Smugglers' Den is the first chapter of Angry Birds Rio and the "Rio" section of the game. Alongside its successor, Jungle Escape, it was one of the only episodes in the game by the time of its release. It is set in a warehouse used for the illicit trading of exotic bird species. This chapter introduces the basic mechanics in Angry Birds Rio, and has 30 main levels and six bonus levels, like most of this game's episodes.
Description[]
The episode takes place inside a dimly-lit warehouse with blue walls and a grey floor. Both the foreground and the background have piles of boxes and cages, and there are windows with fans and iron bars revealing a daytime sky.
Story[]
The cutscene at the beginning of Smugglers' Den.
While watching over the eggs, the Angry Birds are kidnapped and taken to a warehouse in Brazil. Nigel, a cockatoo, reveals plans to sell them on the black market due to their rarity.[1] The Flock breaks out of captivity and frees other trapped birds, ultimately meeting Blu and Jewel, a pair of macaws tied to each other with handcuffs. They escape to the jungle nearby as Nigel sends his marmosets after them, leading to the events of Jungle Escape.
Gameplay[]
As the first episode, Smugglers' Den introduces the most basic elements of the game. Players are introduced to three playable birds in the main levels: Red, the Blues, and Chuck. Instead of popping pigs, the player has to free caged birds to beat the levels. New gimmicks include wooden crates of varying sizes; fragile cardboard boxes; chains that hold blocks or cages; and TNT blocks of various sizes, including a variant in the aforementioned cardboard boxes. The episode also occasionally includes decorative lamps that can be broken and swung around.
Overview[]
Smugglers' Den has 30 main levels. As these are spread through two pages, as with other episodes, levels 1 through 15 were originally called "1-1" to "1-15" and levels 16 through 30 "2-1" to "2-15". This nomenclature was removed in the 1.7.0 update in July 2013.
| Image | Level | 3-star score[2] | 3-star tips | Mighty Eagle tips |
|---|---|---|---|---|
|
1 | 61,000 | The player should launch Red through the pillar of boxes, knocking down the cages as he strikes the pyramid of boxes at the far right to score extra points. | All Reds should destroy as much of the level as possible, guaranteeing a feather. |
|
2 | 45,000 | Red should hit the first cage, continuing his trajectory towards support boxes that, when destroyed, will drop the second cage as well. | Same as before. |
|
3 | 55,000 | Red should be lobbed in-between the two leftmost cages, allowing him to destroy the rightmost cage as the pyramid of boxes collapses and frees the other birds. | Same as in level 1. |
|
4 | 57,000 | The player should aim Red at the stone blocks in the middle of the first tower, hitting them in such a way that it causes the structure to collapse rightwards, destroying all three cages in the process. | The player should use the Reds to clear the left half of the level, allowing the Mighty Eagle to take out the right half. |
|
5 | 55,000 | One Red can barely break the chain above, dropping the stone boulder onto the structures below and destroying them. | Same as before. |
|
6 | 70,000 | The Blues should be aimed slightly above the leftmost cage, splitting before flying over it. One of the Blues will destroy that cage, while the other two will clean up the rest. | All batches of Blues should clear as much of the level as possible, for the Mighty Eagle to finish off. |
|
7 | 53,000 | The player should launch the Blues towards the leftmost cage, splitting before impact to destroy all but the rightmost cage. Then, Red can strike the wall of crates to free the remaining birds and make the stone block destroy enough crates for the three stars. | The first batch of Blues should aim towards the pineapple crate in front of the slingshot, while Red should take out the wooden structure, and the second trio of Blues should clear the glass tower. The Mighty Eagle should then take out the stack of crates in the right half. |
|
8 | 115,000 | The Blues need to chiefly aim at the top right glass block, dropping stone blocks onto the structure below. Several attempts may be required to get three stars in this level. | Simply resting the sardine can at the left foot of the structure grants a feather most of the time. |
|
9 | 73,000 | The first trio of Blues should strike the bottom half of the main structure, destroying most cages and allowing Red to finish the final one off. The second batch of Blues may be used for clean-up, namely if there are a lot of glass blocks or a cage remaining. | All birds should take out as much of the level, specially the left half, as possible, allowing the Mighty Eagle to finish off. |
|
