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(Created page with "{{Epic Infobox Level |background=#F2BB66 |image=GC3W3.jpg |imagewidth=200px |zone=Great Cliffs |type=Wave Battle |wave1=Tiny Pigmies x2<br>Forest Pigmies x1 |wave2=Witch Docto...")
 
(20 intermediate revisions by 10 users not shown)
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|background=#F2BB66
 
|background=#F2BB66
 
|image=GC3W3.jpg
 
|image=GC3W3.jpg
|imagewidth=200px
 
 
|zone=Great Cliffs
 
|zone=Great Cliffs
 
|type=Wave Battle
 
|type=Wave Battle
  +
|wave1=
|wave1=Tiny Pigmies x2<br>Forest Pigmies x1
 
  +
2x {{S|TinyPigmies|png|px=30}}
|wave2=Witch Doctor x1<br>Pigmy Shooters x3<br>Tiny Pigmies x1
 
  +
1x {{S|ForestPigmies|png|px=30}}
|wave3=Shaman x1<br>Tiny Pigmies x1<br>Nature Pig x1
 
  +
|wave2=
|prize={{Resources|Wood}} :3
 
  +
1x {{S|WitchDoctor|png|px=30}}
  +
3x {{S|PigmyShooters|png|px=30}}
  +
1x {{S|TinyPigmies|png|px=30}}
  +
|wave3=
  +
1x {{S|Shaman|png|px=30}}
  +
1x {{S|TinyPigmies|png|px=30}}
  +
1x {{S|NaturePig|png|px=30}}
 
|prize={{Resources|Fossil}} :3
 
|next=[[Great Cliffs - 4]]
 
|next=[[Great Cliffs - 4]]
|previous=[[Great Cliffs - 2]]
+
|previous=[[Great Cliffs - 2]]}}
  +
{{EpicLevelIntro
|difficulty=Very hard
 
  +
|no = third
  +
|area = Great Cliffs
  +
|type = Wave
  +
|main prize = 3 Fossils
  +
|new = Witch Doctor is introduced here.
  +
  +
He can deal huge damage to the target after two turns of charging which also prevents any healing to the target for 3 turns unless the healing also removes all harmful effects from the target. He also allows any ally to heal any damage they deal although currently, it affects all allies.
  +
|Hint Variable = Wildlings
 
}}
 
}}
  +
'''Great Cliffs - 3''' is the third level of the Great Cliffs and you will meet the original Witch Doctor. He can deals a very strong damage and block your received healing. He can also gives a pig heal by 100% of its dealt damage.
 
==Difficulty==
 
 
==Pigs==
 
==Pigs==
  +
{{Epic enemy section|wave or normal = wave}}
  +
 
===Wave 1===
 
===Wave 1===
  +
{{Epic enemy section|wave or normal = wave and normal|Enemy = 2 Tiny Pigmies and 1 Forest Pigmies}}
[[File:TinyPigmies.png|100px]] Tiny Pigmies
 
   
  +
{{Epic characters stats/Wilding Base/Tiny Pigmies|13|HP = 260}}
[[File:ABEpicHP (Transparent).png|20px]] {{Health|358}}
 
  +
{{Epic characters stats/Wilding Base/Forest Pigmies|18|HP=442}}
   
<hr />[[File:PigAbilities1.png|60px|left]]
 
[[File:PigAbilities6.png|60px|left]]
 
 
 
'''Stampede''' - Deals 3x14 damage.
 
 
 
 
'''Wilding''' - Passive: Gains bonus attack power while the Rage Chili fills up.{{clear}}
 
<hr>
 
[[File:ForestPigmies.png|100px]] Forest Pigmies
 
 
[[File:ABEpicHP (Transparent).png|20px]] {{Health|608}}
 
 
<hr />[[File:PigAbilities1.png|60px|left]]
 
[[File:PigAbilities7.png|60px|left]]
 
[[File:PigAbilities6.png|60px|left]]
 
 
 
'''Stampede''' - Deals 3x19 damage.
 
 
 
'''Hoard''' - Charge 3 turns: Calls Forest Pigmies as support.
 
