Template:Epic Infobox Level Pig Prison is the first level of Cobalt Plateaus in Angry Birds Epic. It is a wave stage. When this level is finished, the player may spin for 3 Stone. The Pig Guard and Guard Captain are introduced here.

Pig Guards attack every turn and will drain part of the birds' Rage Chili while the Guard Captain is the first pig with the Ironclad ability, which makes him take only half the damage if it is less than a certain value.

The Guard Captain's specialty is to give all allies a shield that will reduce the amount of damage received.

This level is a tutorial for wave battles, which teaches you how to win wave battles without losing much HP from your birds.

This is also the only level in the game which contains Imprisoned Chuck, who will defeat all the other pigs if its HP reaches 0.

Clearing this stage will allow you to use Chuck.

Battle Hint

Key in "Hint Variable=" followed by either "Common Pigs", "Knights", "Pirates", "Pirates", "Wildlings", "Undead", "Ninjas", or "Special Enemy" to see the outcome. [[Category:Cobalt Plateaus Stage]]

Cutscenes

Note: This cutscene occurs after reducing Imprisoned Chuck's health to 0.

Chuck was freed. To make sure the pigs regretted kidnapping him, he unleashed a powerful attack that killed the pigs.

Note: This cutscene occurs after clearing this stage.

Chuck has been freed by Red. Prince Porky was enraged but continued standing where he was.

Enemies

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Before Unlocking Chuck

Wave 1

PigGuard.png Pig Guard

ABEpicHP (Transparent).png 65

PigAbilities4.png

Tickle

Deals 6 damage. Empties the Rage Chili by 5%.



Wave 2

PigGuard.png Pig Guard

ABEpicHP (Transparent).png 65

PigAbilities4.png

Tickle

Deals 6 damage. Empties the Rage Chili by 5%.



Wave 3

The player has to engage 2 Pig Guards, 1 Guard Captain and 1 Imprisoned Chuck.


PigGuard.png Pig Guard

ABEpicHP (Transparent).png 65

PigAbilities4.png

Tickle

Deals 6 damage. Empties the Rage Chili by 5%.




GuardCaptain.png Guard Captain

ABEpicHP (Transparent).png 240

PigAbilities1.png

Smack

Deals 33 damage.

PigAbilities5.png

Alarm

All allies receive 30% less damage for 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than {{{4}}}.



Imprisoned Chuck Tansparent.png Imprisoned Chuck

ABEpicHP (Transparent).png 45

PigAbilities1.png

Save Me!

Destroy the cage to free Chuck!


Chuck will defeat all enemies in the final wave once his cage is destroyed.


After Unlocking Chuck

Added pigs that can appear in this stage:

  • Stick Pig
  • Wealthy Rogue
  • Rogue

Here are each pig's stats:

PigGuard.png Pig Guard

ABEpicHP (Transparent).png 100

PigAbilities4.png

Tickle

Deals 12 damage. Empties the Rage Chili by 5%.




StickPig.png Stick Pig

ABEpicHP (Transparent).png 48

PigAbilities1.png

Poke

Deals 7 damage.


This variant only appears before the player completes Cobalt Pig Castle, after which he will start having Stumble as a passive ability.



Rogue.png Rogue

ABEpicHP (Transparent).png 88

PigAbilities1.png

Backstab

Deals 2x 6 damage.


This variant only appears before the player completes Cobalt Pig Castle, after which he will start having Sneer as a passive ability.



GuardCaptain.png Guard Captain

ABEpicHP (Transparent).png 240

PigAbilities1.png

Smack

Deals 9 damage.

PigAbilities5.png

Alarm

All allies receive 30% less damage for 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than 27.



Note: Will not appear all the time. Can appear as part of a wave.

WealthyRogue.png Wealthy Rogue

ABEpicHP (Transparent).png 115

PigAbilities8.png

Run away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6.png

Full Pockets

Passive: Drops a Snoutling after taking damage.

Wealthy Rogues appears randomly in some waves (levels, dungeons, caves, or castles). When defeated, 50 snoutlings are rewarded to the player, which provides an advantage when collecting them for class upgrades and potion upgrades.


Here are each of the wave's combinations.

Wave 1 and 2
Enemy Number that appears
Pig Guard 1 0 1 0
Rogue 0 1 1 2
Stick Pig 1 2 0 0
Total number per wave 2 3 2 2
Wave 3
Enemy Number that appears
Guard Captain 1 0
Pig Guard 0 2
Stick Pig 1 0
Total number per wave 2 2

After Unlocking Matilda

The Bird Catcher was added as an additional enemy. Also, the pigs' stats have been buffed.

Here are each pig's stats:

PigGuard.png Pig Guard

ABEpicHP (Transparent).png 145

PigAbilities4.png

Tickle

Deals 18 damage. Empties the Rage Chili by 5%.




StickPig.png Stick Pig

ABEpicHP (Transparent).png 70

PigAbilities1.png

Poke

Deals 12 damage.

PigAbilities1.png

Stumble

The pig stumbles and does nothing. Stupid pig.




BirdCatcher.png Bird Catcher

ABEpicHP (Transparent).png 68

PigAbilities4.png

Catch

Deals 13 damage with a 5% chance to stun target for 1 turn.




Rogue.png Rogue

ABEpicHP (Transparent).png 110

PigAbilities1.png

Backstab

Deals 2x 4 damage.

PigAbilities2.png

Sneer

Laughs stupidly. No effect at all!




GuardCaptain.png Guard Captain

ABEpicHP (Transparent).png 300

PigAbilities1.png

Smack

Deals 28 damage.

PigAbilities5.png

Alarm

All allies receive 30% less damage for 3 turns.

PigAbilities6.png

Ironclad

Passive: Halves received damage less than 27.



WealthyRogue.png Wealthy Rogue

ABEpicHP (Transparent).png 115

PigAbilities8.png

Run away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6.png

Full Pockets

Passive: Drops a Snoutling after taking damage.

Wealthy Rogues appears randomly in some waves (levels, dungeons, caves, or castles). When defeated, 50 snoutlings are rewarded to the player, which provides an advantage when collecting them for class upgrades and potion upgrades.


Here are each of the wave's combinations.

Wave 1 and 2
Enemy Number that appears
Bird Catcher 4 3 3 3 3 2 2 1 1 1 0 0
Pig Guard 1 1 0 1 1 1 1 1 1 1 1 1
Stick Pig 1 1 1 1 2 0 3 3 0 1 1 2
Rogue 0 0 1 1 0 2 0 1 3 2 3 2
Total number of enemies in wave 6 5 5 6 6 5 6 6 5 5 5 5
Wave 3
Enemy Number that appears
Guard Captain 1 1 0
Pig Guard 1 2 3
Stick Pig 2 0 1
Total number of enemies in wave 4 3 4

Strategy

Before unlocking Chuck

Just attack every turn for wave 1 and 2. In wave 3, attack just Chuck's cage to win (since destroying Chuck's cage will result in Chuck instantly killing the other pigs).

After Unlocking Chuck

You need to be careful when you fight this stage. it is suggested that you focus on the pig with the lowest health so as to reduce the amount of damage taken. It is advised to have Matilda or be at a higher level before re-attempting this stage.

In Summary

  • Waves 1 and 2: A lot of Common Pigs appear in this level, so this should be relatively easy. Pig Guards can empty your Rage Chili, Bird Catchers can stun the player, and Wealthy Rogues are rare, so take them out as quick as possible.  
  • Wave 3: Guard Captain can cover himself and his allies in shields to reduce damage, and his passive ability, Ironclad, can make low damage deal only half. Try beating him immediately.

Gallery

Walkthroughs

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