10 | 75,000 | The player should aim the Blues at the large cage in the left, splitting before impact. This will destroy the first tower and knock the second one to make the third one collapse in a domino effect. | The player should use the trios of Blues to destroy the first two towers, as well as the panes in the far left, then fling the sardine towards the final tower. |
|
11 | 83,000 | The first Chuck should be flung through the middle of the first structure, enabling him to also strike the foundation of the larger building. The second Chuck can be used for clean-up. | All Chucks should take out as much of the level as possible, for the Mighty Eagle to clear whatever remains. |
|
12 | 82,000 | The player should use the first Chuck to the first two wooden crates at the bottom of the main building, then the second Chuck to destroy the next two crates. This will make the building collapse. | The player should largely follow the tips on the left, also using a few Chucks to take out the far left of the level, and flinging the sardine can towards the right side to take out the crates there. |
|
13 | 94,000 | A precise upwards launch of the first Chuck can destroy support crates in the far right tower, making it collapse onto the structure to its left. Most of the time, one or two cages in the left will remain, which the second Chuck can destroy, sometimes awarding the three stars. | All Chucks should destroy the first structure by aiming towards the bottom blocks, exposing the cage at the bottom of the tower in the far right for the sardine can to strike. |
|
14 | 80,000 | A semi-consistent way to beat this level is to launch the first Red in an upward angle to hit the cardboard TNT crate in the right half, destroying the tower in the far right and the bulky structure in the middle. The second Red can then be used to clear the remaining cages, or not be needed if the player is extremely lucky. | Simply launching the sardine can straight towards the leftmost stone pillar, making it rest on the lifebuoys nearby, guarantees a feather. |
|
15 | 65,000 | The first Red should be flung straight towards the leftmost cage, causing him to push the second tower rightwards to strike the third one as well The second Red can then be used to destroy the final cage. | The player should use all Reds to destroy, at least, the first three towers, allowing the Mighty Eagle to finish the final one off. |
|
16 | 78,000 | The player should launch two Reds to the bottom left corner of the main structure, causing it to collapse and, with some luck, also knocking down the cages in the far right. | The sardine can should be launched towards the square cage hanging at the left of the middle tower, letting it rest onto the yellow caged bird below. |
|
17 | 79,000 | The first batch of Blues should be launched through the bottom of the left structure, and the second trio of Blues should do the same with the second building. | All batches of Blues should destroy as much of the structure as possible, before the Mighty Eagle finishes off. |
|
18 | 80,000 | The first Chuck should strike the bottom left wooden blocks in the tower at the far right, making it collapse onto the other structures. The two other Chucks can be used for clean-up. | The three Chucks should be launched in a horizontal line, clearing the bandwagons in the far left and damaging the center structure. The sardine can should then rest in the middle, letting the Mighty Eagle destroy the tower on the right. |
|
19 | 67,000 | The first Chuck should be launched through the chains holding the two platforms together. Without hitting anything else, he will break through three sets of chains, enough to detonate the TNT crate in the far right. The second Chuck can then strike the middle building. | Both Chucks should cut the chains, allowing the Blues to destroy the structure in the middle. The Mighty Eagle should then be used for clean-up. |
|
20 | 48,000 | The first batch of Blues should target the first column of glass. A lucky shot can destroy the first three cages, enabling the second Blues to finish off the other two. | All of the Blues should take out as much of the level as possible, letting the Mighty Eagle clear any rubble. |
|
21 | 71,000 | The player should fire the first Red straight at the leftmost cage. He will then knock the second pillar rightwards, resulting in a domino effect that destroys all subsequent pillars. | All Reds should knock the pillars down. The sardines should then rest on the debris created in the aftermath. |
|
22 | 56,000 | Both Reds should be used to destroy the first wooden crate at the bottom of the structure, allowing the first Chuck to destroy the rest and make the building collapse. | The player should follow the tips on the left, using all birds to clear the crates at the bottom and destroying the structure. The Mighty Eagle can then clear the rubble. |