 
 
 
'''Wilding''' - Passive: Gains bonus attack power while the Rage Chili fills up.{{clear}}
 
 
===Wave 2===
 
===Wave 2===
  +
{{Epic enemy section|wave or normal = wave and normal|Enemy = 3 Pigmy Shooters, 1 Tiny Pigmies, and 1 WItch Doctor}}
[[File:WitchDoctor.png|100px]] Witch Doctor
 
   
  +
{{Epic characters stats/Wilding Base/Witch Doctor|182|HP=780}}
[[File:ABEpicHP (Transparent).png|20px]] {{Health|1072}}
 
  +
{{Epic characters stats/Wilding Base/Pigmy Shooters|13|HP=390}}
  +
{{Epic characters stats/Wilding Base/Tiny Pigmies|13|HP = 260}}
   
<hr />[[File:PigAbilities4.png|60px|left]]
 
[[File:PigAbilities5.png|60px|left]]
 
[[File:PigAbilities6.png|60px|left]]
 
 
 
'''Bad Mojo''' - Charge 3 turns: Deals 192 damage. Reduces received healing by 100% of its dealt damage.
 
 
'''Spirit's Protection''' - Target is healed by 100% of its dealt damage. Lasts 3 turns.
 
 
 
 
'''Wilding''' - Passive: Gains bonus attack power while the Rage Chili fills up.{{clear}}
 
<hr>
 
[[File:PigmyShooters.png|100px]] Pigmy Shooters
 
 
[[File:ABEpicHP (Transparent).png|20px]] {{Health|488}}
 
 
<hr />[[File:PigAbilities4.png|60px|left]]
 
[[File:PigAbilities7.png|60px|left]]
 
[[File:PigAbilities6.png|60px|left]]
 
 
 
'''Numbing Poison''' - Deals 3x12 damage. Block the target's rage ability. Lasts 2 turns.
 
 
 
'''Hoard''' - Charge 3 turns: Calls Pigmy Shooters as support.
 
 
 
 
'''Wilding''' - Passive: Gains bonus attack power while the Rage Chili fills up.
 
{{clear}}
 
<hr>
 
[[File:TinyPigmies.png|100px]] Tiny Pigmies
 
 
[[File:ABEpicHP (Transparent).png|20px]] {{Health|358}}
 
 
<hr />[[File:PigAbilities1.png|60px|left]]
 
[[File:PigAbilities6.png|60px|left]]
 
 
 
'''Stampede''' - Deals 3x14 damage.
 
 
 
 
'''Wilding''' - Passive: Gains bonus attack power while the Rage Chili fills up.{{clear}}
 
 
===Wave 3===
 
===Wave 3===
  +
{{Epic characters stats/Wilding Base/Shaman|39|195|HP=650}}
[[File:Shaman.png|100px]] Shaman
 
  +
{{Epic characters stats/Wilding Base/Tiny Pigmies|13|HP = 260}}
 
  +
{{Epic characters stats/Nature Pig|72|113|HP=754}}
[[File:ABEpicHP (Transparent).png|20px]] {{Health|894}}
 
 
<hr />[[File:PigAbilities4.png|60px|left]]
 
[[File:PigAbilities5.png|60px|left]]
 
[[File:PigAbilities6.png|60px|left]]
 
 
'''Force of Nature''' - Deals 41 damage to all enemies. Reduces received healing by 50% for 3 turns.
 
 
 
'''Cleansing Waters''' - Charge 2 turns: Heals target for 268 health. Removes all harmful effects from target.{{clear}}
 
<hr>
 
[[File:NaturePig.png|100px]] Nature Pig
 
 
[[File:ABEpicHP (Transparent).png|20px]] {{Health|1037}}
 
 
<hr>[[File:PigAbilities4.png|60px|left]]
 
[[File:PigAbilities5.png|60px|left]]
 
 
 
'''Tremor''' - Charge 2 turns: Deals 76 damage to all enemies. Reduces attack power by 25% for 2 turns.
 
 
 
'''Revitalization''' - Heals all pigs by 156 health per turn. Lasts 3 turns.
 
{{Clear}}
 
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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GC3W3.jpg|Wave 3
 
GC3W3.jpg|Wave 3
 
</gallery>
 
</gallery>
  +
 
{{clear}}
 
{{clear}}
   
 
==Strategy==
 
==Strategy==
  +
===The EZ Strategy===
<font color="red">Warning #1:</font> Be careful! The Brawler will stun you for 1 turn after he attack you with the heavy damage. Don't worry about this because he just stun you for 1 turn only.
 
