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Tags: Visual edit apiedit
Line 21: Line 21:
 
[[File:TinyPigmies.png|100px]] '''Tiny Pigmies''' x2
 
[[File:TinyPigmies.png|100px]] '''Tiny Pigmies''' x2
   
[[File:ABEpicHP (Transparent).png|20px]] {{Health|358}}
+
[[File:ABEpicHP (Transparent).png|20px]] {{Health|429}}
   
 
<hr />[[File:PigAbilities1.png|60px|left]]
 
<hr />[[File:PigAbilities1.png|60px|left]]
Line 27: Line 27:
   
   
'''Stampede''' - Deals 3x14 damage.
+
'''Stampede''' - Deals 3x17 damage.
   
   
Line 35: Line 35:
 
[[File:ForestPigmies.png|100px]] '''Forest Pigmies'''
 
[[File:ForestPigmies.png|100px]] '''Forest Pigmies'''
   
[[File:ABEpicHP (Transparent).png|20px]] {{Health|608}}
+
[[File:ABEpicHP (Transparent).png|20px]] {{Health|730}}
   
 
<hr />[[File:PigAbilities1.png|60px|left]]
 
<hr />[[File:PigAbilities1.png|60px|left]]
Line 42: Line 42:
   
   
'''Stampede''' - Deals 3x19 damage.
+
'''Stampede''' - Deals 3x23 damage.
   
   
Line 53: Line 53:
 
[[File:WitchDoctor.png|100px]] '''Witch Doctor'''
 
[[File:WitchDoctor.png|100px]] '''Witch Doctor'''
   
[[File:ABEpicHP (Transparent).png|20px]] {{Health|1072}}
+
[[File:ABEpicHP (Transparent).png|20px]] {{Health|1287}}
   
 
<hr />[[File:PigAbilities4.png|60px|left]]
 
<hr />[[File:PigAbilities4.png|60px|left]]
Line 60: Line 60:
   
   
'''Bad Mojo''' - Charge 3 turns: Deals 192 damage. Reduces received healing by 100% for 3 turns.
+
'''Bad Mojo''' - Charge 3 turns: Deals 230 damage. Reduces received healing by 100% for 3 turns.
   
 
'''Spirit's Protection''' - Target is healed by 100% of its dealt damage. Lasts 3 turns.
 
'''Spirit's Protection''' - Target is healed by 100% of its dealt damage. Lasts 3 turns.
Line 70: Line 70:
 
[[File:PigmyShooters.png|100px]] '''Pigmy Shooters''' x3
 
[[File:PigmyShooters.png|100px]] '''Pigmy Shooters''' x3
   
[[File:ABEpicHP (Transparent).png|20px]] {{Health|488}}
+
[[File:ABEpicHP (Transparent).png|20px]] {{Health|643}}
   
 
<hr />[[File:PigAbilities4.png|60px|left]]
 
<hr />[[File:PigAbilities4.png|60px|left]]
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'''Numbing Poison''' - Deals 3x12 damage. Block the target's rage ability. Lasts 2 turns.
+
'''Numbing Poison''' - Deals 3x17 damage. Block the target's rage ability. Lasts 2 turns.
   
   
Line 89: Line 89:
 
[[File:TinyPigmies.png|100px]] '''Tiny Pigmies'''
 
[[File:TinyPigmies.png|100px]] '''Tiny Pigmies'''
   
[[File:ABEpicHP (Transparent).png|20px]] {{Health|358}}
+
[[File:ABEpicHP (Transparent).png|20px]] {{Health|429}}
   
 
<hr />[[File:PigAbilities1.png|60px|left]]
 
<hr />[[File:PigAbilities1.png|60px|left]]
Line 95: Line 95:
   
   
'''Stampede''' - Deals 3x14 damage.
+
'''Stampede''' - Deals 3x17 damage.
   
   
Line 103: Line 103:
 
[[File:Shaman.png|100px]] '''Shaman'''
 
[[File:Shaman.png|100px]] '''Shaman'''
   
[[File:ABEpicHP (Transparent).png|20px]] {{Health|894}}
+
[[File:ABEpicHP (Transparent).png|20px]] {{Health|1073}}
   
 
<hr />[[File:PigAbilities4.png|60px|left]]
 
<hr />[[File:PigAbilities4.png|60px|left]]
Line 110: Line 110:
   
   
'''Force of Nature''' - Deals 41 damage to all enemies. Reduces received healing by 50% for 3 turns.
+
'''Force of Nature''' - Deals 49 damage to all enemies. Reduces received healing by 50% for 3 turns.
   
   
'''Cleansing Waters''' - Charge 2 turns: Heals target for 268 health. Removes all harmful effects from target.
+
'''Cleansing Waters''' - Charge 2 turns: Heals target for 322 health. Removes all harmful effects from target.
   
   
Line 120: Line 120:
 
[[File:TinyPigmies.png|100px]] '''Tiny Pigmies'''
 
[[File:TinyPigmies.png|100px]] '''Tiny Pigmies'''
   
[[File:ABEpicHP (Transparent).png|20px]] {{Health|358}}
+
[[File:ABEpicHP (Transparent).png|20px]] {{Health|429}}
   
 
<hr />[[File:PigAbilities1.png|60px|left]]
 
<hr />[[File:PigAbilities1.png|60px|left]]
Line 126: Line 126:
   
   
'''Stampede''' - Deals 3x14 damage.
+
'''Stampede''' - Deals 3x17 damage.
   