|
23 | 105,000 | The first batch of Blues should strike the bottom left glass blocks, destroying the left half of the structure and all cages to the left of the yellow caged bird in the middle. The second trio can then fire at that cage to clear the rest of the level, and the third Blues can be used for clean-up if needed. | All batches of Blues should clear as much of the structure as possible, particularly the left half, allowing the sardine can to land around the middle of the level. |
|
24 | 80,000 | The first Red should hit the leftmost cage, destroying it and the second cage. Chuck can then free the birds at the top, and the second Red can finish off the last cage. | The player should use all birds to take out as much of the level as they can, before summoning the Mighty Eagle for clean-up. |
|
25 | 67,000 | The first Chuck should be aimed slightly below the leftmost cage, destroying the plank beneath the second cage and making the main structure collapse. Up to two more Chucks can then be used to clear the rest of the level. | All Chucks should demolish the main structure, letting the Mighty Eagle clear some of the debris. |
|
26 | 60,000 | One Chuck should boost towards the stone block in the middle, in such a way that it destroys most of the bird cages in a chain reaction. The first two cages can be destroyed with a precise shot from another Chuck. | The player should destroy the two small columns on the left, then rest the sardine can to the right of the third one. |
|
27 | 61,000 | The Blues should be fired in an upward angle, aiming to destroy the topmost and rightmost cages. The player can then use Chuck and Red to clear the rest of the cages, chiefly targeting the TNT box in the middle. | All birds should clear the left half of the level. The sardine can should be lofted downwards, resting just to the left of the second stack of indestructible crates, which lets the Mighty Eagle take out the rightmost structures. |
|
28 | 94,000 | The first Chuck should aim to, at least, expose the yellow caged bird in the middle of the level. The ensuing destruction will enable the second Chuck to destroy the hollow wooden block in the bottom left of the second building, bringing it down to crush the remnants of the first structure. | Simply landing the sardine can on the lifebuoys beneath the leftmost structure is enough for a feather. |
|
29 | 64,000 | The Blues should hit the hollow glass block in the bottom left, in such a way that they also damage the crate to its right and the wooden plank above. The first Red should then destroy these two, making the main structure collapse and enabling the second Red to finish off the cage in the far right. | The Blues should destroy one of the leftmost boxes, allowing the player to land the sardines at the left leg of the main structure. |
|
30 | 85,000 | In this level, the player has to free Blu and Jewel, found at the far right. The player should launch Red through the narrow gap between the "tank"'s turret and the box below. The first Chuck can then fly through the three chains above to clear the level, but the second Chuck may be used for clean-up. | Red and the first Chuck should cut all of the chains, while the second Chuck should strike the bottom-left structure. This leaves only the tank's wheels, which the Mighty Eagle can destroy. |
Golden Pineapple locations[]
As with other Rio episodes, Smugglers' Den has 15 collectibles, called Golden Pineapples, hidden across the episode. Collecting all of them unlocks the "Golden Pineapple" bonus level.
- Level 2: All the player has to do to obtain the first Golden Pineapple is fling a Red to the box to the left of the slingshot.
- Level 6: The second pineapple is inside a crate inside the third tower. The player can break it by launching their batches of the Blues to break it.
- Level 7: Getting this Golden Pineapple can be challenging, as it is inside a crate at the very far right. The first trio of Blues should fly through the glass in the middle and towards the crate under the stone block to damage it, enabling Red to destroy it and hopefully damage a crate in the far right. Destroying this other crate using the second batch of Blues should destroy the crate containing the pineapple.
- Level 8: The player should topple the pillar of stones like normal. A well-timed split of one of the Blues will then enable one of them to destroy a crate at the top right containing the Golden Pineapple.
- Level 12: This pineapple sits atop some crates in the far right and can easily be obtained with a Chuck.
- Level 13: The pineapple of this levels rests inside a crate at the far right. The player should first clear the tower there like normal, then use the other Chucks to destroy the labeled crate.