  +
By: [[User:Iamarepeater|Iamarepeater]]
   
  +
Here is how to clear the stage easily:
<font color="red">Warning #2:</font> Be careful! Nature Pig and Shaman can reduce your birds' received healing by 25% or 50% after attacking! Give the Rage Chili to [[White Bird|Matilda]] immediately so she can dispel this harmful effect!
 
  +
  +
Bring the following birds along:
  +
*[[Red]] in Samurai
  +
*[[Matilda]] in Druid
  +
*[[Jay, Jake, and Jim]] as Trickster
  +
  +
Now do the following below:
  +
  +
====Wave 1====
  +
Pick out the Tiny Pigmies first, and then the Forest Pigmies. Your team should not suffer too much health-wise but if that is not true, use Regrowth on the lowest health bird.
  +
  +
====Wave 2====
  +
Pick out the Pigmy Shooters, the Tiny Pigmies, and then the Witch Doctor. If Witch Doctor is about to attack, use Defensive Formation on the target, then next turn, use Cheer to remove that harmful effect.
  +
  +
====Wave 3====
  +
Pick out the Tiny Pigmies, then the Nature Pig, and then the Shaman. Use Defensive Formation when Nature Pig is about to attack. Use Cheer to remove all harmful effects and Regrowth on the lowest health bird to recover health.
  +
  +
===Community Strategy===
 
<font color="red">Warning #1:</font> Be careful! Nature Pig and Shaman can reduce your birds' received healing by 25% or 50% after attacking! Give the Rage Chili to [[White Bird|Matilda]] immediately so she can dispel this harmful effect!
   
 
<font color="red">Warning #3:</font> Watch out for Pigmy Shooters because they can block your rage ability for 2 turns. If they block [[White Bird|Matilda]] so you have to wait until it has been expired, otherwise, use the Rage Chili to her so she can dispel.
 
<font color="red">Warning #3:</font> Watch out for Pigmy Shooters because they can block your rage ability for 2 turns. If they block [[White Bird|Matilda]] so you have to wait until it has been expired, otherwise, use the Rage Chili to her so she can dispel.
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<font color="red">Warning #4:</font> Don't use the Rage Chili on wave 1. Use it for [[Red Bird|Red]] at wave 2 (once only) and for [[White Bird|Matilda]] if the birds' healths are under 70% and if otherwise, use it for [[Red Bird|Red]] on wave 3(unlimited).
 
<font color="red">Warning #4:</font> Don't use the Rage Chili on wave 1. Use it for [[Red Bird|Red]] at wave 2 (once only) and for [[White Bird|Matilda]] if the birds' healths are under 70% and if otherwise, use it for [[Red Bird|Red]] on wave 3(unlimited).
   
Choose [[Red Bird|Red]] in Samurai, [[White Bird|Matilda]] in Druid and [[Black Bird|Bomb]] in Pirate. In every waves, attack every turn with [[Black Bird|Bomb]], then, heal with [[White Bird|Matilda]] if the birds' health is not full, otherwise, attack with her. If Witch Doctor or Nature Pig is about to attack, protect with Red on the target that Witch Doctor has chosen (except for Nature Pig, protect with Red on the [[Birds|bird]] which is having the lowest current health). Repeat this over and over until you win or lose.
+
Choose [[Red Bird|Red]] in Samurai, [[White Bird|Matilda]] in Druid and [[Black Bird|Bomb]] in Cannoneer. In every wave, attack every turn with [[Black Bird|Bomb]], if the birds' health is not full heal with [[White Bird|Matilda]], otherwise, attack with her. If Witch Doctor or Nature Pig is about to attack, protect with Red on the target that Witch Doctor has chosen (except for Nature Pig, protect with Red on the [[Birds|bird]] which has the lowest current health). Repeat this over and over until you win or lose.
  +
  +
===In Summary===
  +
Shaman, Nature Pig, and Witch Doctor are the really big deals in this battle, so you know what to do.
  +
 
{{clear}}
 
{{clear}}
   

Revision as of 15:31, 26 February 2019

Great Cliffs - 3 is the third level of Great Cliffs in Angry Birds Epic. It is a Wave stage. When this level is finished, the player may spin for 3 Fossils. Witch Doctor is introduced here.

He can deal huge damage to the target after two turns of charging which also prevents any healing to the target for 3 turns unless the healing also removes all harmful effects from the target. He also allows any ally to heal any damage they deal although currently, it affects all allies.

Battle Hint

Wildlings (Gain bonus attack power while the Rage Chili fills up.)

