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Angry Birds Wiki
Angry Birds Wiki

Smugglers' Den is the first chapter of Angry Birds Rio and the "Rio" section of the game. Alongside its successor, Jungle Escape, it was one of the only episodes in the game by the time of its release. It is set in a warehouse used for the illicit trading of exotic bird species. This chapter introduces the basic mechanics in Angry Birds Rio, and has 30 main levels and six bonus levels, like most of this game's episodes.

Description[]

The episode takes place inside a dimly-lit warehouse with blue walls and a grey floor. Both the foreground and the background have piles of boxes and cages, and there are windows with fans and iron bars revealing a daytime sky.

Story[]

Angry Birds Rio Smugglers' Den intro cutscene

The cutscene at the beginning of Smugglers' Den.

While watching over the eggs, the Angry Birds are kidnapped and taken to a warehouse in Brazil. Nigel, a cockatoo, reveals plans to sell them on the black market due to their rarity.[1] The Flock breaks out of captivity and frees other trapped birds, ultimately meeting Blu and Jewel, a pair of macaws tied to each other with handcuffs. They escape to the jungle nearby as Nigel sends his marmosets after them, leading to the events of Jungle Escape.

Gameplay[]

As the first episode, Smugglers' Den introduces the most basic elements of the game. Players are introduced to three playable birds in the main levels: Red, the Blues, and Chuck. Instead of popping pigs, the player has to free caged birds to beat the levels. New gimmicks include wooden crates of varying sizes; fragile cardboard boxes; chains that hold blocks or cages; and TNT blocks of various sizes, including a variant in the aforementioned cardboard boxes. The episode also occasionally includes decorative lamps that can be broken and swung around.

Overview[]

Smugglers' Den has 30 main levels. As these are spread through two pages, as with other episodes, levels 1 through 15 were originally called "1-1" to "1-15" and levels 16 through 30 "2-1" to "2-15". This nomenclature was removed in the 1.7.0 update in July 2013.