- Level 16: To obtain this Golden Pineapple, the player merely has to launch a Red backwards in an upward angle, towards the lamp close to the slingshot.
- Level 17: The player should launch all batches of Blues in similar, upward angles to destroy the second structure and reveal a path to a gap in the middle, leading to a crate. Destroying this box reveals the Golden Pineapple.
- Level 19: This Golden Pineapple sits over the second platform, and is easily obtained using a Chuck.
- Level 21: The pineapple hangs over the slingshot, and is unobtainable with a direct shot. Instead, the Reds should hit the lamp nearby so it swings towards the pineapple.
- Level 22: This level's pineapple is in the final crate holding the structure. The player should follow this level's three-star strategy, then use the second Chuck to destroy this crate.
- Level 23: The first batch of Blues should weaken the top right part of the building, enabling the other Blues to destroy a crate in the far right containing the Golden Pineapple.
- Level 25: The Golden Pineapple is seen hanging far above the level, visible only by zooming out, and can be obtained by flinging a Chuck upwards.
- Level 27: The pineapple is at the far right of the level, requiring trial-and-error to obtain by rolling a bird off to land on it.
- Level 30: The final Golden Pineapple sits in a crate behind the slingshot, but requires precise, gentle upward shots to obtain. Hitting it with two birds will destroy it.
Bonus levels[]
As with other episodes, Smugglers' Den initially had two bonus levels, acceeded through the Awards Room: one for beating the chapter, and another for finding all Golden Pineapples. With the 1.5.0 update in December 2012, Smugglers' Den received four new bonus levels: three are unlocked by gathering 30, 50, and 70 stars in the levels respectively; and another can be accessed by feathering seven levels.[3] The latter level is inaccessible in the PC and Mac versions due to the Mighty Eagle not being present there. These bonus levels retroactively introduce elements from later episodes, most noticeably sand blocks (from Beach Volley) and Matilda (from Jungle Escape). Since the 2.4.0 update in the mobile version, the player can unlock bonus levels in exchange of a certain amount of Bird Coins.[4]
| Image | Level | 3-star score[2] | 3-star tips | Mighty Eagle tips |
|---|---|---|---|---|
|
30 Star Bonus Level | 90,000 | The first Red should be aimed rather low, destroying the leftmost cage and the wooden block to its right, bringing down the left structure. The second Red can then hit the support blocks of the tower on the right to destroy it. | The player should destroy the crates in front of the slingshot and the first tower, then lob the sardine can towards the middle of the level. |
|
50 Star Bonus Level | 80,000 | The player should time the launch of the first Chuck so that he destroys the chain above, dropping the stone boulder it holds to knock down the middle structure from the right. If the leftmost cage remains, the second Chuck can take it down from above. | The first two Chucks should take out the stack of crates on the left, while the third Chuck should destroy the left half of the middle tower. The sardines should then rest at the center right of the level. |
|
70 Star Bonus Level | 90,000 | Matilda should drop her egg over the left half of the exposed wooden plank in the middle. With some luck, this will reduce the left half of the level to rubble, enabling Chuck to detonate the TNT crate in the far right. | Matilda should drop her egg between the first two pillars, letting Chuck strike the bottom-left cage. This leaves a pile of rubble in the middle that the sardines should rest on. |
|
10 Feather Bonus Level | 64,000 | Matilda should drop her egg over the cage holding the green and blue birds, clearing the leftmost structure. The first Chuck should then destroy the sand blocks above, continuing his trajectory to strike the flimsy bottom right blocks of the rightmost tower. Only the middle cage should remain, which the second Chuck can clear. | Simply launching the sardine can in an upward angle, so it falls to the right of the first structure, feathers the level. |
|
Golden Cage Bonus Level | 90,000 | Red should strike the purple caged bird and the stone boulder to its right, dropping the latter onto the TNT box below. The first Chuck can then destroy the support blocks of the first tower, and the second do the same with the rightmost building. | The player should use Red to take down the boxes in the far left, and Chuck to strike the top left of the first tower, causing it to collapse onto the middle structure. This lets the sardines rest at the left foot of the rightmost tower. |
|
Golden Pineapple Bonus Level | 77,000 | The first batch of Blues should be launched upwards, aiming to destroy the glass pane over which are two cages. The second batch of Blues can then be flung straight ahead to destroy the leftmost cage. If the rightmost tower remains, Red can knock it down for extra points. | All birds should clear as much of the left half of the level as possible, with the sardine can then resting in the middle. With some luck, the level will be feathered. |
Gallery[]
Sprites[]
Screenshots[]
| Gallery |
|---|
Notes[]
- ↑ The PC version is missing one bonus level.
