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Star Reef Castle is the eighth level of Star Reef in Angry Birds Epic. It is a Castle stage. When this level is finished, the player may spin for 1 Chest (holding 3 Sea Berry Juice Rank 1 and 75 Snoutlings). (3 Seastars if replaying) Wiz Pig is first fought here. This castle holds the third egg.

Battle Hint[]

Undead (Revive 2-3 turns after being knocked out.)

These spooky pigs are Undead. They revive after being knocked out as long as there is a pig standing!

Hint: Try to knock out as many undead pigs as possible at the same time.



Cutscenes[]

Before retrieving the third egg[]

Wizpig is here and he upgrades himself.

After retrieving the third egg[]

Wizpig has been defeated, the birds are very happy and one of The Blues pokes him with a stick to find out if he is alive. But he is still alive and runs away. Not just angry with the egg, he was also alarmed that the Blue Key has been fallen out of his protection and landed on the birds. The birds are now cheering because they have retrieved the third egg. Wizpig is angry, so we see Chronicle Cave's five lights, and for retrieving the third egg, the third light turned on. Not only that, because Wizpig has dropped the Blue Key so the birds found it. Wizpig was even more angry. He is not giving up, though he is going far, far away to another castle, and the fourth egg pops on Mountain Pig Castle, which he definitely thinks he's better at and the Birds are worse at.


Pigs[]

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Wave 1[]

The player has to engage 2 Rogues, 1 Stick Pig and 1 Pyropig. Each enemy's stats are shown below.


Rogue

Rogue


ABEpicHP (Transparent) 439

PigAbilities1

Backstab

Deals 2x 31 damage.

PigAbilities2

Sneer

Laughs stupidly. No effect at all!




StickPig

Stick Pig


ABEpicHP (Transparent) 279

PigAbilities1

Poke

Deals 37 damage.

PigAbilities1

Stumble

The pig stumbles and does nothing. Stupid pig.




PyroPig

Pyropig


ABEpicHP (Transparent) 978

PigAbilities1

Rain of Fire

Charge: 2 turns. Deals 118 damage to all enemies.

PigAbilities5

Fire Power

Increases all allies' attack power by 30% for 2 turns.



Wave 2[]

The player has to engage 3 Mummies and 1 Lightning Pig. Each enemy's stats are shown below.


Mummy

Mummy


ABEpicHP (Transparent) 319

PigAbilities4

Sand Blast

Deals 59 damage with a 5% chance to stun target for 1 turn.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.



Lightning Pig

Lightning Pig


ABEpicHP (Transparent) 898

PigAbilities1

Thunder Slash

Charge: 2 turns. Deals 186 damage. Lightning strikes other targets, dealing less damage with each strike.

PigAbilities5

Fully Charged

Enemies attacking target ally receive 70 damage each hit. Lasts 2 turns.

Has an identical boss variant called Tempest Pig, who appears in Magic Shield 2.


Wave 3[]

ForestPigmies

Forest Pigmies


ABEpicHP (Transparent) 678

PigAbilities1

Stampede

Deals 3x 22 damage.

PigAbilities7

Hoard

Charge: 3 turns. Calls Forest Pigmies as support.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.



NaturePig

Nature Pig


ABEpicHP (Transparent) 1157

PigAbilities4

Tremor

Charge: 2 turns. Deals 86 damage to all enemies, reducing their attack power by 25% for 2 turns.

PigAbilities5

Revitalization

Heals all allies for 174 health each turn for 3 turns.




PigmyShooters

Pigmy Shooters


ABEpicHP (Transparent) 598

PigAbilities4

Numbing Poison

Deals 3x 15 damage. Blocks the target's rage ability for 2 turns.

PigAbilities7

Hoard

Charge: 3 turns. Calls Pigmy Shooters as support.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Wave 4[]

StinkyZombie

Stinky Zombie


ABEpicHP (Transparent) 379

PigAbilities4

Stinky Breath

Charge: 2 turns. Deals 267 damage. Target receives 77 damage each turn for the next 3 turns.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

"Stinky Breath" was originally named "Bad Breath".



Necromancer

Necromancer


ABEpicHP (Transparent) 838

PigAbilities4

Leech

Deals 20 damage and heals for 80 health each turn for 3 turns.

PigAbilities7

Call Undead

Charge: 3 turns. Summons 2 random undead allies.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.



Banshee

Banshee


ABEpicHP (Transparent) 698

PigAbilities4

Siren Song

Deals 9 damage. Target receives 93 damage each turn for 3 turns.

PigAbilities7

Cry for Help

Charge: 3 turns. Summons ghosts.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.


Wave 5[]

Wizpig (Transparent)

Wizpig


ABEpicHP (Transparent) 3192

PigAbilities1

Black Storm

Charge: 2 turns. Deals 216 damage to all enemies. Heals by 50% of dealt damage.

PigAbilities5

Power Up Shroom

Increases attack power by 100%. Lasts 3 turns.

PigAbilities6

Drain Life

Increases received healing by 100%.

The boss of Star Reef Castle.


Strategy[]

By: ThunderSlasher123

Warning: Be careful. If you do not use the Banana Juice/Sea Berry Juice to the bird who is almost out of health, the pigs may attack the bird who is almost out of health and will knock you right out of the game. Choose Red in Samurai, Matilda in Druid, and The Blues in Tricksters. In the first wave, you'll attack every turn with the birds (Rogues first, then Stick Pig, then Pyro Pig). Use Matilda's secondary skill to heal the birds if they are not at full health. If the Pyro Pig is almost ready to attack, defend the birds with Red's secondary skill. If a bird is closer to being out of health, it would be more recommended that you use Sea Berry Juice so you can heal the bird that is almost out of the game. (Hint: Do not use the Rage Chili in the first wave.) Then, in the second wave, immediately give the Rage Chili to Red, and then, attack every turn with the other Birds. If the Lightning Pig is almost ready to attack, defend the birds, and use Matilda's secondary skill to heal the birds as well (along the way if either bird is almost out of health). In other cases, use The Blues' secondary skill along the way to dispel harmful effects such as stun. Then, in the third wave, use Matilda's secondary skill again to heal the birds again at all times, and then attack every turn with the other birds, otherwise, if the Rage Chili is full, give it to Red. If the Nature Pig is almost ready to attack, defend the birds at all times, then dispel with the Blues' secondary skill. Remember to remove his revitalization effect with The Blues. When you enter the fourth wave, give the Rage Chili to The Blues, and then, attack with the other birds. Along the way, use Matilda's secondary skill so you can heal all of the birds. Then, You encounter stage 5, Where you fight Wizpig. Again, you can attack at every turn, but if your birds' health are not full, use Matilda's secondary skill first, then attack at every turn. Then, give the Rage Chili to The Blues so you can dispel, stun, and attack the Wizpig at the same time. Then, when the Wizpig is back in the game, use Matilda's secondary skill again to heal the birds, and then attack every turn. Ensure that your birds' health is full before Wizpig is ready to attack again. If Wizpig is almost ready, you must defend the birds or use Matilda's secondary skill to heal the birds, and remove his damage boost, otherwise, he will get you out of the game. Repeat this over until you win or lose.

In Summary[]

The enemy combinations in this level are very deadly, so plan ahead! Try using area-of-effect, poison, and multi-hit Classes. Watch out for Wizpig, as his passive ability "Drain Life" increases his healing by 100%, and his support skill can raise his attack power by 100% as well!

Gallery[]

Walkthroughs[]

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