   
Line 134: Line 134:
 
'''[[File:NaturePig.png|100px]]''' '''Nature Pig'''
 
'''[[File:NaturePig.png|100px]]''' '''Nature Pig'''
   
[[File:ABEpicHP (Transparent).png|20px]] {{Health|1037}}
+
[[File:ABEpicHP (Transparent).png|20px]] {{Health|1245}}
   
 
<hr>[[File:PigAbilities4.png|60px|left]]
 
<hr>[[File:PigAbilities4.png|60px|left]]
Line 140: Line 140:
   
   
'''Tremor''' - Charge 2 turns: Deals 76 damage to all enemies. Reduces attack power by 25% for 2 turns.
+
'''Tremor''' - Charge 2 turns: Deals 92 damage to all enemies. Reduces attack power by 25% for 2 turns.
   
   
'''Revitalization''' - Heals all pigs by 156 health per turn. Lasts 3 turns.
+
'''Revitalization''' - Heals all pigs by 187 health per turn. Lasts 3 turns.
 
{{Clear}}
 
{{Clear}}
   

Revision as of 14:52, 22 July 2016

Great Cliffs - 3 is the third level of the Great Cliffs and you will meet the original Witch Doctor. He can deals a very strong damage and block your received healing. He can also gives a pig heal by 100% of its dealt damage.

Difficulty

This level is extremely hard because of the healing pigs in both wave 2 and wave 3.

Pigs

Wave 1

TinyPigmies Tiny Pigmies x2

ABEpicHP (Transparent)

ABEpicHP (Transparent) 429



PigAbilities1
PigAbilities6


Stampede - Deals 3x17 damage.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.


ForestPigmies Forest Pigmies

ABEpicHP (Transparent)

ABEpicHP (Transparent) 730



PigAbilities1
PigAbilities7
PigAbilities6


Stampede - Deals 3x23 damage.


Hoard - Charge 3 turns: Calls Forest Pigmies as support.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 2

WitchDoctor Witch Doctor

ABEpicHP (Transparent)

ABEpicHP (Transparent) 1287



PigAbilities4
PigAbilities5
PigAbilities6


Bad Mojo - Charge 3 turns: Deals 230 damage. Reduces received healing by 100% for 3 turns.

Spirit's Protection - Target is healed by 100% of its dealt damage. Lasts 3 turns.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.


PigmyShooters Pigmy Shooters x3

ABEpicHP (Transparent)

ABEpicHP (Transparent) 643



PigAbilities4
PigAbilities7
PigAbilities6


Numbing Poison - Deals 3x17 damage. Block the target's rage ability. Lasts 2 turns.


Hoard - Charge 3 turns: Calls Pigmy Shooters as support.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.


TinyPigmies Tiny Pigmies

ABEpicHP (Transparent)

ABEpicHP (Transparent) 429



PigAbilities1
PigAbilities6


Stampede - Deals 3x17 damage.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 3

Shaman Shaman

ABEpicHP (Transparent)

ABEpicHP (Transparent) 1073



PigAbilities4
PigAbilities5
PigAbilities6


Force of Nature - Deals 49 damage to all enemies. Reduces received healing by 50% for 3 turns.


Cleansing Waters - Charge 2 turns: Heals target for 322 health. Removes all harmful effects from target.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.


TinyPigmies Tiny Pigmies

ABEpicHP (Transparent)

ABEpicHP (Transparent) 429



PigAbilities1
PigAbilities6


Stampede - Deals 3x17 damage.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.


NaturePig Nature Pig

ABEpicHP (Transparent)

ABEpicHP (Transparent) 1245



PigAbilities4
PigAbilities5


Tremor - Charge 2 turns: Deals 92 damage to all enemies. Reduces attack power by 25% for 2 turns.


Revitalization - Heals all pigs by 187 health per turn. Lasts 3 turns.

Gallery

Strategy

Warning #1: Be careful! The Brawler will stun you for 1 turn after he attack you with the heavy damage. Don't worry about this because he just stun you for 1 turn only.

Warning #2: Be careful! Nature Pig and Shaman can reduce your birds' received healing by 25% or 50% after attacking! Give the Rage Chili to Matilda immediately so she can dispel this harmful effect!

Warning #3: Watch out for Pigmy Shooters because they can block your rage ability for 2 turns. If they block Matilda so you have to wait until it has been expired, otherwise, use the Rage Chili to her so she can dispel.

Warning #4: Don't use the Rage Chili on wave 1. Use it for Red at wave 2 (once only) and for Matilda if the birds' healths are under 70% and if otherwise, use it for Red on wave 3(unlimited).

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every wave, attack every turn with Bomb, if the birds' health is not full heal with Matilda, otherwise, attack with her. If Witch Doctor or Nature Pig is about to attack, protect with Red on the target that Witch Doctor has chosen (except for Nature Pig, protect with Red on the bird which has the lowest current health). Repeat this over and over until you win or lose.

Walkthroughs