References[]
- ↑ Angry Birds (January 27, 2011). Angry Birds Rio Trailer. YouTube. Retrieved on July 19, 2021.
- ↑ 2.0 2.1 Angry Birds Almanac: A Breakdown of All Levels and Minimum 3 Star Scores. AngryBirdsNest.com. Retrieved on August 24, 2024.
- ↑ AMslimfordy (December 18, 2012). Angry Birds Rio Update Adds Power Ups and Bonus Levels. AngryBirdsNest. Retrieved on May 24, 2025.
- ↑ sal9 (July 20, 2015). Angry Birds Rio Update Adds Birdcoins (in game currency). AngryBirdsNest. Retrieved on May 16, 2025.
| v • e Angry Birds Rio levels | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Playground | 1 · 2 · 3 · 4 · 5 | ||||||||||||||
| Smugglers' Den |
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| Jungle Escape |
| ||||||||||||||
| Beach Volley |
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| Carnival Upheaval |
| ||||||||||||||
| Airfield Chase |
| ||||||||||||||
| Smugglers' Plane |
| ||||||||||||||
| Market Mayhem |
| ||||||||||||||
| Golden Beachball |
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| Rocket Rumble |
| ||||||||||||||
| High Dive |
| ||||||||||||||
| Blossom River |
| ||||||||||||||
| Timber Tumble |
| ||||||||||||||
| Hidden Harbor | 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · 10 · 11 · 12 · 13 · 14 · 15 | ||||||||||||||
| Treasure Hunt |
| ||||||||||||||
v • e Episodes
| |
|---|---|
| |
1. • 4. • 6. |
| 1. Rocket Rumble • 2. High Dive • 3. Blossom River • 4. Timber Tumble • 5. Hidden Harbor • 6. Treasure Hunt | |
| Miscellaneous Episodes | Playground • |
v • e
| |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Main | Main article • Gallery • Beta elements • Credits • Glitches • Version history • Achievements | ||||||||
| Projectiles | The Flock (Red • The Blues • Chuck • Matilda • Bomb • Terence • Hal • Bubbles • Stella) • Blu • Jewel | ||||||||
| Targets and bosses | Caged Birds • Caged Dolphins • Marmosets • Mauro • Nigel | ||||||||
| Other characters | Merchandising cameos • Foreman Pig • Luiz • Mighty Eagle • Minion Pigs • Rafael | ||||||||
| Episodes |
| ||||||||
| Boss battles | Jungle Escape level 30 • Carnival Upheaval level 30 • Smugglers' Plane level 30 • Market Mayhem level 30 • Blossom River level 20 | ||||||||
| Items |
| ||||||||
| Power-Ups | Power Potion • Sling Scope • Samba Burst • TNT Drop • Call the Flock | ||||||||
| Locations | Piggy Island • South America (Brazil (Amazon rainforest • Rio de Janeiro)) | ||||||||
| Re-releases | Free • HD • Trilogy | ||||||||
| Songs | "Angry Birds Theme" ("Angry Birds Rio Samba" • "Angry Birds Rio 2 Theme") | ||||||||
| Shorts | Angry Birds Rio Trailer • Return to Angry Birds Rio | ||||||||
| Miscellaneous | Super Bowl Golden Egg • Level Failed • Star | ||||||||





















































