- This article is about the episode in Angry Birds Rio. For other uses, see Treasure Hunt.
Treasure Hunt is the 14th and final episode of the mobile version of Angry Birds Rio, being the sixth chapter of the "Rio 2" section of the game. It was added with the 2.5.0 update to the game in September 2015. Initially released with only 20 levels,[1] it now contains 40 levels with six Bonus Levels, being the longest episode in the entire game. The levels feature coins which can be exchanged for Power-Ups when they are collected.
Description[]
Treasure Hunt is set deep in the Amazon rainforest, with its levels being based off either Blossom River or Timber Tumble.
Gameplay[]
Treasure Hunt introduces no new gimmicks, instead marking the return of several elements from its predecessors like water and logs. This episode's collectibles are coins, which are spread throughout the levels and work similarly to how they did in Angry Birds Star Wars II. When an object touches a coin, it will be added to the player's coin counter and cannot be recollected again. When a Treasure Hunt level is completed, the player has to wait for a certain amount of time for the next one to be unlocked. The cooldown time increases from 10 minutes to six hours as the player progresses, although it can be skipped by paying with coins.
Overview[]
Jump to: Level 11 · Level 21 · Level 31
Image | Level | 3-star score[2] | Tips |
---|---|---|---|
![]() |
1 | 92,000 | The first Blue should be flung slightly up, splitting in mid-flight so one of them crashes into the leftmost building and the other into the rightmost one, triggering the TNT box in the middle as well. |
![]() |
2 | 80,000 | Red should be launched to enter the cave in the middle, leading him to trigger a TNT cardboard box that will take out all of the marmosets on the left. Chuck can then be aimed towards the remaining marmosets on the right. |
![]() |
3 | 95,000 | The first Chuck should be lofted in an upward angle to make him fly through the middle building and into the TNT box it houses. Triggering this TNT will also detonate the other TNT boxes and clear the level. |
![]() |
4 | 78,000 | The player should launch Hal backwards so he can use his ability to hit the rightmost marmoset and the stone boulder next to it, which will roll down a cave and trigger a TNT box that will take out most marmosets. Stella should then be lofted in an upward angle so she lands on the remaining building, lifting its parts so they knock out the marmosets there and the one on the nearby raft. |
![]() |
5 | 94,000 | Bomb should be flung in an upward angle so he lands on the topmost fortress. His explosion will cause the blocks there to shower onto the levels and potentially detonate the TNT boxes on each side to knock out the marmosets. The first Red can be used to take any remaining enemies out. |
![]() |
6 | 97,000 | The player should launch Matilda in an upward angle and make her drop her Egg Bomb just to the right of the left structure. She will not only destroy part of it but also, with some luck, hit the top right building and use a wrecking ball to take out the marmosets underneath. Chuck can then be aimed towards the wooden slabs of the left structure sticking out to destroy what remains of it. |
![]() |
7 | 110,000 | The first Matilda should be launched in an upward angle, without using her ability. She will come far enough to destroy the bottom left glass slab supporting the rightmost building and make it crumble. The first Bomb, the second Matilda, and the second Bomb can then be aimed straight towards the remaining structure to take out the remaining marmosets and get enough points for the three stars. |
![]() |
8 | 93,000 | Matilda should be launched in a low angle, dropping her Egg Bomb onto the raft at the bottom left. If angled correctly, she will also destroy the top building. Red can then be flung into the cave at the bottom, detonating a TNT box that will launch some stone projectiles towards the marmosets at the far right. |
![]() |
9 | 118,000 | The first Stella should be aimed towards the top left part of the leftmost building. Her bubbles will lift its parts and take out the top and bottom structures as well. Chuck and the second Stella can then be aimed in upward angles to destroy the rightmost building. |
![]() |
10 | 110,000 | The first Chuck should be launched towards the swinging stone sphere at the top when it is swinging to the left, causing it to hit the bottom right glass block of the left tower and destroy that structure. Then, the Blues can be flung towards the bottom left glass block of the right tower, causing it to collapse onto the middle structure. |
![]() |
11 | 64,000 | The player should launch Stella towards the hanging TNT crate, lifting it with her bubbles so it explodes below the blocks above it, taking out all of the marmosets in that area. Bomb should then be launched towards the debris in the bottom for extra points. Matilda can then use her ability to launch herself towards the marmosets in the far right. |
![]() |
12 | 85,000 | The first Blue should be launched slightly over the palm tree to expose the TNT box in the middle, allowing Red to strike it and take out the marmosets in the level. If needed, the second Blue can be used too. |
![]() |
13 | 82,000 | Red should be flung to the bottom left of the top right structure, causing a chain reaction that destroys all of the buildings. This, however, is very inconsistent and it may take several attempts to get the optimal score. |
![]() |
