 100% of its dealt damage. Lasts 3 turns.
Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.
Numbing Poison - Deals 3x17 damage. Block the target's rage ability. Lasts 2 turns.
Hoard - Charge 3 turns: Calls Pigmy Shooters as support.
Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.
Stampede - Deals 3x17 damage.
Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.
Wave 3
Force of Nature - Deals 49 damage to all enemies. Reduces received healing by 50% for 3 turns.
Cleansing Waters - Charge 2 turns: Heals target for 322 health. Removes all harmful effects from target.
Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.
Stampede - Deals 3x17 damage.
Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.
Tremor - Charge 2 turns: Deals 92 damage to all enemies. Reduces attack power by 25% for 2 turns.
Revitalization - Heals all pigs by 187 health per turn. Lasts 3 turns.
Gallery
Strategy
Warning #1: Be careful! The Brawler will stun you for 1 turn after he attack you with the heavy damage. Don't worry about this because he just stun you for 1 turn only.
Warning #2: Be careful! Nature Pig and Shaman can reduce your birds' received healing by 25% or 50% after attacking! Give the Rage Chili to Matilda immediately so she can dispel this harmful effect!
Warning #3: Watch out for Pigmy Shooters because they can block your rage ability for 2 turns. If they block Matilda so you have to wait until it has been expired, otherwise, use the Rage Chili to her so she can dispel.
Warning #4: Don't use the Rage Chili on wave 1. Use it for Red at wave 2 (once only) and for Matilda if the birds' healths are under 70% and if otherwise, use it for Red on wave 3(unlimited).
Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every wave, attack every turn with Bomb, if the birds' health is not full heal with Matilda, otherwise, attack with her. If Witch Doctor or Nature Pig is about to attack, protect with Red on the target that Witch Doctor has chosen (except for Nature Pig, protect with Red on the bird which has the lowest current health). Repeat this over and over until you win or lose.
Walkthroughs
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