Jump to: Level 11  ·  Level 21

Image Level 3-star score[2] Tips
1 61,000 The player should launch Red through the pillar of boxes, knocking down the cages as he strikes the pyramid of boxes at the far right to score extra points.
2 45,000 Red should hit the first cage, continuing his trajectory towards support boxes that, when destroyed, will drop the second cage as well.
3 55,000 Red should be lobbed in-between the two leftmost cages, allowing him to destroy the rightmost cage as the pyramid of boxes collapses and frees the other birds.
4 57,000 The player should aim Red at the stone blocks in the middle of the first tower, hitting them in such a way that it causes the structure to collapse rightwards, destroying all three cages in the process.
5 55,000 One Red can barely break the chain above, dropping the stone boulder onto the structures below and destroying them.
6 70,000 The Blues should be aimed slightly above the leftmost cage, splitting before flying over it. One of the Blues will destroy that cage, while the other two will clean up the rest.
7 53,000 The player should launch the Blues towards the leftmost cage, splitting before impact to destroy all but the rightmost cage. Then, Red can strike the wall of crates to free the remaining birds and make the stone block destroy enough crates for the three stars.
8 115,000 The Blues need to chiefly aim at the top right glass block, dropping stone blocks onto the structure below. Several attempts may be required to get three stars in this level.
9 73,000 The first trio of Blues should strike the bottom half of the main structure, destroying most cages and allowing Red to finish the final one off. The second batch of Blues may be used for clean-up, namely if there are a lot of glass blocks or a cage remaining.
10 75,000 The player should aim the Blues at the large cage in the left, splitting before impact. This will destroy the first tower and knock the second one to make the third one collapse in a domino effect.
11 83,000 The first Chuck should be flung through the middle of the first structure, enabling him to also strike the foundation of the larger building. The second Chuck can be used for clean-up.
12 82,000 The player should use the first Chuck to the first two wooden crates at the bottom of the main building, then the second Chuck to destroy the next two crates. This will make the building collapse.
13 94,000 A precise upwards launch of the first Chuck can destroy support crates in the far right tower, making it collapse onto the structure to its left. Most of the time, one or two cages in the left will remain, which the second Chuck can destroy, sometimes awarding the three stars.
14 80,000 A semi-consistent way to beat this level is to launch the first Red in an upward angle to hit the cardboard TNT crate in the right half, destroying the tower in the far right and the bulky structure in the middle. The second Red can then be used to clear the remaining cages, or not be needed if the player is extremely lucky.
15 65,000 The first Red should be flung straight towards the leftmost cage, causing him to push the second tower rightwards to strike the third one as well The second Red can then be used to destroy the final cage.
16 78,000 The player should launch two Reds to the bottom left corner of the main structure, causing it to collapse and, with some luck, also knocking down the cages in the far right.
17 79,000 The first batch of Blues should be launched through the bottom of the left structure, and the second trio of Blues should do the same with the second building.
18 80,000 The first Chuck should strike the bottom left wooden blocks in the tower at the far right, making it collapse onto the other structures. The two other Chucks can be used for clean-up.
19 67,000 The first Chuck should be launched through the chains holding the two platforms together. Without hitting anything else, he will break through three sets of chains, enough to detonate the TNT crate in the far right. The second Chuck can then strike the middle building.
20 48,000 The first batch of Blues should target the first column of glass. A lucky shot can destroy the first three cages, enabling the second Blues to finish off the other two.
21 71,000 The player should fire the first Red straight at the leftmost cage. He will then knock the second pillar rightwards, resulting in a domino effect that destroys all subsequent pillars.
22 56,000 Both Reds should be used to destroy the first wooden crate at the bottom of the structure, allowing the first Chuck to destroy the rest and make the building collapse.
23 105,000 The first batch of Blues should strike the bottom left glass blocks, destroying the left half of the structure and all cages to the left of the yellow caged bird in the middle. The second trio can then fire at that cage to clear the rest of the level, and the third Blues can be used for clean-up if needed.
24 80,000 The first Red should hit the leftmost cage, destroying it and the second cage. Chuck can then free the birds at the top, and the second Red can finish off the last cage.
25 67,000 The first Chuck should be aimed slightly below the leftmost cage, destroying the plank beneath the second cage and making the main structure collapse. Up to two more Chucks can then be used to clear the rest of the level.
26 60,000 One Chuck should boost towards the stone block in the middle, in such a way that it destroys most of the bird cages in a chain reaction. The first two cages can be destroyed with a precise shot from another Chuck.
27 61,000 The Blues should be fired in an upward angle, aiming to destroy the topmost and rightmost cages. The player can then use Chuck and Red to clear the rest of the cages, chiefly targeting the TNT box in the middle.
28 94,000 The first Chuck should aim to, at least, expose the yellow caged bird in the middle of the level. The ensuing destruction will enable the second Chuck to destroy the hollow wooden block in the bottom left of the second building, bringing it down to crush the remnants of the first structure.
29 64,000 The Blues should hit the hollow glass block in the bottom left, in such a way that they also damage the crate to its right and the wooden plank above. The first Red should then destroy these two, making the main structure collapse and enabling the second Red to finish off the cage in the far right.
30 85,000 In this level, the player has to free Blu and Jewel, found at the far right. The player should launch Red through the narrow gap between the "tank"'s turret and the box below. The first Chuck can then fly through the three chains above to clear the level, but the second Chuck may be used for clean-up.

Golden Pineapple locations[]

As with other Rio episodes, Smugglers' Den has 15 collectibles, called Golden Pineapples, hidden across the episode. Collecting all of them unlocks the "Golden Pineapple" bonus level.

