Template:Epic Infobox Level Moorlands - 2 is the second level of Moorlands in Angry Birds Epic. It is a Wave stage. When this level is finished, the player may spin for 3 Stone. One new pig is introduced here as a boss, Brawler.

He has Big Pirate's attack but stronger as it can stun any bird 10% of the time. He also requires just two turns to unleash the attack.

Battle Hint

Wildlings (Gain bonus attack power while the Rage Chili fills up.)

These native pigs have Wilding to deal up to 50% more damage (1% bonus attack per 2% Rage Chili filled) depending on your filled rage Chili.

Hint: Keep the attack bonus of the Wilding ability low by spending your Rage ability right before Wildings use a big attack.

Enemies

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Wave 1

Brute.png Brute

ABEpicHP (Transparent).png 1254

PigAbilities1.png

Smash!

Charge: 3 turns. Deals 348 damage.



Wave 2

Cave Shaman.png Cave Shaman

ABEpicHP (Transparent).png 1287

PigAbilities4.png

Force of Nature

Deals 66 damage to all enemies and halves their healing for 3 turns.

PigAbilities3.png

Healing Grunt

Charge: 2 turns. Heals target ally for 25% of the Cave Shaman's health.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Frost Hog.png Frost Hog

ABEpicHP (Transparent).png 1238

PigAbilities4.png

Shattering Blow

Charge: 3 turns. Deals N damage. Target receives 0.2N damage each turn for 3 turns.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Wave 3

Brawler.png Brawler

ABEpicHP (Transparent).png 3892

PigAbilities1.png

Huge Haymaker

Charge: 2 turns. Deals 218 damage to all enemies with a 10% chance to stun any target for 1 turn.

PigAbilities6.png

Wildling

Passive: Attack power increases as the Rage Chilli fills.


Strategy

Warning: On the first wave, don't use the Rage Chili to anyone. From wave 2, anytime, use the Rage Chili to Matilda if the birds' healths are under 65% or for Red if otherwise.

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer (if you have Berserk, use it!). In every waves, attack every turn with Red and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning". Then, you need to activate Red's secondary skill when Brute, Frost Hog or Brawler is about to attack! Repeat this over and over until you win the entire battle or lose the entire battle.

Gallery

Walkthroughs

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