14 | 85,000 | Bomb should be detonated at the bottom left of the top structure. The explosion should take out most of the marmosets except those in the middle. For those, Matilda should drop her egg underneath the hanging marmoset so it floats towards the structure. |
![]() |
15 | 105,000 | Chuck should destroy the rope holding the minecart at the top right so it falls onto the bottom left structure. Stella can then destroy the two buildings on the bottom right. |
![]() |
16 | 93,000 | Hal should hit the TNT crate hidden in the middle of the level, taking out most of the marmosets; the rest can be knocked out with Matilda. |
![]() |
17 | 113,000 | Matilda should drop her egg at the bottom left raft so she can also hit the tower above. Then, Stella should use her bubbles to lift the TNT barrel at the bottom so it explodes underneath the TNT crate. If the far right marmosets remain, Hal can take care of them. |
![]() |
18 | 110,000 | The first Matilda should drop her egg in the middle of the two leftmost towers, while the second one should use her egg to boost herself towards the tower in the top right and take out other remaining marmosets. |
![]() |
19 | 50,000 | The first Bomb should be detonated just above the middle "bridge", dropping the first two TNT crates at their respective marmosets. The second Bomb can then drop the third TNT box at the remaining marmosets. |
![]() |
20 | 94,000 | The first Stella should be launched directly towards the exposed leftmost marmoset and lift some of the stone bricks there towards the far left switch, also taking out some marmosets at the top right. Matilda (and the second Stella if needed) can then knock out the remaining marmosets in the middle. |
![]() |
21 | 134,000 | Matilda should use her egg to hurl herself towards the TNT barrel at the top left, dropping it and destroying most of the level. A lucky throw can also result in the egg bouncing on the lifebuoys above, falling into the water, and detonating the TNT crate in the left building, destroying it as well. |
![]() |
22 | 100,000 | Bubbles should be launched through the middle building, taking out it and the marmosets to its right. Matilda can then knock out the remaining marmosets on the left. |
![]() |
23 | 130,000 | Red should be lofted over everything to hit the marmoset on top of the crate in the far right structure. He will roll to hit the TNT box nearby and destroy that structure. Bomb can then be launched in an upward angle to explode in between the two other buildings, destroying those as well. |
![]() |
24 | 156,000 | Bubbles should be used to destroy the raft and building on the left. Matilda can then drop her egg in-between the two structures there. She will destroy them and also hit the support beam at the top right, taking out all of the marmosets. |
![]() |
25 | 116,000 | The strategy in this level is mostly reliant on luck. The first Red should be launched at the wooden beams of the cart at the top, dropping its TNT barrel to destroy the left and middle buildings. If a clear shot is available, the player can fling the second Red towards the bottom left wooden beam, toppling the right tower. |
![]() |
26 | 105,000 | This level has two hidden fuses that detonate their respective TNT barrels: one is between two trunks, and the other lies at the far right of the stage. For the three stars, both have to be lit. For this, Matilda should drop her egg over the first fuse in such a way that she launches herself to hit the branch at the top, allowing her to hit the second fuse. |
![]() |
27 | 110,000 | Matilda should drop her egg in between the first two structures, giving Bomb a clear path to destroy the third one. |
![]() |
28 | 178,000 | The first Blue has to be flung in such a way that, when split, one travels through the top glass pane of the left structure while another one goes through the middle one. This will trigger a chain reaction that destroys the left and middle buildings. The second Blue can then be launched through the glass panes of the bottom right structure to destroy it as well. |
![]() |
29 | 153,000 | Chuck should be launched through the gap of the island and the boat-like structure, getting him to bounce off the lifebuoys at the far right and hit the bottom right support beam of the leftmost tower. This gives Bomb an opening to strike at the other building and destroy it. |
![]() |
30 | 110,000 | Matilda should drop her egg onto the angled tire on the left so it can destroy the rightmost structure, while she hits the wooden beam beneath the left floating platform. This gives the first Chuck an opening to travel through it and detonate the TNT box there to destroy it, and allows the second Chuck to hit the wooden plank that supports the stone beam of the top right structure, deestabilizing it. |
![]() |
31 | 198,000 | The first Chuck should be launched to hit the hollow square block in the second tower, allowing him to detonate some TNT and destroy the first two buildings. The second Chuck can then travel through the bottom left wooden planks of the third tower, landing him in some more TNT to destroy the remaining structures. |
![]() |
32 | 140,000 | The first Chuck should strike the top middle structure. Its debris should topple the rest of the buildings. |
![]() |
33 | 80,000 | One Red should be launched to hit the top left marmoset, causing him to roll onto that structure and cause a domino effect that topples all of the buildings nearby. Another Red needs to be launched to hit the left of the hanging gilder, causing it to detonate a TNT box and knocking out all of the local marmosets. |
![]() |