  1. Level 2: All the player has to do to obtain the first Golden Pineapple is fling a Red to the box to the left of the slingshot.
  2. Level 6: The second pineapple is inside a crate inside the third tower. The player can break it by launching their batches of the Blues to break it.
  3. Level 7: Getting this Golden Pineapple can be challenging, as it is inside a crate at the very far right. The first trio of Blues should fly through the glass in the middle and towards the crate under the stone block to damage it, enabling Red to destroy it and hopefully damage a crate in the far right. Destroying this other crate using the second batch of Blues should destroy the crate containing the pineapple.
  4. Level 8: The player should topple the pillar of stones like normal. A well-timed split of one of the Blues will then enable one of them to destroy a crate at the top right containing the Golden Pineapple.
  5. Level 12: This pineapple sits atop some crates in the far right and can easily be obtained with a Chuck.
  6. Level 13: The pineapple of this levels rests inside a crate at the far right. The player should first clear the tower there like normal, then use the other Chucks to destroy the labeled crate.
  7. Level 16: To obtain this Golden Pineapple, the player merely has to launch a Red backwards in an upward angle, towards the lamp close to the slingshot.
  8. Level 17: The player should launch all batches of Blues in similar, upward angles to destroy the second structure and reveal a path to a gap in the middle, leading to a crate. Destroying this box reveals the Golden Pineapple.
  9. Level 19: This Golden Pineapple sits over the second platform, and is easily obtained using a Chuck.
  10. Level 21: The pineapple hangs over the slingshot, and is unobtainable with a direct shot. Instead, the Reds should hit the lamp nearby so it swings towards the pineapple.
  11. Level 22: This level's pineapple is in the final crate holding the structure. The player should follow this level's three-star strategy, then use the second Chuck to destroy this crate.
  12. Level 23: The first batch of Blues should weaken the top right part of the building, enabling the other Blues to destroy a crate in the far right containing the Golden Pineapple.
  13. Level 25: The Golden Pineapple is seen hanging far above the level, visible only by zooming out, and can be obtained by flinging a Chuck upwards.
  14. Level 27: The pineapple is at the far right of the level, requiring trial-and-error to obtain by rolling a bird off to land on it.
  15. Level 30: The final Golden Pineapple sits in a crate behind the slingshot, but requires precise, gentle upward shots to obtain. Hitting it with two birds will destroy it.

Bonus levels[]

As with other episodes, Smugglers' Den initially had two bonus levels, acceeded through the Awards Room: one for beating the chapter, and another for finding all Golden Pineapples. With the 1.5.0 update in December 2012, Smugglers' Den received four new bonus levels: three are unlocked by gathering 30, 50, and 70 stars in the levels respectively; and another can be accessed by attaining Total Destruction in seven levels.[3] The latter level is inaccessible in the PC and Mac versions due to the Mighty Eagle not being present there. These bonus levels retroactively introduce elements from later episodes, most noticeably sand blocks (from Beach Volley) and Matilda (from Jungle Escape). Since the 2.4.0 update in the mobile version, the player can unlock bonus levels in exchange of a certain amount of Bird Coins.[4]

Image Level 3-star score[2] Tips
30 Star Bonus Level 90,000 The first Red should be aimed rather low, destroying the leftmost cage and the wooden block to its right, bringing down the left structure. The second Red can then hit the support blocks of the tower on the right to destroy it.
50 Star Bonus Level 80,000 The player should time the launch of the first Chuck so that he destroys the chain above, dropping the stone boulder it holds to knock down the middle structure from the right. If the leftmost cage remains, the second Chuck can take it down from above.
70 Star Bonus Level 90,000 Matilda should drop her egg over the left half of the exposed wooden plank in the middle. With some luck, this will reduce the left half of the level to rubble, enabling Chuck to detonate the TNT crate in the far right.
10 Feather Bonus Level 64,000 Matilda should drop her egg over the cage holding the green and blue birds, clearing the leftmost structure. The first Chuck should then destroy the sand blocks above, continuing his trajectory to strike the flimsy bottom right blocks of the rightmost tower. Only the middle cage should remain, which the second Chuck can clear.
Golden Cage Bonus Level 90,000 Red should strike the purple caged bird and the stone boulder to its right, dropping the latter onto the TNT box below. The first Chuck can then destroy the support blocks of the first tower, and the second do the same with the rightmost building.
Golden Pineapple Bonus Level 77,000 The first batch of Blues should be launched upwards, aiming to destroy the glass pane over which are two cages. The second batch of Blues can then be flung straight ahead to destroy the leftmost cage. If the rightmost tower remains, Red can knock it down for extra points.