These native pigs have Wilding to deal up to 50% more damage (1% bonus attack per 2% Rage Chili filled) depending on your filled rage Chili.

Hint: Keep the attack bonus of the Wilding ability low by spending your Rage ability right before Wildings use a big attack.



Pigs

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Wave 1

The player has to engage 2 Tiny Pigmies and 1 Forest Pigmies.


TinyPigmies

Tiny Pigmies


ABEpicHP (Transparent) 260

PigAbilities1

Stampede

Deals 3x 13 damage.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


ForestPigmies

Forest Pigmies


ABEpicHP (Transparent) 442

PigAbilities1

Stampede

Deals 3x 18 damage.

PigAbilities7

Hoard

Charge: 3 turns. Calls Forest Pigmies as support.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Wave 2

The player has to engage 3 Pigmy Shooters, 1 Tiny Pigmies, and 1 WItch Doctor.


WitchDoctor

Witch Doctor


ABEpicHP (Transparent) 780

PigAbilities4

Bad Mojo

Charge: 2 turns. Deals 182 damage. Reduces received healing by 100% for 3 turns (except potions).

PigAbilities5

Spirit's Protection

Target is healed by 100% of its dealt damage. Lasts 3 turns.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.

However, Spirit's Protection actually affects all allies.


PigmyShooters

Pigmy Shooters


ABEpicHP (Transparent) 390

PigAbilities4

Numbing Poison

Deals 3x 13 damage. Blocks the target's rage ability for 2 turns.

PigAbilities7

Hoard

Charge: 3 turns. Calls Pigmy Shooters as support.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


TinyPigmies

Tiny Pigmies


ABEpicHP (Transparent) 260

PigAbilities1

Stampede

Deals 3x 13 damage.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Wave 3

Shaman

Shaman


ABEpicHP (Transparent) 650

PigAbilities4

Force of Nature

Deals 39 damage to all enemies and halves their healing for 3 turns.

PigAbilities5

Cleansing Waters

Charge: 2 turns. Heals target ally for 195 health and removes all its negative effects.



TinyPigmies

Tiny Pigmies


ABEpicHP (Transparent) 260

PigAbilities1

Stampede

Deals 3x 13 damage.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


NaturePig

Nature Pig


ABEpicHP (Transparent) 754

PigAbilities4

Tremor

Charge: 2 turns. Deals 72 damage to all enemies, reducing their attack power by 25% for 2 turns.

PigAbilities5

Revitalization

Heals all allies for 113 health each turn for 3 turns.



Gallery

Strategy

The EZ Strategy

By: Iamarepeater

Here is how to clear the stage easily:

Bring the following birds along:

Now do the following below:

Wave 1

Pick out the Tiny Pigmies first, and then the Forest Pigmies. Your team should not suffer too much health-wise but if that is not true, use Regrowth on the lowest health bird.

Wave 2

Pick out the Pigmy Shooters, the Tiny Pigmies, and then the Witch Doctor. If Witch Doctor is about to attack, use Defensive Formation on the target, then next turn, use Cheer to remove that harmful effect.

Wave 3

Pick out the Tiny Pigmies, then the Nature Pig, and then the Shaman. Use Defensive Formation when Nature Pig is about to attack. Use Cheer to remove all harmful effects and Regrowth on the lowest health bird to recover health.

Community Strategy

Warning #1: Be careful! Nature Pig and Shaman can reduce your birds' received healing by 25% or 50% after attacking! Give the Rage Chili to Matilda immediately so she can dispel this harmful effect!

Warning #3: Watch out for Pigmy Shooters because they can block your rage ability for 2 turns. If they block Matilda so you have to wait until it has been expired, otherwise, use the Rage Chili to her so she can dispel.

Warning #4: Don't use the Rage Chili on wave 1. Use it for Red at wave 2 (once only) and for Matilda if the birds' healths are under 70% and if otherwise, use it for Red on wave 3(unlimited).

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every wave, attack every turn with Bomb, if the birds' health is not full heal with Matilda, otherwise, attack with her. If Witch Doctor or Nature Pig is about to attack, protect with Red on the target that Witch Doctor has chosen (except for Nature Pig, protect with Red on the bird which has the lowest current health). Repeat this over and over until you win or lose.

In Summary

Shaman, Nature Pig, and Witch Doctor are the really big deals in this battle, so you know what to do.

Walkthroughs