34 | 245,000 | Bomb should be flung between the second and third towers, with the ensuing explosion creating a domino effect that topples the other ones as well. |
![]() |
35 | 177,000 | The first Bomb should be launched towards the support beams holding the wrecking ball. As he falls, he will explode to destroy the rightmost building while the wrecking ball bring the other one down. |
![]() |
36 | 150,000 | The Blues should be launched to the glass panes in the second structure, causing it to collapse alongside the first one. Then, Matilda should destroy the wooden crate at the bottom left of the middle building, destroying it and the rightmost one. |
![]() |
37 | 120,000 | The Blues should destroy the glass block in the bottom left of the second building, toppling it with the first one. Matilda can then drop her egg in the middle of the third structure to hit the fourth one as well. If done well, all marmosets should be taken down. |
![]() |
38 | 188,000 | Hal should be launched backwards to travel through the wooden beams of the first structure, triggering a switch to activate TNT boxes that will destroy most of both buildings. Bomb can then be launched beneath what remains of the left building, to topple it and explode the right one as well. |
![]() |
39 | 152,000 | The Blues should be flung into the water and split almost immediately: one Blue will hit the bottom left glass panel in the leftmost building, destroying it, while the other two will each do the same with the bottom and middle structures in the far right. Matilda can then destroy the middle structure, giving Chuck an open shot at toppling the one on the top right. |
![]() |
40 | 206,000 | The first Matilda should be launched beneath the leftmost building and drop her egg there; it will bounce off a tire below to explode on that structure while she hits a vertical wooden support beam in the far right, destroying both buildings there as well. The second Matilda can then drop her egg to the left of the bottom structure while she hits the one up above. |
Bonus Levels[]
Image | Level | 3-star score[2] | Tips |
---|---|---|---|
![]() |
40 Star Bonus Level | 149,000 | The first Bomb should be launched over everything and roll off the tree in the far right. When he detonates, he should cause a TNT crate above to explode and send a stone ball to detonate more TNT boxes on the left, destroying all but the middle of the level; the second Bomb can be launched straight there to destroy it. |
![]() |
80 Star Bonus Level | 133,000 | Stella should be launched towards the second angled tire at the bottom, allowing her to use her bubbles to lift TNT crates above that will destroy all of the structures. |
![]() |
110 Star Bonus Level | 130,000 | The first Terence should be launched towards the hanging stone beam, which, if done well, should clear most of the level for the second Terence to take out any remaining marmosets. |
![]() |
10 Feather Bonus Level | 162,000 | Stella should be flung towards the set of TNT crates in the bottom left of the level, lifting them to destroy the leftmost, bottom middle, and middle right structures. Matilda should then be launched to drop her egg in the middle left tire to drop the wooden crates above, while she destroys the support beam of the top middle right crates and detonates a TNT box in the far right. |
![]() |
30 Feather Bonus Level | 147,500 | Chuck should be launched towards the stone boulder, causing it to detonate some TNT crates in the far right. The first Hal should be flung into the water; a well-timed ability will allow him to strike at the wooden support pillar of the first structure, deestabilizing it. The second Hal can then be launched towards the TNT boxes in the middle building, destroying it. |
![]() |
124 Coin Bonus Level | 200,000 | The first Chuck can be flung into a bend beneath, triggering some TNT crates and the first switch. Then, Bomb can activate the second switch and send some debris flying towards the rightmost structures. The first Matilda can then trigger the third switch. The second Chuck and Matilda may also be used to take out any remaining marmosets. |
Videos[]
New Treasure Hunt in Angry Birds Rio
References[]
- ↑ 1.0 1.1 sal9 (September 25, 2015). Angry Birds Rio Update Adds Treasure Hunt Episode. AngryBirdsNest.com. Retrieved on August 24, 2024.
- ↑ 2.0 2.1 Angry Birds Almanac: A Breakdown of All Levels and Minimum 3 Star Scores. AngryBirdsNest.com. Retrieved on August 24, 2024.
v • e ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|
Main | Main article • Gallery • Beta elements • Credits • Glitches • Version history • Achievements | ||||||||
Projectiles | The Flock (Red • The Blues • Chuck • Matilda • Bomb • Terence • Hal • Bubbles • Stella) • Blu • Jewel | ||||||||
Targets and bosses | Caged Birds • Caged Dolphins • Marmosets • Mauro • Nigel | ||||||||
Other characters | Merchandising cameos • Foreman Pig • Luiz • Mighty Eagle • Minion Pigs • Rafael | ||||||||
Episodes |
| ||||||||
Boss battles | Jungle Escape level 30 • Carnival Upheaval level 30 • Smugglers' Plane level 30 • Market Mayhem level 30 • Blossom River level 20 | ||||||||
Items |
| ||||||||
Power-Ups | Power Potion • Sling Scope • Samba Burst • TNT Drop • Call the Flock | ||||||||
Locations | Piggy Island • South America (Brazil (Amazon rainforest • Rio de Janeiro)) | ||||||||
Re-releases | Free • HD • Trilogy | ||||||||
Songs | "Angry Birds Theme" ("Angry Birds Rio Samba" • "Angry Birds Rio 2 Theme") | ||||||||
Shorts | Angry Birds Rio Trailer • Return to Angry Birds Rio | ||||||||
Miscellaneous | Super Bowl Golden Egg • Level Failed • Star |