Gallery[]

Sprites[]

Screenshots[]

Gallery


Notes[]

  1. The PC version is missing one bonus level.

References[]

  1. Angry Birds (January 27, 2011). Angry Birds Rio Trailer. YouTube. Retrieved on July 19, 2021.
  2. 2.0 2.1 Angry Birds Almanac: A Breakdown of All Levels and Minimum 3 Star Scores. AngryBirdsNest.com. Retrieved on August 24, 2024.
  3. AMslimfordy (December 18, 2012). Angry Birds Rio Update Adds Power Ups and Bonus Levels. AngryBirdsNest. Retrieved on May 24, 2025.
  4. sal9 (July 20, 2015). Angry Birds Rio Update Adds Birdcoins (in game currency). AngryBirdsNest. Retrieved on May 16, 2025.
ve Angry Birds Rio levels
Playground 1 ·  2 ·  3 ·  4 ·  5
Smugglers' Den
Jungle Escape
Beach Volley
Carnival Upheaval
Airfield Chase
Smugglers' Plane
Market Mayhem
Golden Beachball
Rocket Rumble
High Dive
Blossom River
Timber Tumble
Hidden Harbor 1 ·  2 ·  3 ·  4 ·  5 ·  6 ·  7 ·  8 ·  9 ·  10 ·  11 ·  12 ·  13 ·  14 ·  15
Treasure Hunt
ve Episodes in Angry Birds games
Angry Birds
Angry Birds Seasons
Angry Birds Rio
Angry Birds Friends Pigini Beach* • Pig Tales* • Green Day* • Piggy Tower
Angry Birds Space Pig BangCold CutsFry Me to the MoonUtopiaRed PlanetPig DipperCosmic CrystalsBeak ImpactBrass HogsSolar SystemDanger ZoneEggsteroidsFroot Loops Bloopers*
Bad Piggies
Angry Birds Star Wars TatooineDeath StarHothCloud CityMoon of EndorDeath Star 2Path of the JediBoba Fett MissionsBonusExclusive LevelsJabba's Palace** • Free
Angry Birds Star Wars II Naboo InvasionEscape to TatooineBattle of NabooRise of the ClonesRevenge of the PorkRebelsReward ChapterMaster Your Destiny
Angry Birds Go! SeedwayRocky RoadAirStuntSub Zero
Angry Birds Stella Branch OutBeach Day
Angry Birds: Isle of Pigs Sandy BeachRocky ClimbSnowy SlopesParty PeakMaliboo BeachCreepy ClimbSlimy SlopeTerror Peak
Angry Birds Reloaded
Angry Birds Journey Ancient RuinsCrystal CloudsStarry DesertSleepy MeadowsSacred SpringsRocky CanyonsIcy CavernsSilent SwampsToadstool TowersGaia's Challenge
Angry Birds World Tour North AmericaSouth AmericaEuropeMiddle EastAsia
Angry Birds (China) Year of the GoatMoon FestLunar New Year of the Golden PigNaughty ChristmasHappy New YearWandering PlanetSummer: Back to the Beach
Other Chapters in Angry Birds EvolutionChapters in Angry Birds MatchBonus LevelsChrome DimensionCoca-ColaMagicMcDonaldsSakura NinjaTeamwork
Key * Removed • ** Unused
ve Episodes
1. Smugglers' Den • 2. Jungle Escape • 3. Beach Volley • 4. Carnival Upheaval • 5. Airfield Chase • 6. Smugglers' Plane • 7. Market Mayhem • 8. Golden Beachball
1. Rocket Rumble • 2. High Dive • 3. Blossom River • 4. Timber Tumble • 5. Hidden Harbor • 6. Treasure Hunt
Miscellaneous Episodes PlaygroundBonus LevelsAwards Room
ve
Main Main articleGalleryBeta elementsCreditsGlitchesVersion historyAchievements
Projectiles The Flock (RedThe BluesChuckMatildaBombTerenceHalBubblesStella) • BluJewel
Targets and bosses Caged BirdsCaged DolphinsMarmosetsMauroNigel
Other characters Merchandising cameosForeman PigLuizMighty EagleMinion PigsRafael
Episodes
Boss battles Jungle Escape level 30Carnival Upheaval level 30Smugglers' Plane level 30Market Mayhem level 30Blossom River level 20
Items
Power-Ups Power PotionSling ScopeSamba BurstTNT DropCall the Flock
Locations Piggy IslandSouth America (Brazil (Amazon rainforestRio de Janeiro))
Re-releases FreeHDTrilogy
Songs "Angry Birds Theme" ("Angry Birds Rio Samba" • "Angry Birds Rio 2 Theme")
Shorts Angry Birds Rio TrailerReturn to Angry Birds Rio
Miscellaneous Super Bowl Golden EggLevel FailedStar